The Incredible Machine: Mega Pack

The Incredible Machine: Mega Pack Logo

Description

The Incredible Machine: Mega Pack is a digital compilation bundling classic puzzle games from the series, including The Even More! Incredible Machine, The Incredible Machine 2, Return of the Incredible Machine: Contraptions, and The Incredible Machine: Even More Contraptions. Players engage in physics-based puzzles by creating intricate Rube Goldberg devices using objects like ropes, pulleys, electrical components, animals, and everyday items to achieve simple goals such as starting a machine or guiding a ball to a target.

Where to Buy The Incredible Machine: Mega Pack

PC

The Incredible Machine: Mega Pack Reviews & Reception

jayisgames.com (94/100): If your idea of a good puzzle involves balls, gears, conveyor belts, balloons, ropes, mice, cats, monkeys, guns and gravity, you can not go wrong to invest in the original Rube Goldberg-inspired puzzle game and Sierra classic.

gog.com (90/100): A must-buy for any puzzle game fan!

retro-replay.com : The Incredible Machine: Mega Pack delivers an exceptional puzzle-solving experience by bundling four classic titles into one comprehensive package.

The Incredible Machine: Mega Pack Cheats & Codes

The Incredible Machine (Original)

Enter passwords at the level select screen. Press ‘V’ or ‘Control+V’ during gameplay to skip the current level.

Code Effect
* PASSWORD Unlocks level select menu
V Instantly win/skip the current level
Control+V Instantly win/skip the current level
SIERRA Selects Level 2
DYNAMIX Selects Level 3
MACHINE Selects Level 4
DISK Selects Level 5
SHUTTLE Selects Level 6
SATURN Selects Level 7
KING Selects Level 8
DRAGON Selects Level 9
ANTS Selects Level 10
BASEBALL Selects Level 11
BEAR Selects Level 12
FISH Selects Level 13
DALE Selects Level 14
CHESTERTON Selects Level 15
SIZE Selects Level 16
IRELAND Selects Level 17
WORD Selects Level 18
BRIEF Selects Level 19
HOT DOG Selects Level 20
COUNTDOWN Selects Level 21
PSALMS Selects Level 22
TANK Selects Level 23
NIGHT Selects Level 24
GAMES Selects Level 25
WESTERN Selects Level 26
LOG HOME Selects Level 27
GRAPHICS Selects Level 28
KNUTH Selects Level 29
DONALD Selects Level 30
COMPACT DISK Selects Level 31
SHAVER LAKE Selects Level 32
RHEUMATISM Selects Level 33
HARPSICHORD Selects Level 34
MARKET Selects Level 35
DESK Selects Level 36
MYRTLE Selects Level 37
QUATERNION Selects Level 38
AQUARIUM Selects Level 39
SHOE Selects Level 40
FLOWER Selects Level 41
STORE Selects Level 42
CLARE Selects Level 43
KERRY Selects Level 44
FLANGE Selects Level 45
SEASON Selects Level 46
TRIBOLOGY Selects Level 47
ABRASIVE Selects Level 48
DEFORMATION Selects Level 49
ELASTIC Selects Level 50
ADHESION Selects Level 51
SPECTRA Selects Level 52
INDUCTION Selects Level 53
POLARIZATION Selects Level 54
OVERJOY Selects Level 55
DISCURSIVE Selects Level 56
CROSS Selects Level 57
CHOCOLATE Selects Level 58
PLATO Selects Level 59
WELLSPRING Selects Level 60
HYDROPLANE Selects Level 61
PALM Selects Level 62
SOMBRERO Selects Level 63
JOIST Selects Level 64
ASTRONAUT Selects Level 65
MARIONETTE Selects Level 66
OSMIUM Selects Level 67
ASSURANCE Selects Level 68
CALCULATOR Selects Level 69
SUPERIOR Selects Level 70
PHILHARMONIC Selects Level 71
ANGULAR Selects Level 72
ZIPPER Selects Level 73
UMPIRE Selects Level 74
RECOVER Selects Level 75
SHADOW Selects Level 76
IONIZE Selects Level 77
QUAKE Selects Level 78
OCTOBER Selects Level 79
BILATERAL Selects Level 80
LYRIC Selects Level 81
NEEDLE Selects Level 82
THEORY Selects Level 83
LOBSTER Selects Level 84
SAMURAI Selects Level 85
SPLICE Selects Level 86
GULF Selects Level 87
RHOMBUS Selects Level 88
OLIVE Selects Level 89
POLYNOMIALS Selects Level 90
PARAMETRIC Selects Level 91
SOLAR SYSTEM Selects Level 92
MARBLE Selects Level 93
HEAVY Selects Level 94
REPUBLIC Selects Level 95
QUATRAIN Selects Level 96
TYRANNOSAUR Selects Level 97
SULFURIC Selects Level 98
DOPA Selects Level 99
MINARET Selects Level 100
DOVETAIL Selects Level 101
JASMINE Selects Level 102
WRANGLE Selects Level 103
KUDOS Selects Level 104
CULDESAC Selects Level 105
YODEL Selects Level 106
XYLOPHONE Selects Level 107
MONKEY Selects Level 108
HEIST Selects Level 109
CAPTURE Selects Level 110
PURSE Selects Level 111
HOBBY Selects Level 112
DEIFY Selects Level 113
MERGANSER Selects Level 114
SEAL Selects Level 115
CONTRAPTION Selects Level 116
FLAX Selects Level 117
PRIMORDIAL Selects Level 118
RAVE Selects Level 119
HYACINTH Selects Level 120
SPIDER Selects Level 121
YAMMER Selects Level 122
NERVE Selects Level 123
GRATE Selects Level 124
EMULSION Selects Level 125
INPUT Selects Level 126
PARADISE Selects Level 127
SAMURAI Selects Level 128
CHAOS Selects Level 129
BRAWL Selects Level 130
ASIDE Selects Level 131
AXIS Selects Level 132
OFFBEAT Selects Level 133
QUIP Selects Level 134
NEWMAN Selects Level 135
SLOPE Selects Level 136
TENON Selects Level 137
CROSSCUT Selects Level 138
NORM Selects Level 139
HOUSE Selects Level 140
MACARONI Selects Level 141
TALON Selects Level 142
BEAK Selects Level 143
BIRETTA Selects Level 144
FREQUENT Selects Level 145
STREAM Selects Level 146
UMIAK Selects Level 147
HIATUS Selects Level 148
CREEK Selects Level 149
CROQUET Selects Level 150
ACID Selects Level 151
BABY Selects Level 152
SEAN Selects Level 153
QUALM Selects Level 154
THIAMINE Selects Level 155
TURN Selects Level 156
KANGAROO Selects Level 157
CONTENT Selects Level 158
BELLOC Selects Level 159
PASSWORD Selects Level 160

