Total War: Warhammer

Description

Total War: Warhammer is a turn-based strategy and real-time tactics game set in the Warhammer fantasy universe, where players lead legendary lords and their factions in a struggle for dominance over the Old World. The game blends grand strategy on a campaign map—where players manage cities, armies, and diplomacy—with large-scale real-time battles featuring diverse units, from traditional infantry to fantastical creatures like dragons and undead. Each faction offers unique mechanics, such as the Dwarfs’ engineering prowess or the Vampire Counts’ undead legions, while legendary lords and heroes bring powerful abilities to the battlefield. With deep progression systems, dynamic diplomacy, and both single-player and multiplayer modes, the game combines the depth of the Total War series with the rich lore of Warhammer Fantasy.

Gameplay Videos

Where to Buy Total War: Warhammer

PC

Total War: Warhammer Free Download

Total War: Warhammer Cracks & Fixes

Total War: Warhammer Mods

Total War: Warhammer Guides & Walkthroughs

Total War: Warhammer Reviews & Reception

metacritic.com (86/100): A triumph of real-time strategy design, and the best the Total War series has ever been.

ign.com (86/100): The strategy series finds fertile new ground in Warhammer’s bloody fantasy universe.

opencritic.com (86/100): Deep hero progression and a well-executed Chaos invasion round out a campaign that, while it has some flaws in set-up and pacing, fulfilled all of my deepest fantasies of seeing giant, impossible armies clashing amidst the shrieking of griffins and the glow of flaming meteors summoned from the sky. It’s just a damn good time.

theaureview.com : Total War: Warhammer feels like a branding match made in heaven, the deep strategy of the Total War series combined with the colourful lore and units of Games Workshop’s venerable tabletop strategy game.

steambase.io (78/100): Total War: WARHAMMER has earned a Player Score of 78 / 100.

Total War: Warhammer Cheats & Codes

PC

Open the console with the ’tilde’ key (~) and input the commands.

Code Effect
add_money 999999 Adds 999,999 money to the treasury
debug_camera Enables a free-moving camera
give gold Gives the specified amount of gold to the player or selected faction
give gold Gives 50,000 gold to the player or selected faction
fow on Turns fog of war on
fow off Turns fog of war off
add mov Restores selected character’s movement points
mov Gives the selected character a buff with bonus movement points
mov off Removes the bonus movement points buff from the selected character
add unit Adds the specified number of units with the given unit_key to the selected army
add unit Adds one unit with the given unit_key to the selected army
add axp Adds the specified number of ranks to all units of the selected army
add axp Adds one rank to all units of the selected army

Total War: Warhammer: A Monumental Fusion of Strategy and Fantasy

Introduction

In the pantheon of strategy games, few titles have left as indelible a mark as Total War: Warhammer. Released in 2016 by Creative Assembly and published by Sega, this game represents a bold and ambitious fusion of two iconic franchises: the Total War series, renowned for its deep strategic gameplay and grand-scale battles, and Warhammer Fantasy, a richly detailed universe teeming with mythical creatures, ancient grudges, and epic conflicts. Total War: Warhammer is not merely a game; it is a landmark achievement that redefined what a strategy game could be, blending the meticulous empire-building of Total War with the vibrant, fantastical lore of Warhammer Fantasy.

This review will delve deeply into the game’s development history, narrative and thematic elements, gameplay mechanics, world-building, and its lasting legacy. We will explore how Total War: Warhammer managed to capture the essence of both franchises while carving out its own identity, and why it remains a cornerstone of the strategy genre.


Development History & Context

The Birth of a Dream Collaboration

The idea of merging Total War with Warhammer Fantasy was a dream long cherished by fans of both series. The Total War franchise, which began with Shogun: Total War in 2000, had established itself as a leader in the strategy genre, known for its blend of turn-based empire management and real-time tactical battles. Meanwhile, Warhammer Fantasy had cultivated a dedicated following through its tabletop wargame, novels, and previous video game adaptations, offering a dark, high-fantasy world filled with diverse factions, legendary heroes, and monstrous creatures.

