- Release Year: 2009
- Platforms: Android, iPad, Linux, Macintosh, Windows
- Publisher: Anawiki Games
- Developer: Anawiki Games
- Genre: Puzzle, Tile matching puzzle
- Perspective: Side view
- Game Mode: Single-player
- Gameplay: Falling block puzzle, Tile matching puzzle
- Setting: Christmas
- Average Score: 40/100

Description
The Perfect Tree is a festive puzzle game where players aim to create the ideal Christmas tree by solving tile-matching puzzles to earn stars, which can be used to purchase decorations. The game features 110 levels with varying mechanics, including matching tiles in straight lines, clearing special violet and gold tiles, and using power-ups like firecrackers and snowstorms. As players progress, they unlock new challenges and tools to enhance their tree, blending holiday cheer with strategic puzzle-solving.
The Perfect Tree Reviews & Reception
mobygames.com (40/100): The Perfect Tree is a puzzle game. Make matches by moving two tiles to create a straight line of three or more of the same item.
gamezebo.com : The Perfect Tree has only one thing to do: earn stars to buy ornaments for your empty tree to make it all pretty and such.
The Perfect Tree: A Festive Puzzle with Flawed Execution
Introduction
The Perfect Tree (2009) is a holiday-themed match-3 puzzle game developed by Anawiki Games, designed to evoke the warmth and cheer of Christmas through its festive aesthetics and seasonal gameplay. At its core, the game tasks players with decorating a virtual Christmas tree by earning stars through puzzle-solving, which are then spent on ornaments, lights, and other decorations. While the premise is charming and the presentation is visually appealing, The Perfect Tree ultimately stumbles due to repetitive mechanics, frustrating level design, and missed opportunities in player engagement. This review will dissect the game’s development, narrative, gameplay, and legacy, offering a comprehensive analysis of its strengths and shortcomings.
Development History & Context
The Studio and Vision
Anawiki Games, the developer behind The Perfect Tree, is a studio known for creating casual puzzle games with seasonal themes. The game was released in December 2009, initially for Macintosh and Windows, with subsequent ports to Linux (2010), iPad (2011), and Android (2015). The studio’s vision for The Perfect Tree was to capitalize on the holiday season by offering a lighthearted, family-friendly experience that blended traditional match-3 mechanics with the nostalgic joy of decorating a Christmas tree.
The game’s development was led by Michał Rawdanowicz, who served as both programmer and game designer, with additional design contributions from Roman Budzowski. The art direction, handled by a team including Jan-Ove Leskell and Pavel Konstantinov, aimed to create a bright, cheerful atmosphere reminiscent of classic holiday illustrations. The soundtrack, composed by a group of musicians including Damian Martin Turnbull and Dominik Hauser, reinforced the festive theme with upbeat, seasonal tunes.
Technological Constraints and Market Landscape
Released during the late 2000s, The Perfect Tree entered a market saturated with match-3 puzzle games, many of which were iterations of established franchises like Bejeweled and Jewel Quest. The game’s shareware business model—where players could try a limited version before purchasing—was common for casual games at the time, but it also meant that The Perfect Tree had to compete with free or more polished alternatives.
Technologically, the game was designed to be accessible, with minimal system requirements (e.g., 256 MB RAM and a 1 GHz processor) to ensure it could run on a wide range of PCs. The fixed/flip-screen perspective and side-view presentation were standard for the genre, but the lack of innovation in mechanics or presentation made it difficult for The Perfect Tree to stand out.
Narrative & Thematic Deep Dive
Plot and Storytelling
The Perfect Tree is not a narrative-driven game in the traditional sense. Instead, it relies on a simple, heartwarming premise: the player is tasked with helping a “lonely little pine tree” become the perfect Christmas tree. This framing device is minimal but effective, tapping into the emotional resonance of holiday traditions. The game’s description on platforms like Metacritic and Game-Owl emphasizes this narrative hook, positioning the game as a “cheerful holiday offering” that families can enjoy together.
However, the narrative is largely superficial. There are no characters to interact with, no dialogue to engage with, and no overarching story beyond the decorative goal. The game’s writing, credited to Alex Weldon, is limited to brief descriptions of decorations and power-ups, which do little to deepen the player’s connection to the experience. While the lack of narrative complexity is not inherently a flaw—many successful puzzle games thrive without deep storytelling—The Perfect Tree misses an opportunity to infuse its holiday theme with more personality or charm.
Themes and Emotional Resonance
The game’s primary theme is the joy of creation and the satisfaction of transforming something ordinary into something beautiful. This aligns with the broader cultural significance of Christmas trees as symbols of warmth, family, and tradition. The act of earning stars to purchase decorations reinforces a sense of progression and accomplishment, albeit in a mechanical rather than emotional way.
That said, the game’s themes are undercut by its repetitive gameplay and lack of meaningful rewards. The decorations, while visually appealing, are purely cosmetic and do not impact the gameplay or provide any narrative payoff. The inability to save, print, or share the decorated tree—a feature criticized in reviews—further diminishes the emotional investment players might otherwise feel.
Gameplay Mechanics & Systems
Core Gameplay Loop
The Perfect Tree follows the classic match-3 formula, where players swap adjacent tiles to create lines of three or more identical items. The primary objective in each level is to clear all the violet tiles on the board by making matches over them. Later levels introduce gold tiles, which require two matches to clear, as well as locked and double-locked items that must be matched multiple times to unlock.