The Even More Incredible Machine

Enter ‘RHOMBUS’ at the password screen to unlock level select. Press ‘V’ during gameplay to skip the current level.

Code Effect
RHOMBUS Unlocks level select menu
V Instantly win/skip the current level

The Incredible Machine: Mega Pack: Review

Introduction

In the pantheon of puzzle gaming, few franchises embody the pure joy of creative problem-solving quite like The Incredible Machine. Its core concept—building Rube Goldberg-esque contraptions to perform simple tasks—remains a timeless testament to human ingenuity. The Mega Pack, a 2009 digital compilation from GOG.com, bundles four seminal entries in this beloved series: The Even More! Incredible Machine (1993), The Incredible Machine 3.0 (1995, containing all levels from The Incredible Machine 2), Return of the Incredible Machine: Contraptions (2000), and The Incredible Machine: Even More Contraptions (2001). This collection isn’t merely a nostalgic artifact; it’s a masterclass in emergent gameplay, where physics-based puzzles and user creativity converge into a singular, enduring experience. The Mega Pack stands as the definitive encapsulation of a series that pioneered “digital invention,” offering over 600 puzzles and endless replayability through its robust level editors. Its legacy lies not in narrative or spectacle, but in its elegant, open-ended challenge to players: think, tinker, and create. This review deconstructs the compilation’s historical context, mechanical brilliance, and cultural impact to affirm its status as an essential piece of gaming history.