The collaboration between Creative Assembly and Games Workshop, the creators of Warhammer Fantasy, was officially announced in December 2012. This partnership was a significant milestone, as it marked the first time a Total War game would venture into a non-historical setting. The announcement was met with immense excitement, but also skepticism—could a series so deeply rooted in historical accuracy successfully transition to a fantasy universe?

Technological and Design Challenges

Developing Total War: Warhammer presented a unique set of challenges. The Total War engine, which had been refined over years to handle historical battles, needed to be adapted to accommodate the fantastical elements of Warhammer Fantasy. This included integrating flying units like dragons and gryphons, magical spells that could alter the battlefield, and monstrous creatures such as giants and trolls. The development team had to ensure that these elements not only looked spectacular but also functioned seamlessly within the game’s strategic and tactical frameworks.

One of the most significant technological hurdles was the animation system. Previous Total War games had relied on a relatively limited set of animations for units, but Warhammer demanded a much greater variety. For example, the game features over 30 different types of skeletal animations for the Vampire Counts’ undead units, a stark contrast to the five or six types used in earlier titles. This level of detail was essential to capture the unique movements and behaviors of the game’s diverse units, from the lumbering gait of a giant to the swift, erratic flight of a dragon.

The Gaming Landscape at Release

Total War: Warhammer was released on May 24, 2016, into a gaming landscape that was increasingly embracing fantasy settings. Games like The Witcher 3: Wild Hunt and Dragon Age: Inquisition had demonstrated the appeal of rich, immersive fantasy worlds, and Warhammer was poised to capitalize on this trend. However, the strategy genre was also evolving, with titles like Civilization VI and XCOM 2 pushing the boundaries of what players expected from turn-based and real-time strategy games.

Total War: Warhammer arrived at a time when players were hungry for innovation, and it delivered in spades. By combining the depth of Total War‘s strategic gameplay with the vibrant, lore-rich world of Warhammer Fantasy, the game offered something truly unique. It was not just a Total War game with a fantasy skin; it was a reimagining of what a strategy game could be, blending the best elements of both franchises into a cohesive and compelling experience.


Narrative & Thematic Deep Dive

The Old World: A Land of Conflict and Legend

Total War: Warhammer is set in the Old World, a sprawling continent filled with diverse factions, each with its own rich history, culture, and ambitions. The game’s narrative is not a linear story but rather a tapestry of interconnected conflicts, driven by the player’s choices and the actions of the AI-controlled factions. At its core, Total War: Warhammer is about the struggle for dominance in a world teetering on the brink of chaos.

The game’s narrative is deeply rooted in the lore of Warhammer Fantasy, drawing from decades of tabletop gaming, novels, and supplementary material. Each faction has its own unique perspective and goals, which are reflected in their campaign mechanics, units, and legendary lords. For example, the Empire, led by Karl Franz, seeks to unite the fractured elector counts and defend the Old World from the encroaching forces of chaos. The Dwarfs, under the leadership of Thorgrim Grudgebearer, are driven by their ancient grudges against the Greenskins, while the Vampire Counts, led by Mannfred von Carstein, seek to spread their undead legions across the land.

Themes of Power, Survival, and Corruption

At its heart, Total War: Warhammer explores themes of power, survival, and corruption. The Old World is a place where factions are constantly vying for dominance, and the player’s choices can have far-reaching consequences. The game’s narrative is not just about conquest; it is about the moral and strategic dilemmas that arise from wielding power in a world where chaos is always lurking at the edges.

