- Release Year: 2011
- Platforms: Windows
- Publisher: THQ Inc., ValuSoft, Inc.
- Developer: KTX Software
- Genre: Action
- Perspective: Third-person
- Game Mode: Online PVP, Single-player
- Gameplay: Melee Combat, Shooter, Team deathmatch, Upgrade system, Wave-based survival
- Setting: Hell
- Average Score: 68/100

Description
The Haunted: Hell’s Reach is a multiplayer third-person shooter set in a hellish landscape where players battle zombies and other monsters. With four distinct game modes—Inferno, Survival, Battle, and Demonizer—players can team up or compete in intense combat, utilizing unique mechanics like rage mode for instant kills and health-restoring stones. The game features upgradeable weapons and strategic elements like chronostones and soulstones, offering both cooperative and competitive gameplay for up to eight players online.
Gameplay Videos
Where to Buy The Haunted: Hell’s Reach
PC
The Haunted: Hell’s Reach Cracks & Fixes
The Haunted: Hell’s Reach Patches & Updates
The Haunted: Hell’s Reach Guides & Walkthroughs
The Haunted: Hell’s Reach Reviews & Reception
metacritic.com (51/100): For a young studio it’s definitely hard to compete with AAA titles, especially in November. You need to optimize resources, focusing on concrete ideas, and that’s what The Haunted: Hells Reach tries to do.
ign.com : The Haunted: Hells Reach is a new horror-themed online multiplayer game by KTX Software, winners of Epic Games’ “Make Something Unreal” competition.
gamerfront.net : The Haunted: Hell’s Reach is one unique game. It’s a balls-to-the-wall gory shooter that’s made with adult players in mind.
gamepressure.com (85/100): The Haunted is a fast paced thirdperson action horror game that focuses on delivering an intense multiplayer experience.
The Haunted: Hell’s Reach Cheats & Codes
PC
Enable cheats by editing ‘UDKGame.ini’ and setting ‘bEnableCheats=True’. Open the console in-game using `, TAB, or T to enter commands.
| Code | Effect |
|---|---|
| God | Enables god mode (invincibility). |
| Ghost | Enables no-clip mode (walk through walls). |
| AllAmmo | Gives unlimited ammunition. |
| InfiniteHealth | Grants infinite health. |
| InfiniteRage | Grants infinite rage. |
| GiveAllWeapons | Unlocks all weapons. |
| GiveAllPerks | Unlocks all perks. |
| SetGameSpeed 0.5 | Slows down game speed to 50%. |
| SetGameSpeed 2 | Speeds up game speed to 200%. |
| Teleport | Teleports the player to the targeted location. |
| KillAll | Kills all enemies in the current level. |
| AddXP 9999 | Adds 9999 XP to the player. |
| AddMoney 9999 | Adds 9999 in-game currency. |
| UnlockAllLevels | Unlocks all levels in the game. |
| SetDifficulty 0 | Sets the game difficulty to the easiest setting. |
| SetDifficulty 3 | Sets the game difficulty to the hardest setting. |
The Haunted: Hell’s Reach: A Flawed but Fascinating Relic of Cooperative Horror
Introduction: A Game Born from Modding Glory
The Haunted: Hell’s Reach (2011) is a game that exists in the liminal space between cult classic and forgotten relic. Emerging from the ashes of a Unreal Tournament 3 mod that won Epic Games’ Make Something Unreal Contest in 2010, it promised a fresh take on cooperative survival horror—a genre that was flourishing in the wake of Left 4 Dead and Killing Floor. Yet, despite its ambitious mechanics and visceral combat, Hell’s Reach stumbled into obscurity, hampered by technical shortcomings, a lack of polish, and the collapse of its publisher, THQ.
This review seeks to dissect The Haunted: Hell’s Reach in its entirety: its turbulent development, its bold but uneven gameplay, its atmospheric world-building, and its complicated legacy. Was it a diamond in the rough, or a cautionary tale of unfulfilled potential? Let’s descend into Hell and find out.
Development History & Context: From Mod to Market
The Birth of a Mod
The Haunted: Hell’s Reach began as a passion project by Michael Hegemann, a lone modder who crafted a Unreal Tournament 3 modification that blended third-person shooting with melee combat and survival mechanics. His creation stood out in Epic’s Make Something Unreal Contest, winning first place and securing a commercial license for Unreal Engine 3. This victory was no small feat—it placed Hell’s Reach alongside other mod-turned-games like Killing Floor, proving that indie developers could carve a niche in the competitive shooter market.
