The Movie Collection

The Movie Collection Logo

Description

The Movie Collection is a compilation of three action-packed games released in 2003, each based on popular movie franchises. The collection includes 007: Nightfire, Indiana Jones and the Emperor’s Tomb, and Star Wars: Galactic Battlegrounds – Saga. Players can enjoy a variety of gameplay styles, from stealth and espionage to adventure and strategy, all wrapped in the excitement of beloved cinematic universes.

The Movie Collection Patches & Updates

The Movie Collection Reviews & Reception

videogamearchieve.weebly.com (82/100): The game almost operates as two games in one, on one side you can play it entirely as a management sim; managing your studio to get the highest rating and unlock all the games rewards.

retro-replay.com : this trio of classics offers endless hours of heart-pounding action and nostalgic thrills.

The Movie Collection Cheats & Codes

GBA

During a mission, pause the game. At the pause menu, press:

Code Effect
R, Left, L, Right, Up, Select, Right 500 bullets for every weapon

PS2

At the Secret Unlocks menu enter:

Code Effect
PARTY All Multiplayer Characters
GAMEROOM All Multiplayer Scenarios
Q LAB All Q Gadgets
VOODOO Baron Samedi in Multiplayer
MAGAZINE Bigger Sniper Rifle Clip
BLACKTIE Bond Tux in Multiplayer
SHUTTER Camera Upgrade
NUCLEAR Christmas Jones in Multiplayer
SESAME Decryptor Upgrade
TNT Destruction Mode in Multiplayer
Number 1 Drake Suit in Multiplayer
BOOM Explosive Scenery in Multiplayer
PHOTON Faster Laser
TARGET Golden Gun
LIFTOFF Grapple Upgrade
DENTAL Jaws in Multiplayer
TEAMWORK King of the Hill mode
BLIMP Max Zorin in Multiplayer
BADGIRL Mayday in Multiplayer
MIDAS Multiplayer Goldfinger
BITSIZE Nick Nack in Multiplayer
BOWLER Oddjob in Multiplayer
GUARDIAN Protection Mode in Multiplayer
CIRCUS Pussy Galore in Multiplayer
HEADCASE Renard in Multiplayer
SCOPE Rifle Scope Upgrade
ASSASSIN Scaramanga in Multiplayer
PASSPORT Unlock all missions
POWDER Unlock Alpine Escape
MELTDOWN Unlock Chain Reaction
BLASTOFF Unlock Countdown
VACUUM Unlock Equinox
AU P2K Unlock Golden PPK in Single Player
ORBIT Unlock Goldeneye Strike in Multiplayer
SLEEPY Update the Tranquilizer
P2000 Upgraded P2K
TRANSMIT Uplink Mode in Multiplayer
MARTIAL Wai Lin in Multiplayer
JANUS Xenia in Multiplayer

GC

At the Secret Unlock Screen enter the specific code to get the desired effect

Code Effect
PARTY Unlocks all characters in Multi-Player
GAMEROOM Unlocks All Multiplayer Scenarios
Q LAB Unlocks All Upgrades
POWDER Unlocks Alpine Escape Stage
P2000 Unlocks an Upgraded P2K
SCOPE Unlocks Assassination Mode
VOODOO Unlocks Baron Samedi
ZERO G Unlocks Bond Spacesuit
SHUTTER Unlocks Camera Upgrade
MELTDOWN Unlocks Chain Reaction Stage
NUCLEAR Unlocks Christmas Jones
BLASTOFF Unlocks Countdown Stage
SESAME Unlocks Decryptor Upgrade
AQUA Unlocks Deep Descent Stage
TNT Unlocks Demolition Mode
BONSAI Unlocks Double Cross Stage
NUMBER 1 Unlocks Drake
SLICK Unlocks Elektra King
TRACTION Unlocks Enemies Vanquished Stage
VACUUM Unlocks Equinox Stage
BOOM Unlocks Explosive Scenery
MAGAZINE Unlocks Extra Sniper Rifle Ammo
AU P2K Unlocks Golden P2K
AU PP7 Unlocks Golden PP7
ORBIT Unlocks GoldenEye Strike
MIDAS Unlocks Goldfinger
PARADISE Unlocks Island Infiltration Stage
DENTAL Unlocks Jaws
PHOTON Unlocks Laser Upgrade
PASSPORT Unlocks Level Select Mode
BLIMP Unlocks Max Zorin
BADGIRL Unlocks Mayday
LAUNCH Unlocks Missle Upgrade
BITESIZE Unlocks Nick Nack
HIGHRISE Unlocks Night Shift Stage
BOWLER Unlocks Oddjob
FLAME Unlocks Phoenix Fire Stage
GUARDIAN Unlocks Protect Mode
CIRCUS Unlocks Pussy Galore
HEADCASE Unlocks Renard
ASSASSIN Unlocks Scaramanga
Zap Unlocks Stunner Upgrade
TEAMWORK Unlocks Team King of the Hill Mode
LIFTOFF Unlocks the Grapple Upgrade

The Movie Collection: Review

Introduction

In the early 2000s, Electronic Arts (EA) capitalized on the enduring appeal of Hollywood franchises with The Movie Collection (2003), a compilation bundling three disparate titles: 007: Nightfire, Indiana Jones and the Emperor’s Tomb, and Star Wars: Galactic Battlegrounds – Saga. Released for Windows during a transitional period for PC gaming, this collection offered players a smorgasbord of genres—first-person shooters, action-adventure, and real-time strategy—all tied to iconic film properties. While the compilation itself lacks a cohesive identity, its value lies in its curation of licensed games that catered to nostalgia and blockbuster appeal. This review examines how The Movie Collection balances its cinematic inspirations with gameplay innovation, interrogating its place in the pantheon of early 2000s PC gaming.


