- Release Year: 2013
- Platforms: Luna, Nintendo Switch, PlayStation 4, Wii U, Windows
- Publisher: Nintendo Co., Ltd., PlatinumGames Inc.
- Developer: Nintendo SPD, PlatinumGames Inc.
- Genre: Action
- Perspective: Diagonal-down
- Game Mode: Co-op, Single-player
- Gameplay: Action, Crafting, Team attacks, Unite Morphs
- Setting: Fantasy
- Average Score: 73/100

Description
The Wonderful 101 is an action game where 100 superheroes from around the world collaborate with the player as the 101st member to defeat alien invaders. Players control Will Wedgewood, who transforms into Wonder-Red, and lead a team that can merge into powerful Unite Morphs like Unite Hand, Unite Sword, and more to solve puzzles and battle enemies. The game takes place in Blossom City, features multiple stages with medals, and supports cooperative multiplayer up to five players, offering a bright, cartoon-style adventure with slapstick humor.
Gameplay Videos
Where to Buy The Wonderful 101
PC
The Wonderful 101 Cracks & Fixes
The Wonderful 101 Patches & Updates
The Wonderful 101 Mods
The Wonderful 101 Guides & Walkthroughs
The Wonderful 101 Reviews & Reception
metacritic.com (78/100): A must-have for every gamer, whether you own a Wii U or not.
opencritic.com : Marrying astonishing spectacle and overwrought drama, The Wonderful 101: Remastered is one of the most memorable action games you’ll ever play.
a.villagegamer.net : I wanted to like the Wonderful 101, I really did – but in reality I found moments of frustration outnumbered the moments of enjoyment.
familyfriendlygaming.com (68/100): The Wonderful 101 does what it can to bring in the casual gamers with an easy mode, and a very easy mode.
The Wonderful 101 Cheats & Codes
The Wonderful 101: Remastered (Ver. 1.0.3+, Switch, PS4, PC)
Select Wonderful Code from the main menu or operation select menu and input the following codes. Codes can be used at any time and have no O-Parts cost. Codes can each only be used once, and they can not be removed once entered.
| Code | Effect |
|---|---|
| UMBRANGIFT | Unlocks Wonder-Bayonetta, Unite Gun, 2 Custom Block Slots, 300,000 O-Parts, Multi-Unite I, Speed Charge, Energy Converter, 20x Small Wonderful Noodle Soup To Go, 10x Wonderful Noodle Soup To Go, 5x Super Wonderful Noodle Soup To Go, 20x Small Wonderful Cake To Go, 10x Wonderful Cake To Go, 5x Super Wonderful Cake To Go, 5x Wonderful Steak, 5x Wonderful Parfait, 3x Fire Victory Torpedo, 3x Thunder Victory Torpedo, 3x Shocking Red, 1x Wonderful Dummy, 1x Wonderful Card |
| ANGELSLAYERS | Unlocks Wonder-Jeanne & Wonder-Rodin, and Unite Hammer |
| TEAMUNITEUP | Unlocks Wonder-Scarf, Wonder-Gramps, Wonder-Captain, Unite Whip, Unite Bomb, Unite Drill |
| GUYZOCHFAMILY | Unlocks Prince Vorkken, Chewgi, Immorta, Unify Boomerang, Unify Naginata, Unite Bowgun |
| ORIGINALHEROES | Unlocks Wonder-Red (Emeritus), Wonder-Future, Wonder-Daddy, Unite Claw |
| READYAIMFIRE | Unlocks Poseman, Unite Big, Unite Cannon, Unite Launcher |
| PLATINUMFOREVER | Unlocks Wonder-Director, Unite Goggles, Platinum Forever, Wonderful Forever, Infinite Energy |
The Wonderful 101 (Wii U, other versions)
Complete the game on any difficulty setting and have enough O-Parts (1000000 per set for the first four sets, or 2000000 for the Bayonetta set). Then, enter a cheat code at very specific areas of the game.