The THQ Debacle
The mod’s success attracted the attention of KTX Software (a division of Signo y Arte S.L.), which partnered with THQ to bring Hell’s Reach to retail. THQ, at the time, was one of the largest publishers in the industry, but its mismanagement—most infamously the uDraw disaster—led to financial ruin. The game launched on October 25, 2011, for PC, with planned Xbox 360 and PlayStation 3 versions canceled due to THQ’s bankruptcy.
The fallout was catastrophic:
– THQ sold ValuSoft (its PC publishing arm) without warning, fracturing the rights to Hell’s Reach.
– The nearly completed console versions were scrapped, costing Signo y Arte millions.
– The original development team disbanded, leaving the game in a state of limbo.
A Phoenix from the Ashes
Against all odds, Hell’s Reach refused to die. In 2021, Signo y Arte attempted a revival, releasing two DLCs (The Island and The Fog) and patching the game with long-requested features like split-screen co-op. A TYA Remaster was announced for 2023, though its current status remains unclear. This resilience speaks to the game’s dedicated fanbase, who saw past its flaws to the unique experience beneath.
Narrative & Thematic Deep Dive: A Thin Veneer of Story
Plot: Minimalist to a Fault
The Haunted: Hell’s Reach makes no pretense of being a story-driven game. The premise is simple: four humans (Jacob, Hector, Bruce, and Caleb) battle through Hell’s cursed landscapes, fighting waves of demons in a desperate bid for survival. There is no overarching narrative, no cutscenes, and no lore dumps—just raw, unfiltered combat.
The characters are barely distinguishable beyond their one-liners:
– Jacob sees himself as a “Weapon of God.”
– Hector loves destruction.
– Bruce is a mystery.
– Caleb questions the madness around him.
Their dialogue is campy, reminiscent of 90s action heroes, but it does little to immerse players in the world. The game’s lack of context is both a strength and a weakness—it avoids unnecessary exposition but leaves players wondering why they’re fighting.
Themes: Survival, Chaos, and the Fight Against the Inevitable
While the story is threadbare, Hell’s Reach excels in atmospheric horror. The game’s themes revolve around:
– Desperation: Health is scarce, ammo is limited, and death is permanent until a teammate revives you.
– Chaos: Environmental hazards (fog, meteors, acid rain) disrupt combat, forcing players to adapt.
– Teamwork: The game punishes lone wolves—survival depends on coordination.
The absence of a traditional narrative allows the gameplay to take center stage, but it also means Hell’s Reach lacks the emotional weight of games like Left 4 Dead or Resident Evil.
Gameplay Mechanics & Systems: A Bold but Flawed Experiment
Core Gameplay Loop: Shoot, Melee, Survive
At its heart, Hell’s Reach is a third-person survival shooter with four primary modes:
1. Inferno – Wave-based survival with a boss fight.
2. Survival – Endless horde mode.
3. Battle – 4v4 humans vs. demons (asymmetric multiplayer).
4. Demonizer – Humans turn into demons upon death.
The game’s most innovative feature is its hybrid combat system, blending:
– Gunplay (pistols, shotguns, assault rifles, and special weapons like flamethrowers).
– Melee combat (kicks, slams, and executions).
– Environmental interactions (destroying stones, avoiding hazards).
The Rage Mechanic: A Double-Edged Sword
When health is low, players enter “Rage Mode”, turning melee attacks into instant kills that restore health. This mechanic is both brilliant and frustrating:
– Pros: Encourages aggressive play, rewards skillful melee combat.
– Cons: Can feel cheap when overused, disrupts the game’s balance.
The Stone System: A Unique but Clunky Innovation
Instead of traditional health pickups, Hell’s Reach uses stones:
– Healthstones – Shoot them to regain health.
– Soulstones – Must be destroyed to respawn dead teammates.
– Chronostones – If ignored, they trigger environmental disasters.
This system adds strategic depth but also frustration:
– Players must actively hunt stones, breaking the flow of combat.
– If a teammate dies, their Soulstone becomes a moving target, forcing others to chase it.
Weapon Upgrades & Progression
Killing enemies fills an upgrade meter, allowing players to enhance their weapons. However, upgrades reset after each match, making progression feel meaningless. This was a major criticism—players wanted permanent unlocks, not temporary boosts.
