The Lord of the Rings: The Fellowship of the Ring

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Description

The Lord of the Rings: The Fellowship of the Ring is an action-adventure game set in the iconic fantasy world of Middle-earth. Players embark on a journey with the Fellowship, a group of heroes tasked with destroying the One Ring to prevent it from falling into the hands of the dark lord Sauron. The game features a mix of combat, puzzle-solving, and exploration, allowing players to control multiple characters from the beloved novels and films as they navigate through various settings inspired by J.R.R. Tolkien’s epic saga.

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PC

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The Lord of the Rings: The Fellowship of the Ring Cheats & Codes

Game Boy Advance (USA)

Enter codes using a CodeBreaker device or emulator.

Code Effect
00008D05 000A
10003108 0007
Master Code (Must be enabled)
8300086C 03E7 Have 999 Coins
74000130 03FB
430051B2 0500
00000008 0040
Instantly Defeat Enemies (Press Select)

PlayStation 2 (NTSC-U)

Enter codes using a CodeBreaker device or emulator.

Code Effect
B4336FA9 4DFEFB79
A39CF00B F4B391EA
2BFAEBCD 479DC472
9F21D506 8F02A40F
Enable Code (Must Be On)
6104B932 C017F023 Infinite Item Usage
AA3267F0 BF396CEC Extra Items
C90841C2 54674338
22A36CF3 83B46834
76B69336 4C4864AA
19E95B4F 9291C00D
4EB60761 D9908A23
4AADA323 430E5B92
A3699DBA 11BB54E0
C7CA9356 1CD915CF
0CCF1B39 26DEFDDD
5AD2CEAC AB49D679
179BF301 1FEE9EA4
DF6ABEF8 9061C9C8
B733139A 5AB42132
E3425C12 7BA15B83
Infinite Health
0BA293F3 E4C644E5
8FDF5B33 10C5A251
0DB1E615 BEBF4ADA
Super Small Characters
1376163A 38A19A48
350987DD 494812AE
35B0B840 1EA24CC5
Small Characters
F494B04D 7924E6ED
118925CB 90F6D5C9
62203A12 AF5374CE
Large Characters
0FDD50F2 DCB892B1
D13517A4 06E58FA9
055B6F0E BEA3DF5B
Super Large Characters
AECE843E C097879C
A5595BCA 0C4A4B0C
A3268C58 E166EBD0
Ultra Large Characters

PlayStation 2

Enter codes quickly during gameplay.

Code Effect
triangle, circle, x, square Slow motion
triangle, square, x, circle God mode
square, square, circle, circle Always devastating attacks

Xbox

Enter codes quickly during gameplay.

Code Effect
X B Y A X B Infinite Ammo
Y A X B A Y Infinite Health
Y B A B Y X Infinite Ring Use
XYAXBX Infinite Spirit (Gandalf only)

PC

Enter codes quickly during gameplay.

Code Effect
X B Y A X B Infinite Ammo
Y A X B A Y Infinite Health
Y B A B Y X Infinite Ring Use
XYAXBX Infinite Spirit (Gandalf only)

The Lord of the Rings: The Fellowship of the Ring: Review

Introduction

In 2002, The Lord of the Rings: The Fellowship of the Ring arrived as a bold attempt to adapt J.R.R. Tolkien’s literary masterpiece into a video game. Developed by Surreal Software (PC/PS2) and WXP (Xbox), with a distinct Game Boy Advance RPG spin by Pocket Studios, the game stood apart from its contemporaries by adhering strictly to Tolkien’s novel rather than Peter Jackson’s blockbuster films. While its ambition to honor the source material earned it a niche following, the game’s clunky mechanics, uneven design, and technical shortcomings left it overshadowed by EA’s film-based The Two Towers. This review dissects its legacy, asking: Can reverence for source material compensate for flawed execution?


Development History & Context

A Divided Licensing Landscape

Vivendi Universal held the rights to Tolkien’s literary works, while EA secured the film licenses, creating a unique split in the gaming market. This forced Vivendi’s Fellowship to carve its own path, free from film aesthetics but lacking the cultural momentum of Jackson’s visuals. Developer Surreal Software aimed to craft a “faithful interactive representation of Middle-earth,” as lead designer Todd Clineschmidt noted, but faced pressure to differentiate itself from EA’s imminent Two Towers.