| Code | Effect |
|---|---|
| ZR (hold the entire time), Up, Down, Up, Right, Left, X, B, Y, A | Unlocks Wonder-Captain, Wonder-Scarf, and Wonder-Gramps. Location: Starting position of the Prologue. Price: 1 million P |
| ZR (hold the entire time), Up, Down, Up, Right, Left, X, B, Y, A | Unlocks Wonder-Bayonetta, Wonder-Jeanne, and Wonder-Rodin. Location: Start of Operation 001. Price: 2 million P |
| ZR (hold the entire time), Up, Down, Up, Right, Left, X, B, Y, A | Unlocks Wonder-Daddy, Wonder-Future, and Wonder-Red (Emeritus). Location: Operation 006-B. Price: 1 million P |
| ZR (hold the entire time), Up, Down, Up, Right, Left, X, B, Y, A | Unlocks Prince Vorkken, Chewgi, and Immorta. Location: Operation 009-B. Price: 1 million P |
| ZR (hold the entire time), Up, Down, Up, Right, Left, X, B, Y, A | Unlocks Wonder-Goggles, Poseman, and Wonder-Director. Location: Epilogue. Price: 1 million P |
The Wonderful 101: A Symphony of Superheroes and Sacrifice
Introduction
The Wonderful 101 stands as one of the most audacious, misunderstood, and ultimately brilliant action games of the last decade. Conceived as a love letter to tokusatsu superheroes, Saturday morning cartoons, and PlatinumGames’ signature brand of “Nintendo Hard” spectacle, it arrived on the Wii U in 2013 to critical acclaim but commercial indifference, a victim of the console’s struggling market. Today, thanks to a fan-funded remaster and a growing appreciation for its radical design, it’s rightfully revered as a landmark of creative ambition. This review delves into the game’s chaotic heart, dissecting its revolutionary mechanics, thematic depth, and enduring legacy to argue why The Wonderful 101 remains not just a cult classic, but a vital piece of video game artistry.
Development History & Context
Conception and Ideation
The game’s origins lie in a rejected concept by PlatinumGames president Tatsuya Minami. Initially, it envisioned a crossover of popular video game characters forced to cooperate, but Platinum’s doubts about conflicting personalities led to a pivot. Director Hideki Kamiya, fresh from Bayonetta and Viewtiful Joe, embraced the Japanese henshin (transformation) trope, evolving it into a sprawling American-style superhero narrative. The core idea crystallized around “mass hero action” – controlling 100+ heroes simultaneously, a radical departure from the genre’s typical lone protagonist or small teams. The design document, later revealed during the remaster’s Kickstarter, showcased Kamiya’s meticulous planning, blending elements from Pikmin‘s crowd control, Devil May Cry‘s combo systems, and Ōkami‘s gestural controls.
The Wii U Challenge and Technological Constraints
Nintendo and Platinum finalized the partnership during the Wii U’s development, locking the game as a console exclusive. The team seized upon the Wii U GamePad’s unique features, using its touchscreen and gyroscopic controls for the signature “Unite Morph” system – drawing shapes to transform the hero swarm into weapons. This was a double-edged sword: the GamePad enabled intuitive gesture-based commands but also constrained the interface design. The game demanded complex inputs from a single unconventional controller, contributing to its notorious learning curve. Technically, it pushed the Wii U, with isometric 3D environments, large-scale battles, and rapid-fire action, though frame rate dips and camera issues in cramped spaces hinted at hardware limitations.
Gaming Landscape at Launch (2013)
The Wonderful 101 emerged during a transitional period in gaming. The Wii U was floundering, overshadowed by the impending PS4 and Xbox One launches. Action games were dominated by gritty realism (Grand Theft Auto V, The Last of Us) or established franchises (God of War: Ascension, Metal Gear Rising: Revengeance). PlatinumGames was gaining a reputation for over-the-top spectacle (Bayonetta 2 was in development), but Wonderful 101‘s vibrant, cartoonish aesthetic and unapologetic whimsy made it a stark contrast. Its marketing was sparse; Kamiya famously tweeted his frustration, noting the game cost 1.5x Bayonetta‘s budget but received minimal promotion. This context of limited audience and unconventional design set the stage for its initial obscurity.
Narrative & Thematic Deep Dive
Plot Structure and Character Arcs
The narrative follows Wonder-Red (Will Wedgewood), a mild-mannered elementary school teacher turned reluctant superhero leader of the Wonderful 100. When the GEATHJERK Federation – a league of alien invaders from a ruined future – attacks Earth, Red must unite his bickering team to protect Super Reactors powering the planet’s shield. The plot unfolds in “Operations” (levels), each introducing new heroes, alien commanders, and escalating threats. Key arcs include:
– Wonder-Blue’s Vengeance: His brother’s death by alien commander Vijounne fuels a reckless vendetta, forcing Red to teach him the value of teamwork over revenge.
