- Release Year: 2014
- Platforms: Linux, Macintosh, Windows
- Publisher: Humble Bundle, Inc.
- Genre: Compilation

Description
The Humble Weekly Bundle: Vancouver Edition is a limited-time compilation featuring up to seven games from developers based in Vancouver, Canada. Available primarily for Windows, with select titles on Linux and Mac, the bundle includes popular games like Shank, Penny Arcade Adventures episodes, The Baconing, and Boximals Bounce, with bonus titles such as Shank 2 and Plants vs. Zombies for contributors paying above-average amounts. Sold through a pay-what-you-want model, proceeds support DigiBC, Child’s Play charity, and Humble Bundle organizers, while Steam keys and bonus soundtracks add extra value.
The Humble Weekly Bundle: Vancouver Edition Reviews & Reception
gamewatcher.com : Particularly 2D side-scrolling beat-‘em-up Shank and its sequel, which will keep you entertained by throwing hordes of bad guys at you for you to fillet with your combat knife.
The Humble Weekly Bundle: Vancouver Edition: A Time Capsule of Indie Innovation and Regional Pride
Introduction
When charity met cyber-culture: In 2014, the Humble Bundle model revolutionized digital game distribution by marrying philanthropy with player choice—but The Humble Weekly Bundle: Vancouver Edition dared to add a third pillar: regional identity. This one-week-only compilation, released on October 16, 2014, wasn’t merely a discount bin of titles; it was a curated celebration of Vancouver’s gaming ecosystem, leveraging Humble’s pay-what-you-want ethos to spotlight British Columbia’s developers. A decade later, this bundle stands as a fascinating artifact—a snapshot of mid-2010s indie ambitions, Humble’s experimental phase, and Vancouver’s unsung role in shaping genre-defining experiences.
Development History & Context
The Humble Experiment
Launching amidst Humble Bundle’s meteoric rise (following its 2010 indie-focused debut), the Vancouver Edition arrived during Humble’s “Weekly Bundle” era—a strategic pivot from permanent storefronts to limited-time thematic collections. Unlike its predecessors, this bundle emphasized geo-cultural branding, partnering with DigiBC (Vancouver’s digital media trade association) to redirect funds toward local industry advocacy alongside charity mainstay Child’s Play.
Vancouver’s Indie Renaissance
Vancouver’s game dev scene—often overshadowed by EA’s nearby studios—was thriving with smaller teams:
– Klei Entertainment (Shank/Shank 2) championed stylized 2D action.
– Hothead Games (Deathspank/The Baconing) blended ARPG mechanics with absurdist humor.
– PopCap Games (though acquired by EA in 2011) contributed the iconic Plants vs. Zombies.
The bundle’s selection (spanning beat-’em-ups, RPGs, and tower defense) intentionally avoided AAA homogeny, underscoring Canada’s indie diversity pre-Celeste and Hades.
Constraints & Innovations:
– Technological Accessibility: All games supported Windows, with Linux/Mac ports ensuring cross-platform reach—a Humble staple.
– Pay-What-You-Want Flexibility: A $1 minimum unlocked Steam keys, while exceeding the average (≈$6) added marquee titles like Plants vs. Zombies GOTY.
– Soundtrack Inclusion: FLAC/MP3 scores for Shank, Deathspank, and Penny Arcade Adventures catered to collectors—a forward-thinking bonus in an era before Bandcamp dominance.
Narrative & Thematic Deep Dive
A Genre Kaleidoscope
Though lacking a unified story, the bundle’s narrative breadth revealed Vancouver’s thematic versatility:
– Shank’s pulp-noir revenge tale (a Sin City-esque saga of betrayal) contrasted sharply withPenny Arcade Adventures’ episodic absurdity, where players battled fruit-throwing robots alongside a neurotic wrench-wielder.
– The Baconing (a Deathspank sequel) weaponized satire, lampooning RPG tropes via a hero obsessed with bacon-fueled justice.
