- Release Year: 2023
- Platforms: PlayStation 5, Windows, Xbox Series
- Publisher: Whitethorn Digital
- Developer: White Thorn Games
- Genre: Adventure, Puzzle
- Perspective: 1st-person
- Game Mode: Single-player
- Gameplay: 2D Platforming, Exploration, Puzzle
- Setting: Environmental, Nature
- Average Score: 66/100

Description
The Forest Cathedral is a first-person adventure puzzle game that immerses players in the true story of environmentalist Rachel Carson’s fight against pesticides like DDT. Set against a backdrop of surreal narrative and environmental thriller themes, the game blends historical research with dramatic elements, offering a unique experience through narrative-driven exploration and 2D platforming challenges that reveal Carson’s pivotal work.
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The Forest Cathedral Reviews & Reception
metacritic.com (66.67/100): It ironically has a few bugs, but The Forest Cathedral’s dramatized portrayal of Rachel Carson’s research into pesticides is still one worth your time.
oortrain.com : The mix is creative but jarring. The 3D sections are calm and immersive, while the 2D platforming feels like a different game shoehorned in.
fingerguns.net : The Forest Cathedral is an accomplished and thought-provoking retelling of the scientific process behind one of the world’s most important environmental publications.
The Forest Cathedral: Review
Introduction
In the ever-evolving landscape of indie games, few titles dare to blend historical narrative with innovative gameplay mechanics as boldly as The Forest Cathedral. Released in March 2023 by Whitethorn Games, this first-person environmental thriller reimagines the life and work of Rachel Carson, the pioneering environmentalist behind Silent Spring. The game’s unique fusion of 3D exploration and 2D platforming, coupled with its poignant environmental message, positions it as a standout title in the adventure-puzzle genre. However, its execution is marred by technical hiccups and narrative inconsistencies, leaving players with a mixed but thought-provoking experience. This review will dissect The Forest Cathedral across its development history, narrative depth, gameplay mechanics, artistic direction, reception, and legacy, ultimately assessing its place in video game history.
Development History & Context
The Forest Cathedral was developed by Brian Wilson, a solo creator based in Erie, Pennsylvania, and published by Whitethorn Games. Inspired by Rachel Carson’s Silent Spring, the game reimagines her groundbreaking research into the harmful effects of DDT on ecosystems. Wilson’s vision was to translate Carson’s scientific journey into an interactive experience, blending historical accuracy with creative liberties. The game’s development was influenced by the indie game landscape of the early 2020s, which saw a surge in narrative-driven titles that prioritized storytelling and thematic depth over traditional gameplay mechanics.
The technological constraints of the era, particularly the limitations of solo development, are evident in the game’s uneven execution. The decision to integrate 2D platforming segments within a 3D environment was ambitious but ultimately led to a disjointed experience. The game’s release on multiple platforms—Windows, Xbox Series X|S, and PlayStation 5—reflects its broader appeal, though its reception was mixed, with critics praising its ambition but critiquing its technical flaws.
Narrative & Thematic Deep Dive
Plot and Characters
The Forest Cathedral follows Rachel Carson as she investigates the ecological impact of DDT on Science Island. Hired by the enigmatic Dr. Muller, Carson’s research uncovers a conspiracy to suppress her findings, revealing the pesticide’s devastating effects on wildlife and humans. The narrative weaves in Carson’s personal struggles, including her romance with Dorothy Freeman and her battle with cancer, adding emotional depth to the scientific thriller.
The game’s dialogue is fully voiced, with Jessica Annunziata delivering a commendable performance as Carson. However, the script is uneven, with moments of profound insight juxtaposed against simplistic or quirky lines, such as Carson addressing inanimate objects as “Mr. Chair” or “Mr. Eagle.” This tonal inconsistency detracts from the game’s serious themes, making it feel more like a whimsical adventure than a gripping thriller.
Themes and Message
At its core, The Forest Cathedral is a commentary on environmentalism and the ethical responsibilities of science. The game’s portrayal of DDT’s ecological devastation is both haunting and educational, drawing direct parallels to Carson’s real-life work. The island’s once-pristine ecosystem is shown to be contaminated and corrupted, symbolizing the broader impact of human intervention in nature. The game’s surreal and eerie atmosphere reinforces its themes, presenting nature not as a sanctuary but as a battleground.
However, the narrative’s pacing and structure undermine its thematic ambitions. The game’s short runtime (2–3 hours) rushes through Carson’s journey, leaving key plot points underdeveloped. The mid-game twist involving Dr. Muller’s motives feels abrupt, lacking the foreshadowing necessary to make it emotionally resonant. The game’s attempt to blend historical fact with fictionalized drama results in a narrative that is both educational and frustratingly disjointed.
Gameplay Mechanics & Systems
Core Gameplay Loop
The Forest Cathedral alternates between two distinct gameplay modes: 3D exploration and 2D platforming. In the 3D sections, players explore Science Island in first-person, using the iRGB scanner to identify ecological anomalies. These segments are slow-paced and contemplative, emphasizing observation over action. The island’s environments are beautifully rendered, with lush forests, serene water bodies, and intricate details that immerse players in the natural world.