– Luka’s Betrayal: Red’s disillusioned student, Luka, blames the Wonderful Ones for his mother’s death, joining the aliens to destroy Earth. His redemption, discovering his mother became the AI “Mother Platinum,” underscores the theme of sacrifice.
– Prince Vorkken’s Foil: The space pirate leader initially opposes the heroes but becomes a dark mirror, seeking power through conquest before being shown the error of his ways by Red.
Thematic Resonance: Sacrifice vs. Vengeance
At its core, the game explores the corrosive nature of vengeance. Blue, Vorkken, Luka, and even the GEATHJERK (seeking revenge against humanity’s future tyranny) are all consumed by it. Red stands in stark contrast: while his father died protecting him, he blames himself, prioritizes the mission, and ultimately rejects vengeance in favor of justice. The revelation that the GEATHJERK’s invasion is a desperate attempt to prevent humanity’s future corruption adds layers, framing the conflict as a cycle of violence only broken by empathy and unity. Luka’s arc, in particular, transforms from a bitter child into the hopeful “Wonder-Goggles,” symbolizing the potential for redemption.
Dialogue, Tone, and Humor
The script is a masterclass in tonal balancing, blending earnest superhero melodrama with absurdist slapstick. Dialogue is rife with running gags: Green’s food-based quips, Pink’s unrequited crush on Vorkken, and Blue’s technophobia. The “Wonderful” theme song (“The Won-Stoppable Wonderful 100”) is a bombastic, self-aware earworm. Yet, the game never loses sight of its emotional core, particularly in Red’s quiet resolve and Luka’s journey. The humor often subverts expectations, like Vorkken carving messages into cliffs via spaceship fire or Pink breaking the fourth wall during a QTE fail. This juxtaposition of high-stakes drama and childish fun reinforces the theme of reclaiming wonder in a cynical world.
Gameplay Mechanics & Systems
Core Loop: The Unite Morph Revolution
The central mechanic, Unite Morph, redefines action combat. Players draw shapes on the GamePad (or right stick) to merge their hero swarm into weapons:
– Shape-Based Combat: A circle becomes a giant fist (Unite Hand), a line a sword (Unite Sword), a zig-zag a whip (Unite Whip). Each has unique uses: swords cut through armor, hammers smash environmental objects, and whips swing across gaps.
– Dynamic Synergy: The strength and availability of Unite Morphs depend on crowd size. Defeating enemies or rescuing citizens increases your hero count, enabling larger weapons and special attacks like the screen-clearing “Unite Guts.”
– Resource Management: The Unite Gauge depletes with use but regenerates via regular attacks or battery pickups. This prevents spam but rewards skillful crowd control.
Combat Depth and Customization
Combat is a rhythmic ballet of crowd management, dodge-rolling (Unite Spring), and parrying (Unite Guts). Platinum’s signature depth shines through:
– Combo Systems: Stringing attacks builds combos, with medals (Bronze/Silver/Gold/Platinum) rewarding skill. Upgrades like “Wonderful Stinger” (unified rapid-fire gun) extend combo potential.
– Enemy Design: Bosses require specific Unite Morphs (e.g., cutting off a crab’s legs with Unite Claw). Elite mocks mimic your abilities, forcing adaptability.
– Custom Blocks: Equippable perks add layers: “Ukemi” negates fall damage, while “Hero Time” slows time for precision. These are bought with O-Parts (currency) or found in the “Wonderful Mart.”
Experimental Gameplay and Pacing
The game constantly reinvents itself:
– Genre Shifts: Panzer Dragoon-inspired rail shooters, Punch-Out!!-style boxing boss fights, and 2D shoot-’em-ups break up the action.
– Puzzle Integration: Unite Build constructs bridges, Unite Chain crosses chasms, and Unite Gun deflects lasers to power generators.
– Repetitiveness Critique: Some sections suffer from filler, with recycled enemies and backtracking. The “Operation 101” post-game mission is notoriously brutal.
Multiplayer and Flaws
Co-op (up to 5 players) is chaotic but fun, though tracking individual heroes is difficult. Key flaws include:
– Camera Issues: Zoomed-out views lose detail in crowds; zoomed-in views miss threats.
– Control Nuances: Drawing complex shapes on the GamePad can be unreliable, especially in heated battles.
– Tutorial Gaps: Mechanics like QTE counters are poorly explained, leading to frustration.