– Plants vs. Zombies’ suburban zombie apocalypse masked surprisingly strategic depth beneath its giddy tone.
Thematic Unity Through Diversity:
Each game embraced anti-establishment humor and protagonist vulnerability—whether Shank’s morally gray antihero or Penny Arcade’s everyman duo. Even Boximals Bounce (an Early Access curiosity) leaned into whimsy, reflecting indie devs’ freedom to experiment beyond market-tested formulas.
Gameplay Mechanics & Systems
Core Loops and Innovation
- Shank/Shank 2: Precision combo-based combat fused with environmental kills (e.g., hanging foes on meat hooks). The sequel refined mobility with dodge rolls and weapon-swapping fluidity.
- Penny Arcade Adventures: Turn-based combat à la Paper Mario, punctuated by QTEs and dialogue trees dripping with webcomic snark.
- The Baconing: Diablo-lite loot systems met Monty Python-inspired quest design (e.g., retrieving a unicorn’s stolen sparkle).
- Plants vs. Zombies: Accessible tower defense deepened by sun economy management and zombie-type counters.
Flaws and Missed Opportunities:
– Boximals Bounce’s Early Access state meant unpolished physics and scant content—a risk of bundling unreleased projects.
– Pricing Tiers: While $6 unlocked premium titles, base-tier buyers received no Steam keys for Boximals, frustrating budget-conscious players.
UI/UX Notes:
Humble’s DRM-free downloads and Steam/Origin key distribution set industry standards, though the lack of a unified launcher (later addressed by Humble App) forced manual installs.
World-Building, Art & Sound
Visual Identity as Regional Signature
- Shank’s noir silhouettes and crimson splashes evoked indie comics, while Penny Arcade mirrored its webcomic roots with exaggerated character designs.
- The Baconing’s candy-colored grotesquerie (flaming bacon swords, rainbow-barfing enemies) balanced whimsy and macabre.
- Plants vs. Zombies’ cheerful suburban lawns masked dystopian undertones—a juxtaposition amplified by Laura Shigihara’s infectiously jazzy soundtrack.
Atmospheric Cohesion Through Sound:
Klei’s Shank scores—grungy guitar riffs and Latin percussion—contrasted with PopCap’s bouncy melodies. Bundling soundtracks acknowledged audio’s role in immersion, presaging today’s vinyl-and-digital score bundles.
Reception & Legacy
Commercial & Critical Impact
- Sales: 32,982 bundles sold ($89,367 revenue—modest by Humble standards, but impactful for niche devs).
- Press Coverage: Media like GameWatcher praised the Shank duology and PvZ’s inclusion, though Boximals’ inclusion drew scrutiny.
- Player Reception: Steam reviews lauded the bundle’s value (90%+ positive for Shank, 97% for PvZ), cementing these titles as indie classics.
Enduring Influence:
– Regional Bundles: Paved the way for Humble’s city/theme-specific bundles (e.g., Humble Škoda Relay Bundle).
– Preservation Efforts: Highlighted by MobyGames’ archival entry (ID 68975), which documents the bundle’s specs and contributors.
– Vancouver’s Legacy: Hothead Games shuttered in 2015, but Klei (Don’t Starve) and PopCap (PvZ sequels) endure—proving indie resilience.
Conclusion
Verdict: A Microcosm of Gaming’s Benevolent Revolution
The Humble Weekly Bundle: Vancouver Edition wasn’t flawless—its experimental Early Access gamble and tiered key system drew ire—but its vision transcended mere commerce. By spotlighting Vancouver’s underrated talent and empowering players to fund charity and local arts, Humble crafted a template for ethical distribution. Today, amid storefront wars and subscription glut, this bundle reminds us that games thrive when communities—developers, players, nonprofits—align.
Final Rating: ★★★★☆ (4/5) — An essential historical artifact for indie scholars and a bargain-bin gem for collectors.