- Release Year: 2023
- Platforms: PlayStation 4, PlayStation 5, Windows, Xbox One, Xbox Series
- Publisher: Gun Media Holdings, Inc.
- Developer: Sumo Digital Ltd (Nottingham)
- Genre: Action
- Perspective: Behind view
- Game Mode: Online PVP
- Gameplay: Direct control, Stealth, Survival horror
- Setting: Contemporary, North America
- Average Score: 74/100

Description
The Texas Chain Saw Massacre is a survival horror multiplayer game inspired by the iconic 1974 film. Set in a gritty, contemporary North American setting, the game pits a team of victims against the notorious Slaughter family in asymmetrical matches. Players can choose to stealthily evade capture as survivors or wield brutal power as Leatherface and his kin. With tense stealth mechanics, cooperative strategy, and gruesome encounters, the game recreates the film’s harrowing atmosphere while offering a competitive, team-based horror experience.
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The Texas Chain Saw Massacre Reviews & Reception
opencritic.com (75/100): A triumphant return to form for the series.
stevivor.com : A new asymettrical horror title from Sumo Nottingham and published by Gun, Texas Chain Saw Massacre is (quite obviously) based on the classic 1974 horror movie of the same name.
game8.co (74/100): The Texas Chain Saw Massacre immerses you into the chilling psyche of a relentless murderer whose only goal is to eliminate their victims one by one.
The Texas Chain Saw Massacre: Review
Introduction
In the pantheon of horror cinema, The Texas Chain Saw Massacre (1974) stands as a landmark of raw, unrelenting terror. Nearly 50 years later, developer Sumo Nottingham and publisher Gun Interactive have channeled that same dread into a visceral asymmetrical multiplayer experience. The Texas Chain Saw Massacre (2023) isn’t just another licensed game—it’s a blood-soaked love letter to Tobe Hooper’s classic, marrying faithfulness to the source material with bold innovations in the survival horror genre. This review argues that while the game stumbles with technical hiccups and balancing issues, its oppressive atmosphere, inventive 3v4 gameplay, and meticulous attention to detail cement its place as one of the most authentic horror adaptations in gaming history.
Development History & Context
Vision and Studio Background
Gun Interactive, best known for Friday the 13th: The Game (2017), sought to evolve the asymmetrical horror template with The Texas Chain Saw Massacre. Collaborating with Sumo Nottingham, the team aimed to create a game that mirrored the film’s “cat-and-mouse” tension. Unlike Dead by Daylight’s broad IP roster, Texas Chain Saw is narrowly focused on the 1974 film’s lore, licensing elements exclusively from co-writer Kim Henkel. This constraint forced creativity: new characters like Johnny and Sissy were crafted with Henkel’s input to expand the Slaughter family mythos.
Technological Constraints and Innovations
Built on Unreal Engine 4, the game leveraged motion capture to animate its grotesque cast, including Kane Hodder (Leatherface) and Edwin Neal reprising his role as the Hitchhiker. The COVID-19 pandemic complicated development, with teams split across continents, but the final product retained a cohesive vision. The decision to feature seven players (3 killers, 4 victims) broke from the standard 1v4 format, emphasizing teamwork and chaos over lone-wolf gameplay.
Narrative & Thematic Deep Dive
Plot and Canonical Ties
Set in April 1973—five months before the original film—the game follows Ana Flores and her friends as they search for her missing sister, Maria, in rural Texas. Their capture by the Slaughter family serves as a prelude to the film’s events, with matches ending either in gruesome deaths or fleeting escapes. The Rush Week DLC (2024) expands the narrative further, following Johnny’s 1978 rampage at a sorority house, validated by Henkel as canon.
Characters and Themes
The victims and family members are richly characterized:
– Ana Flores (Jeannie Tirado): A “final girl” archetype, resilient but fraught with survivor’s guilt.
– Leatherface (Kane Hodder/Lex Lang): A hulking force of nature, tormented by his role in the family.
– Sissy (Kristina Klebe): A Manson Family-esque poisoner, lacing items with toxic powder.
Themes of inherited violence and familial control permeate the story. The Slaughter family’s dynamic—a hierarchy of psychopathy—echoes the film’s critique of decaying American values, while victims like Danny Gaines (Maria’s boyfriend) embody desperation and futility.
Gameplay Mechanics & Systems
Core Loop and Asymmetry
Matches unfold across six maps (e.g., the family house, slaughterhouse) with day/night variants. Victims start restrained in the basement, scrambling to unlock exits via generators, fuse boxes, or valve gates. The family, meanwhile, hunts while feeding blood to Grandpa, whose sonar abilities escalate the threat.
Family Roles – Leatherface: A blend of brute force and vulnerability, capable of destroying barricades but prone to chainsaw overheating.
– The Cook (Troy Burgess): A listener who pinpoints noisy survivors.
– Johnny: A tracker who follows footprints, embodying predatory focus.
Victim Strategies
– Connie: Swift lock-picking at the cost of stamina.
– Leland: A wrestler who can shoulder-barge killers.
Stealth, resource management, and teamwork are critical, though imbalances persist—e.g., Leatherface’s initial mandatory inclusion frustrated players until patched.
Progression and Customization
Skill trees and perks allow for tailored playstyles, but grinding for unlocks drew criticism. The Rush Week mode introduced faster-paced 1v6 gameplay, with Johnny hunting sorority girls, but its limited map pool and progression system felt underbaked.
World-Building, Art & Sound
Visual Design
The game’s environments are rotting masterpieces. The family house oozes decay, with peeling wallpaper, bone chandeliers, and sunlight filtering through grime. Maps like Nancy’s house and the graveyard DLC expand the franchise’s geography while adhering to the 1970s aesthetic—no easy feat given the film’s minimalist locations.
Sound Design
Ross Tregenza’s score amplifies the dread with discordant strings and ambient noise, while voice acting shines: Edwin Neal’s Hitchhiker veers between manic giggles and threats, and Barbara Crampton’s Virginia adds pathos to the victims. The rev of Leatherface’s chainsaw remains an iconic auditory terror.
Reception & Legacy
Launch and Critique
The game debuted to mixed-to-positive reviews (Metacritic: 72–79%), praised for its atmosphere but criticized for matchmaking delays, bugs, and a steep learning curve. Over 1 million players flooded servers in 24 hours, though retention dwindled post-launch.
Legacy and Industry Impact
While not dethroning Dead by Daylight, Texas Chain Saw carved a niche with its 3v4 structure and licensed authenticity. Its termination of support in 2025—a casualty of licensing and studio shifts—overshadows its potential, but modders and fans continue celebrating its gruesome charm.
Conclusion
The Texas Chain Saw Massacre is a triumph of tone and tension, capturing the film’s nihilistic spirit while innovating within multiplayer horror. Its flaws—uneven balancing, technical hiccups—are outweighed by moments of sheer terror, whether you’re fleeing Leatherface’s chainsaw or lurking in the shadows as Julie Crawford. For horror purists, it’s a must-play; for the industry, it’s a reminder that licensed games can transcend cash-grab status when crafted with reverence. As Grandpa awakens to scream, so too does this game demand attention—a flawed but unforgettable entry in horror gaming’s slaughterhouse.