World-Building, Art & Sound
Setting and Atmosphere
The game spans a globe-trotting adventure, from Blossom City’s urban sprawl to alien ships and Vorkken’s nano-organic body. Environments are vibrant but functional: Blossom Stadium’s baseball-field boss fight, the underwater reactor, and the chaotic “Operation 008” (a collage of past levels) showcase Platinum’s creativity. The world-building leans into superhero tropes – secret bases (Virgin Victory ship), codenames, and masked identities – while grounding it with real-world locales.
Art Direction: Plastic Perfection and Chaos
Yuka Kotaki’s character design defines the visual identity. Heroes have exaggerated, blocky proportions resembling articulated toys, giving scenes a tactile, plastic-like quality. Environments explode with color during battles, where particle effects and hero merges create kaleidoscopic chaos. Enemy designs are equally inventive: the doughy “Dough-Goo” mooks and mechanized “Gah-Goojin” bosses blend organic and mechanical elements. This style evokes classic anime and Viewtiful Joe, making even destruction feel playful.
Sound Design and Music
The score, by Norihiko Hibino and Hiroshi Yamaguchi, is a bombastic orchestral-pop fusion. The theme song is an infectious, self-aggrandizing anthem that embodies the game’s spirit. Sound effects are punchy and distinct – the swoosh of a Unite Sword, the thud of Unite Hammer – enhancing the tactile satisfaction of combat. Voice acting is intentionally hammy, with Charlie Schlatter (Red) and Tara Strong (Pink) delivering lines with earnest gusto. The contrast between cheesy dialogue and genuine emotional moments (e.g., Red’s speech to Vorkken) adds charm.
Reception & Legacy
Launch Reception (2013)
Upon release, critics lauded its ambition and combat depth but lamented its accessibility issues. Famitsu awarded it a near-perfect 39/40, praising its “fresh” mechanics, while IGN criticized the camera and “poorly managed tutorials.” It averaged 78% on Metacritic, with Eurogamer calling it a “love letter to childhood innocence” but noting its “erratic execution.” Commercially, it underperformed, with only 79,000 units sold in Japan and the US by year’s end.
The Remaster Renaissance (2020)
A 2020 Kickstarter campaign – spurred by fan demand – funded a remaster for Switch, PS4, and PC. It raised over $2.25 million, becoming Platinum’s first self-published title. Critics lauded the wider accessibility but noted compromises:
– Controls: Picture-in-picture displays replaced the GamePad’s second screen, and gesture drawing was relegated to the Switch’s touch screen.
– Technical Improvements: Enhanced visuals and stability, though frame rate issues persisted on some platforms.
– DLC Expansion: “The Prince Vorkken” (play as the villain) and “After School Hero” (Luka’s side-story) enriched the experience.
The remaster revitalized its reputation, with IGN hailing it as “one of the best action games of a generation” and Destructoid urging players to “go play it this time.”
Legacy and Influence
The Wonderful 101’s legacy is threefold:
1. Genre Innovation: Its “mass hero” concept remains unparalleled, inspiring games like Astral Chain (from Platinum) and World of Warcraft (large-scale raids).
2. Cult Status: Its initial obscurity gave way to fervent fan advocacy, cementing it as a “hidden gem.” Its meme-worthy moments (e.g., Red’s 60-attack name) keep it in the cultural conversation.
3. PlatinumGames’ Identity: It exemplifies the studio’s fearless creativity, balancing chaos with mechanical precision. The full acquisition of the IP from Nintendo in 2024 hints at a potential future revival.
Conclusion
The Wonderful 101 is a flawed masterpiece, a game of unbridled ambition that demands patience but rewards it with euphoric highs. Its innovative Unite Morph system, thematic depth, and boundless creativity make it a standout in a genre often defined by repetition. The initial Wii U release was a victim of circumstance, but the remaster has rightfully positioned it as a modern classic. It transcends its “gameplay over story” reputation, weaving a poignant narrative about sacrifice, unity, and the power of hope. While its steep learning curve and occasional pacing issues may alienate some, its charm and ingenuity are undeniable. In a gaming landscape often obsessed with realism and grit, The Wonderful 101 stands as a vibrant, defiant testament to the joy of imagination. It is, in the truest sense, wonderful – a chaotic, beautiful symphony of superheroes that continues to inspire and delight. Verdict: An essential, if challenging, masterpiece that belongs in every action fan’s library.