Development History & Context

The Incredible Machine series originated in the crucible of 1990s PC gaming, a product of Dynamix (a Sierra subsidiary) and the visionary trio of Kevin Ryan (programmer), Jeff Tunnell (producer), and Damon Slye (conceptualizer). The first game was conceived in 1983 but shelved until 1992, when Ryan, working under a mere $36,000 budget, spent nine months coding a revolutionary physics engine in a basement. This engine eschewed floating-point operations (due to 286-era hardware constraints) in favor of integer calculations, custom sine/cosine routines, and deterministic collision detection—ensuring every solution was reproducible without randomness. Sierra’s educational division championed the project as edutainment, blending whimsy with physics education. The series evolved through iterative expansions: Even More! Incredible Machine (1993) doubled the puzzle count with 160 levels and introduced quirky characters like Mel Schlemming; The Incredible Machine 2 (1994) added multiplayer hotseat modes and a level editor; while Contraptions (2000–2001) transitioned to Windows 95 with 3D graphics and online level-sharing via “WonSwap.” By 2009, the IP had been acquired by Jeff Tunnell’s PushButton Labs (later acquired by Disney), leading to the Mega Pack’s release on GOG.com. This digital anthology, priced at $2.49, preserved the games’ DOS/Windows heritage via DOSBox while modernizing compatibility for XP/Vista systems—a digital resurrection timed to capitalize on retro gaming’s resurgence.

Narrative & Thematic Deep Dive

While devoid of traditional narrative, the series weaves a thematic tapestry centered on creativity, experimentation, and the playful subversion of cause-and-effect. Each puzzle is a micro-story: a balloon must pop, a light bulb needs illumination, or a rocket requires ignition. These objectives are framed as whimsical vignettes—birthday parties, circus acts, or scientific experiments—fueled by the game’s signature absurdity. Characters like Mortimer Mouse (who chases cheese), Pokey the cat (named after Gumby’s equine companion), and Mel Schlemming (a hapless everyman) add anthropomorphic charm, turning abstract puzzles into miniature dramas. The absence of dialogue or cutscenes shifts the narrative burden entirely to the player, who writes their own tales of triumph or catastrophic failure. Thematically, the games champion edutainment, implicitly teaching physics principles (gravity, momentum, energy transfer) through trial and error. As Kevin Ryan noted, the goal was to make “STEM accessible and engaging,” fostering logical thinking by framing education as play. This ethos extends to the freeform mode, where players become authors of their own “invention stories,” sharing creations via floppy disks or later, the “WonSwap” service. The result is a narrative-less experience where the process of building— iterating, failing, and succeeding—becomes the story.

Gameplay Mechanics & Systems

At its core, the Mega Pack revolves around a deceptively simple premise: arrange objects to trigger chain reactions. Players drag-and-drop parts—gears, ropes, lasers, animals—onto a 2D workspace, connecting them to achieve a goal (e.g., “turn on a fan” or “pop three balloons”). The physics engine, praised for its deterministic simulation, handles complex interactions: bowling balls transfer momentum via elastic collisions, fans alter air pressure, and mice exhibit goal-seeking behavior. Each game introduces new systems:
The Even More! Incredible Machine: 160 puzzles with 45+ parts, including the debut of animals and interactive elements like tacks (for popping balloons).
The Incredible Machine 3.0: Retains TIM2’s 150 puzzles but refines the interface, adds CD-quality music (though the Mega Pack uses MIDI), and expands the level editor with goal-definition tools.
Contraptions: Shifts to 3D graphics (800×600 resolution), introduces programmable parts (e.g., pistons, conveyor belts), and adds head-to-head multiplayer.
Even More Contraptions: Features 250 puzzles, gravity/density sliders, and online sharing via “WonSwap,” alongside a unique Palm OS port with scaled-down puzzles.