Technological Ambitions and Constraints

Built using a modified version of Surreal’s Drakan: The Ancients’ Gates engine, the game struggled with the hardware limitations of 2002. The Xbox version boasted superior lighting and vertex shaders, while the PS2 and PC ports suffered from stiff animations and inconsistent framerates. The GBA iteration, a turn-based RPG, was criticized for its rushed design and game-breaking bugs.

The Gaming Landscape of 2002

Released amid a flood of licensed titles, Fellowship competed against The Two Towers, which leveraged film assets for cinematic flair. Vivendi’s decision to prioritize Tolkien’s text over cinematic appeal alienated casual fans, while its awkward combat and camera systems failed to satisfy action-adventure enthusiasts.


Narrative & Thematic Deep Dive

A Purist’s Adaptation

The game includes oft-omitted book elements like Tom Bombadil, the Barrow-wights, and Glorfindel, delighting Tolkien devotees. Frodo’s journey from the Shire to Amon Hen is meticulously recreated, with dialogue lifted verbatim from the novel. However, the narrative falters in pacing:

  • Fragmented Storytelling: Cutscenes lack emotional weight, reducing pivotal moments (e.g., Gandalf’s fall in Moria) to disjointed transitions.
  • Characterization: While Aragorn and Gandalf play larger roles, supporting figures like Legolas and Gimli are reduced to bystanders.

Themes Half-Realized

The corrupting influence of the One Ring is superficially represented through Frodo’s “purity meter,” which drains when using the Ring. Yet, this mechanic feels underdeveloped compared to the book’s psychological depth. Meanwhile, themes of fellowship and sacrifice are overshadowed by repetitive combat.


Gameplay Mechanics & Systems

Core Gameplay Loops

  • Combat: Repetitive and unchallenging. Enemies spawn in predictable patterns, and melee attacks lack weight. Gandalf’s magic offers brief variety but is hamstrung by limited mana.
  • Stealth: Frodo’s Ring mechanics encourage evasion, but clunky controls and AI make stealth segments frustrating.
  • Puzzles: Simple lever-pulling and item-fetching tasks, such as lighting torches in Moria, lack innovation.

Character Progression

  • Frodo: Relies on stealth and stone-throwing early on, later wielding Sting.
  • Aragorn: A melee-focused fighter with sword combos.
  • Gandalf: Briefly playable in Moria, wielding spells like Chain Lightning.
    No skill trees or upgrades exist, limiting long-term engagement.

Flawed Systems

  • Camera & Controls: Erratic tracking during combat and platforming.
  • UI: Cluttered menus and no autosave feature.
  • Xbox Exclusives: Secret areas and side-missions added depth but were absent in other versions.

World-Building, Art & Sound

Visual Design

Despite dated textures, environments like the Shire and Moria capture Tolkien’s descriptions. The Shire’s daytime serenity contrasts with its eerie, Ringwraith-patrolled nights, while Moria’s shadowy halls evoke dread. However, character models—especially the hobbits—are stiff and lifeless.

Sound Design

  • Music: A haunting, orchestral score channels Middle-earth’s grandeur, though it lacks Howard Shore’s iconic themes.
  • Voice Acting: Mixed performances; Tom Bombadil’s rhymes feel awkwardly delivered, while Gandalf’s gravitas shines.

Reception & Legacy

Critical Response

  • Mixed Reviews: Averaged 61% on Metacritic. Praise for faithfulness to the novel clashed with criticism of gameplay (GameSpot: “An average adventure with a high-profile license”).
  • Player Sentiment: Fans appreciated its dedication to Tolkien but lamented its shortcomings (“A game you play once and leave on the shelf,” per MobyGames user Ruudje_1976).

Commercial Performance & Influence

  • Sold over 1 million copies but was eclipsed by EA’s The Two Towers (4 million sales).
  • Canceled sequels (The Treason of Isengard) dashed hopes for a trilogy. Today, it’s remembered as a flawed curio for Tolkien completists.

Conclusion

The Lord of the Rings: The Fellowship of the Ring is a testament to the challenges of adapting dense literature into interactive form. Its reverence for Tolkien’s world is admirable, but sluggish combat, technical hiccups, and a lack of cinematic polish relegate it to a footnote in gaming history. While die-hard fans may find nostalgia in its quirks, most players are better served by EA’s film-based titles or modern Middle-earth adventures like Shadow of Mordor. As a relic of early-2000s licensed games, Fellowship remains a cautionary tale: Even the greatest stories demand great execution.

Final Verdict: A noble misfire—faithful to the letter of Tolkien, but not the spirit of fun.

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