Development History & Context

The Movie Collection emerged during a golden age of licensed video games, when studios like EA aggressively pursued partnerships with major film franchises. By 2003, EA had already cemented its reputation with hits like Medal of Honor and The Lord of the Rings adaptations, leveraging Hollywood IPs to attract mainstream audiences. The three games in this compilation were developed by separate studios: 007: Nightfire by Eurocom, Indiana Jones and the Emperor’s Tomb by The Collective, and Star Wars: Galactic Battlegrounds by LucasArts (with Saga serving as an expanded re-release).

Technologically, the games reflected the limitations and ambitions of their era. Nightfire and Emperor’s Tomb relied on proprietary engines optimized for middling PC hardware, while Galactic Battlegrounds borrowed the Age of Empires II framework, a pragmatic choice that sacrificed originality for accessibility. The Windows-centric release also mirrored the platform’s dominance in strategy gaming, though the lack of console ports limited the collection’s reach. At the time, compilations like this were rare, positioning The Movie Collection as a novelty—a budget-friendly gateway for fans of its respective franchises.


Narrative & Thematic Deep Dive

The three games diverge radically in tone and storytelling:

  1. 007: Nightfire
    A classic Bond romp, Nightfire pits Pierce Brosnan’s suave spy against a megalomaniacal tech tycoon (voiced by Ronny Cox). Its plot—a globetrotting tale of nuclear threats and double-crosses—echoes GoldenEye’s structure but lacks its narrative depth. Themes of Cold War-era espionage and technological anxiety are underdeveloped, relying instead on set-piece spectacles like space-based laser battles.

  2. Indiana Jones and the Emperor’s Tomb
    Set in 1935, this prequel to Indiana Jones and the Temple of Doom follows Indy’s quest to recover the mystical “Heart of the Dragon” before Nazis and triads seize it. The game leans into pulp serial tropes, juxtaposing Orientalist stereotypes (e.g., Shanghai’s criminal underbelly) with Indy’s trademark wit. While its storytelling is barebones, it captures the franchise’s adventurous spirit through relic-hunting mechanics and globe-trotting locales.

  3. Star Wars: Galactic Battlegrounds – Saga
    This RTS lacks a central narrative, instead offering faction-specific campaigns set during the prequel and original trilogies. Themes of galactic imperialism and rebellion are explored superficially, with voice clips from the films providing nostalgic flavor. The Clone Campaigns expansion adds depth, but the writing remains utilitarian—a vehicle for tactical gameplay rather than storytelling.


Gameplay Mechanics & Systems

  • 007: Nightfire
    A mix of stealth, vehicular combat, and corridor shooting, Nightfire stands out for its multiplayer modes and gadget-based puzzles (e.g., using a watch laser to disable security systems). However, its AI is notoriously brittle, and level design feels dated compared to contemporaries like Hitman 2.

  • Indiana Jones and the Emperor’s Tomb
    A third-person action-adventure with clunky melee combat and Tomb Raider-esque platforming. Environmental puzzles and whip-based traversal are highlights, but finicky controls dampen the experience.

  • Star Wars: Galactic Battlegrounds – Saga
    A competent RTS clone of Age of Empires II, reskinned with Star Wars units and tech trees. The Saga edition adds the Confederacy of Independent Systems and Galactic Republic, but repetitive mission design undermines long-term engagement.

UI/Scripting Flaws: All three games suffer from early-2000s jank—awkward keyboard mappings, limited graphical options, and occasional crashes on modern systems.


World-Building, Art & Sound

  • 007: Nightfire’s globetrotting locales (Alpine bases, Tokyo skyscrapers) are rendered in blocky, PS2-era textures, but David Arnold’s Bond-theme remixes elevate the atmosphere.
  • Emperor’s Tomb excels in ambiance, with murky jungle temples and haunted castles evoking the films’ serialized charm. The score, however, is forgettable.
  • Galactic Battlegrounds’ pixel-art sprites and John Williams-inspired soundtrack are cornerstones of its appeal, though visual repetition plagues later stages.

Reception & Legacy

At launch, the individual games received mixed reviews:
Nightfire (75/100 Metacritic): Praised for multiplayer but criticized for short campaign.
Emperor’s Tomb (72/100): Applauded for authenticity but lambasted for technical issues.
Galactic Battlegrounds (70/100): Deemed derivative but competent.

As a compilation, The Movie Collection flew under the radar, lacking fanfare or enhancements. Its legacy lies in preserving three licensed curios that reflect early-2000s game design—flawed yet earnest attempts to translate cinematic magic into interactivity.


Conclusion

The Movie Collection is neither essential nor groundbreaking, but it encapsulates a bygone era when licensed games were both celebrated and maligned for their blockbuster aspirations. Its trio of titles—flawed, uneven, yet undeniably nostalgic—offers a time capsule of early-2000s PC gaming. For collectors and film franchise devotees, it’s a worthwhile artifact; for others, a reminder of how far game adaptations have come. 6/10 – A middling compilation with sporadic charm.

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