Progressive difficulty curves guide players from introductory tutorials (e.g., “drop a ball on a seesaw”) to fiendish multi-step contraptions demanding precision. The freeform mode is a cornerstone: it allows unlimited experimentation, enabling players to build machines like “mouse-powered egg-cookers” or “cannon-alligator aquarium openers.” Critically, the games reward non-linear thinking; multiple solutions exist for most puzzles, fostering creativity over brute-force approaches. The Mega Pack’s unified interface streamlines access to these systems, though some users noted quirks: DOS-era save systems require manual level tracking, and Contraptions’ 3D view can be disorienting. Yet, these flaws are overshadowed by the sheer depth of interaction—every part has a purpose, every chain reaction a satisfying cause.

World-Building, Art & Sound

The Mega Pack’s world-building is abstract yet evocative, with puzzle environments doubling as dioramas for invention. Early games (Even More!, TIM3.0) use muted, 2D backgrounds—basements, barns, or circus tents—evoking a “mad scientist’s lab” aesthetic. Contraptions introduces 3D realms with dynamic lighting, turning puzzles into miniature stages with rotating cameras. Art styles shift from the chunky sprites of the 1990s (e.g., bowling balls with visible pixels) to the smoother, more detailed 3D models of the 2000s. Characters like Mel Schlemming and Mortimer Mouse retain cartoonish charm, their exaggerated movements (e.g., a cat’s pounce) punctuating the physics simulation.

Sound design is equally integral: click-clacking gears, whirring motors, and comical animal noises create a sonic landscape of chaos. TIM3.0’s CD soundtrack (in absentia in the Mega Pack’s MIDI version) is mourned by fans, but the MIDI replacements still evoke whimsy—lighthearted melodies underscore each puzzle’s stakes. Voice acting in Even More Contraptions (e.g., a professor’s tutorials) adds personality, though its repetitive nature can grate. The absence of narrative voiceovers is intentional, letting the physics speak for itself. This audiovisual harmony makes every contraption feel alive—a clattering Rube Goldberg machine that hums, whirs, and occasionally explodes with joy.

Reception & Legacy

The original Incredible Machine titles were critical darlings. Computer Gaming World inducted the 1993 game into its Hall of Fame, praising its “educational humor” and ranking it #62 among the 150 best games of all time. TIM2 (1994) earned 90% from PC Gamer, while Contraptions (2000) garnered 8.4/10 from IGN for its “vintage blend of edutainment.” Commercially, the series sold over one million copies by 2000, buoyed by Sierra’s marketing and its adoption in schools for teaching physics.

The Mega Pack (2009) received warm but muted reception. On GOG.com, it holds a 4.5/5 rating from 66 reviews, with users lauding its value (“a steal for hundreds of puzzles”) but criticizing the lack of CD audio and redundancy (TIM3.0 is a TIM2 port). JayIsGames’ reviewer noted, “Nothing has managed to step into its zone,” while Retro Replay called it “a must-buy for puzzle fans.”

Legacy-wise, the series pioneered the “physics puzzle” genre, inspiring titles like Crazy Machines (2005) and Contraption Maker (2014)—a spiritual successor by Ryan and Tunnell. Its influence extends beyond gaming: the 4-H program used TIM in STEM kits, and Rube Goldberg machines became YouTube staples. The Mega Pack itself preserves this legacy, with community-driven mods (e.g., audio replacements) and user-level archives ensuring its longevity. Though Disney retired the iOS version in 2012, the Mega Pack remains a digital time capsule, proving that invention never goes out of style.

Conclusion

The Incredible Machine: Mega Pack is more than a compilation—it’s a monument to gaming’s potential as a canvas for creativity. By bundling four landmark titles, it encapsulates a series that defined “edutainment” through play, where physics puzzles and user imagination coalesce into endless replayability. While the 3D-era entries feel dated and the MIDI soundtrack pales against CD-quality originals, the core gameplay remains flawless: a symphony of cause-and-effect where every mouse, gear, and laser sings. For modern players, the Mega Pack is a portal to an era when games celebrated experimentation over spectacle, and for veterans, it’s a nostalgic touchstone. Its true legacy lies in its universality: whether you’re a child learning gravity or an adult building a mouse-powered rocket, it reminds us that the greatest contraptions aren’t built in the game—they’re built in the mind. In the annals of puzzle history, the Mega Pack isn’t just a collection; it’s a masterwork.

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