The game offers three distinct modes for clearing tiles:
1. Standard Matching: Swapping two tiles to create a straight line of three or more.
2. Trail Drawing: Drawing a path along three or more identical tiles.
3. Group Clicking: Clicking on groups of three or more identical tiles to clear them.
While this variety attempts to keep the gameplay fresh, the execution is flawed. The transition between these modes feels arbitrary, and the lack of a tutorial or clear explanation for when each mode is activated can lead to confusion.
Power-Ups and Special Items
As players progress, they unlock power-ups such as:
– Firecrackers: Vertical, horizontal, or double firecrackers that clear entire rows or columns.
– Snowstorms: Randomly remove tiles from the board.
– Stars: Clear a diagonal line of tiles.
These power-ups are earned by creating matches of four or more tiles, but their placement is random, often appearing far from the tiles that need clearing. This design choice undermines their utility, as players frequently find themselves unable to use power-ups effectively to overcome challenging level layouts.
Progression and Rewards
The game’s progression system is tied to its decorative theme. Stars earned from completing levels are used to purchase ornaments, lights, and other decorations for the tree. However, the economic balance is poorly calibrated. For example, a single orange light costs 50 stars, while a basic ornament might cost only 10. This disparity makes the decorative aspect feel more like a grind than a rewarding experience.
Additionally, the lack of alternative rewards—such as unlockable gameplay modes, achievements, or even a simple “print your tree” feature—makes the progression feel hollow. Players are left with little incentive to continue beyond the initial novelty of decorating the tree.
Difficulty and Frustration
One of the most significant criticisms leveled at The Perfect Tree is its frustrating level design. Many levels leave players with a single, isolated violet tile that is nearly impossible to clear without relying on random tile drops or power-ups. The timed mode exacerbates this issue, as the pressure to complete levels quickly often leads to failure due to factors outside the player’s control.
The game’s 110 levels offer a substantial amount of content, but the repetitive nature of the puzzles and the lack of meaningful variation make the experience feel tedious. Without additional gameplay modes or challenges, The Perfect Tree struggles to maintain player engagement over extended play sessions.
World-Building, Art & Sound
Visual Design and Atmosphere
The Perfect Tree excels in its visual presentation, which is its most redeeming quality. The game’s art style is bright, colorful, and festive, with detailed backgrounds that evoke a cozy, winter wonderland. The tile designs are clear and distinct, making it easy to identify matches, and the animations for power-ups and special effects are smooth and satisfying.
The tree-decoration screen is particularly well-designed, offering a wide variety of ornaments, lights, and garlands that players can mix and match to create their ideal Christmas tree. The attention to detail in the decorations—from twinkling lights to shimmering tinsel—adds a layer of charm that aligns with the game’s holiday theme.
Sound Design and Music
The soundtrack, composed by a team of musicians, is another highlight. The music is upbeat and festive, with tracks that evoke the spirit of Christmas without being overly intrusive. However, as noted in reviews, some of the melodies tread closely to well-known holiday tunes, such as Jingle Bells, which could raise questions about originality.
The sound effects are functional but unremarkable. The satisfying “click” of matching tiles and the cheerful jingle of earning stars are appropriate for the genre but do little to elevate the experience beyond standard match-3 fare.
Atmosphere and Immersion
The game’s atmosphere is its strongest suit. The combination of cheerful visuals, festive music, and the central premise of decorating a Christmas tree creates a warm, inviting mood that aligns with the holiday season. However, the lack of interactive elements—such as the inability to share or save the decorated tree—prevents the game from fully immersing players in its world. The experience remains superficial, offering a pleasant but ultimately forgettable diversion.
Reception & Legacy
Critical and Commercial Reception
The Perfect Tree received a lukewarm reception from critics and players alike. The sole critic review available, from GameZebo, awarded the game a score of 40%, citing its repetitive gameplay, frustrating level design, and missed opportunities in player engagement. The reviewer praised the game’s visuals and festive atmosphere but ultimately concluded that it “draws you in with bright, cheery possibility, then drags you down with boredom, minutiae, and frustration.”
Player ratings on platforms like MobyGames and Metacritic were slightly more favorable, with an average score of 3.1 out of 5. However, the lack of written reviews suggests that the game failed to leave a lasting impression on its audience.
Commercially, The Perfect Tree likely performed adequately as a seasonal title, capitalizing on the holiday market. However, its shareware model and lack of standout features prevented it from achieving significant longevity or mainstream success.
Influence and Legacy
The Perfect Tree has had little discernible influence on the puzzle genre or the broader gaming industry. Its legacy is that of a forgettable but inoffensive holiday-themed game that briefly entertained casual players during the Christmas season. The game’s failure to innovate or differentiate itself from other match-3 titles ensures that it remains a footnote in the history of casual gaming.
That said, The Perfect Tree serves as a case study in the challenges of designing a compelling casual game. Its strengths—strong visuals, a festive theme, and a simple premise—are undermined by repetitive gameplay, poor economic balancing, and a lack of meaningful player rewards. Future developers can learn from these missteps, particularly the importance of ensuring that gameplay mechanics align with the game’s thematic goals.
Conclusion
The Perfect Tree is a game of missed opportunities. Its charming premise and festive presentation are let down by repetitive gameplay, frustrating level design, and a lack of meaningful progression. While it succeeds in creating a warm, holiday atmosphere, the experience is ultimately shallow, offering little beyond its initial novelty.
For players seeking a lighthearted, seasonal puzzle game, The Perfect Tree may provide a few hours of entertainment. However, those looking for depth, innovation, or lasting engagement will likely find the experience underwhelming. In the pantheon of match-3 games, The Perfect Tree is a forgettable but inoffensive entry—one that shines brightly for a moment before fading into the background noise of the holiday season.
Final Verdict: 5/10 – A festive but flawed puzzle game that fails to live up to its potential.