The 2D platforming segments, however, are a different story. Triggered by interacting with terminals, these sections task players with controlling “Little Man,” a pixelated character navigating retro-styled levels filled with spikes, enemies, and puzzles. The platforming is clunky and frustrating, with sluggish controls and finicky collision detection. The contrast between the serene 3D exploration and the chaotic 2D platforming is jarring, making the gameplay feel disjointed.
Combat and Progression
There is no traditional combat in The Forest Cathedral. Instead, progression is driven by solving puzzles and uncovering narrative beats. The iRGB scanner is the player’s primary tool, highlighting anomalies that guide exploration. The 2D platforming sections require players to manipulate the environment to progress, such as pushing boxes into designated areas to activate machinery.
The game’s puzzles are generally straightforward, with the 2D platforming segments being the most challenging. However, the difficulty spikes unexpectedly, leading to moments of frustration. The lack of a checkpoint system in these sections exacerbates the issue, as players must restart entire levels after a single mistake.
UI and Accessibility
The user interface is minimalistic, with the iRGB scanner’s pixelated overlays serving as the primary visual aid. The game’s accessibility features are limited, with no options for colorblind players or those with mobility impairments. The voice acting is hit-or-miss, with some lines being drowned out by the soundtrack, forcing players to rely on subtitles.
World-Building, Art & Sound
Visual Direction
The Forest Cathedral’s visual style is a mix of modern 3D environments and retro 2D pixel art. The island is rendered with a lush, vibrant palette, capturing the beauty of nature in moments of serene tranquility. The 2D platforming sections, however, lean heavily into pixel art, with a red-and-black aesthetic reminiscent of the Virtual Boy. This contrast is bold but disorienting, making the transition between the two styles feel abrupt.
The character models, particularly in cutscenes, are stiff and uncanny, detracting from the immersion. The game’s textures are dated, more akin to PS4-era graphics than next-gen visuals. Despite these flaws, the game’s use of light and color creates moments of awe, such as sun-dappled clearings filled with birds.
Sound Design
The sound design is one of the game’s strongest aspects. The ambient hum of insects and rustling leaves immerses players in the island’s ecosystem, creating a sense of presence. The soundtrack features eerie guitar riffs that add tension and atmosphere, though it occasionally drowns out dialogue, requiring players to rely on subtitles.
The voice acting is a mixed bag. Jessica Annunziata delivers a compelling performance as Rachel Carson, capturing her emotional depth and determination. However, some lines feel overly simplistic or quirky, undermining the game’s serious themes. The dialogue’s pacing and delivery are inconsistent, with some scenes feeling rushed and others drawn out.
Reception & Legacy
Critical and Commercial Reception
Upon its release, The Forest Cathedral received mixed reviews from critics. The game’s Moby Score stands at 6.4, with an average critic rating of 60%. Reviews praised the game’s ambitious blend of 3D exploration and 2D platforming, as well as its powerful environmental message. However, critics cited the game’s technical flaws, uneven storytelling, and frustrating platforming segments as significant drawbacks.
Softpedia praised the game’s graphics and narrative ambition but noted that it “does not fully work as a video game” due to anachronisms and platforming elements that felt out of place. The Guardian described the game as “forced” in its message but acknowledged its unsettling portrayal of nature contaminated by humans. Finger Guns highlighted the game’s dramatized portrayal of Carson’s research as a worthwhile experience, despite its bugs and clunky platforming.
Commercially, the game was a modest success, with a small but dedicated fanbase. Its nomination for a Nuovo Award at the 2024 Independent Games Festival underscored its innovative approach to storytelling and gameplay.
Influence and Impact
The Forest Cathedral’s influence on the gaming industry is nuanced. Its attempt to blend historical narrative with innovative gameplay mechanics paved the way for other indie titles exploring similar themes. The game’s environmental message resonated with players, sparking discussions about the role of video games in raising awareness about ecological issues.
However, its technical flaws and narrative inconsistencies limited its broader impact. The game’s legacy is that of a bold experiment that, while flawed, contributed to the evolving landscape of narrative-driven indie games. Its unique blend of genres and themes continues to inspire developers to push the boundaries of interactive storytelling.
Conclusion
The Forest Cathedral is a game of contradictions. Its ambitious blend of 3D exploration and 2D platforming, coupled with its powerful environmental message, makes it a standout title in the indie adventure-puzzle genre. However, its technical flaws, uneven storytelling, and frustrating gameplay mechanics hold it back from greatness. The game’s legacy is that of a bold experiment that, while imperfect, contributed to the evolving landscape of narrative-driven indie games.
In the grand tapestry of video game history, The Forest Cathedral occupies a unique niche. It is a game that dares to tackle serious themes with innovative mechanics, even if its execution is flawed. For players seeking a thought-provoking, if imperfect, experience, it is worth a playthrough, especially at a discounted price. However, those prioritizing polish and tight mechanics may find it disappointing. Ultimately, The Forest Cathedral is a flawed but memorable title that deserves recognition for its ambition and heart.