Multiplayer: A Mixed Bag
The game’s multiplayer was its biggest selling point, but also its biggest flaw:
– Pros:
– Battle Mode (humans vs. demons) was a fresh take on asymmetric multiplayer.
– Demonizer Mode added tension, as dead players turned against their friends.
– Cons:
– Server issues plagued launch, making matches hard to join.
– No mid-match join—players had to wait for the next wave, leading to 10+ minute waits.
– Unbalanced difficulty—even on “Easy,” solo play was brutally hard.
Single-Player: An Afterthought
The single-player mode is barebones, offering little beyond a training ground for multiplayer. Without teammates, the game becomes punishingly difficult, making it clear that Hell’s Reach was designed for cooperative play.
World-Building, Art & Sound: A Gothic Nightmare
Visual Design: Unreal Engine 3’s Gothic Playground
Powered by Unreal Engine 3, Hell’s Reach delivers moody, atmospheric environments:
– Forsaken Canyon – A desolate wasteland.
– Lost Temple – A crumbling ruin.
– Steel Town – A dystopian industrial zone.
– The Island (DLC) – A fog-choked nightmare.
The art direction blends Western and Gothic horror, creating a distinctive hellscape. However, the character models are stiff, lacking the polish of AAA titles.
Sound Design: A Symphony of Chaos
The game’s audio is underappreciated:
– Gunfire is weighty and satisfying.
– Demon screams add to the tension.
– Environmental effects (thunder, collapsing structures) heighten immersion.
The voice acting, while cheesy, fits the game’s B-movie horror aesthetic.
Reception & Legacy: A Game That Could Have Been
Critical Reception: Mixed but Promising
At launch, Hell’s Reach received mediocre reviews:
– Metacritic: 51/100 (critics) | 7.5/10 (users).
– IGN (5/10): “Awkward mechanics and skewed difficulty hamstring it.”
– Destructoid (6/10): “A worthy choice for Halloween, but technical issues hold it back.”
– GameSpot (5.5/10): “Could be fun if the difficulty was dialed back.”
However, user reviews on Steam are overwhelmingly positive (85%), suggesting that those who stuck with it found something special.
Commercial Performance: A Niche Success
The game sold modestly, buoyed by its budget price ($20) and Steam sales. Its long tail was extended by:
– DLC support (The Island, The Fog).
– Community mods (though limited by the game’s obscurity).
– A cult following that kept servers alive years after launch.
Influence & Legacy
While Hell’s Reach didn’t spawn a genre, it paved the way for indie horror shooters like:
– Killing Floor 2 (which refined the wave-based survival formula).
– World War Z (which embraced large-scale cooperative horde modes).
– Back 4 Blood (which attempted to modernize Left 4 Dead’s formula).
Its biggest legacy is as a testament to indie resilience—a game that refused to die, even when its publisher did.
Conclusion: A Flawed Gem Worth Rediscovering
The Haunted: Hell’s Reach is not a masterpiece, but it is a fascinating experiment—a game that dared to blend melee combat, survival mechanics, and asymmetric multiplayer in ways few titles have attempted since.
The Good:
✅ Innovative combat (melee + guns + environmental hazards).
✅ Atmospheric world-building (Gothic horror meets Western despair).
✅ Unique multiplayer modes (Demonizer and Battle were ahead of their time).
✅ A cult classic with a dedicated fanbase.
The Bad:
❌ Clunky mechanics (stone system, no mid-match join).
❌ Unbalanced difficulty (too hard for solo, too chaotic for casual play).
❌ Lack of progression (upgrades reset after each match).
❌ Abandoned by its publisher (console versions canceled, team disbanded).
Final Verdict: 7/10 – A Rough Diamond
The Haunted: Hell’s Reach is not for everyone, but for those who love cooperative horror shooters, it’s a hidden gem. Its flaws are glaring, but its bold ideas and atmospheric intensity make it worth experiencing—especially with friends.
If you’re looking for a polished, story-driven shooter, look elsewhere. But if you want a chaotic, gory, and unforgiving fight through Hell, Hell’s Reach delivers.
Should you play it?
– Yes, if you enjoy hardcore cooperative shooters and don’t mind jank.
– No, if you prefer narrative depth or balanced difficulty.
In the end, The Haunted: Hell’s Reach is a game that could have been great—but even in its flawed state, it remains a memorable descent into madness.
Final Score: 7/10 – “A Flawed but Fascinating Relic”