One of the most compelling aspects of the game’s narrative is the way it handles corruption. In Total War: Warhammer, corruption is not just a mechanical penalty; it is a thematic element that reflects the moral decay of the Old World. The presence of Chaos armies or Vampire Counts can spread corruption across the land, weakening the resolve of the player’s factions and making it harder to maintain control. This mechanic reinforces the game’s central theme: that the struggle for power is not just about military might, but also about the moral and spiritual resilience of the factions involved.

Legendary Lords and Their Quests

A key narrative device in Total War: Warhammer is the use of legendary lords, each of whom has their own unique quests and storylines. These quests are not just side missions; they are integral to the player’s experience, offering rewards that can significantly alter the course of a campaign. For example, Karl Franz’s quest to unite the Empire is a central narrative thread, while Grimgor Ironhide’s quest to lead the Greenskins to victory is a brutal, unrelenting drive for conquest.

These quests are more than just gameplay mechanics; they are storytelling tools that help to immerse the player in the world of Warhammer Fantasy. By completing these quests, players not only gain powerful rewards but also deepen their understanding of the factions they are playing as. This narrative depth is one of the game’s greatest strengths, as it allows players to engage with the world on a personal level, rather than simply viewing it as a battlefield.


Gameplay Mechanics & Systems

The Dual-Layered Gameplay Loop

Total War: Warhammer retains the dual-layered gameplay structure that has been a hallmark of the Total War series. The game is divided into two distinct but interconnected layers: the turn-based campaign map and the real-time tactical battles.

On the campaign map, players manage their empire, making strategic decisions about diplomacy, resource management, and military movements. This layer is where the player’s long-term strategy is formulated, as they decide which territories to conquer, which alliances to forge, and which technologies to research. The campaign map is a living, breathing world, where the actions of the player and the AI factions constantly shape the political and military landscape.

When armies clash, the game transitions to the real-time tactical battle layer. Here, players take direct control of their units, issuing orders and maneuvering their forces to achieve victory. The battles in Total War: Warhammer are some of the most spectacular in the series, thanks to the inclusion of fantastical units and magical abilities. Flying units like dragons and gryphons add a new dimension to the battlefield, while spells can turn the tide of battle with devastating effects.

Faction-Specific Mechanics

One of the most innovative aspects of Total War: Warhammer is the way it handles faction-specific mechanics. Each faction has its own unique gameplay systems, which reflect their lore and culture. For example:

  • The Empire: The Empire relies on a mix of disciplined infantry, powerful cavalry, and magical support. Their campaign mechanics revolve around maintaining public order and managing the elector counts, who can be fickle allies or dangerous enemies.

  • Dwarfs: The Dwarfs are masters of engineering and grudges. Their campaign mechanics include the “Book of Grudges,” which tracks the wrongs done to them by other factions and provides bonuses for avenging these grudges. They also have access to powerful artillery and steam-powered machines.

  • Greenskins: The Greenskins are a chaotic, warlike faction driven by their insatiable thirst for battle. Their campaign mechanics include the “Waaagh!” system, which rewards the player for constant aggression and expansion.

  • Vampire Counts: The Vampire Counts are a faction of undead creatures led by powerful vampires. Their campaign mechanics revolve around raising and maintaining undead armies, as well as spreading corruption to weaken their enemies.

These faction-specific mechanics add a layer of depth and replayability to the game, as each faction offers a unique strategic experience. Players must adapt their playstyle to the strengths and weaknesses of their chosen faction, making each campaign feel distinct and engaging.

Character Progression and Customization

Total War: Warhammer introduces a robust character progression system, where legendary lords and heroes can gain experience, level up, and unlock new abilities. This system allows players to customize their characters to suit their preferred playstyle, whether they want a mighty warrior who leads from the front or a cunning strategist who commands from the rear.

The game also features a deep equipment and magical item system, which allows players to further enhance their characters’ abilities. These items can be found through quests, battles, or other in-game events, adding an element of discovery and reward to the gameplay.

Diplomacy and Alliances

Diplomacy plays a crucial role in Total War: Warhammer, as players must navigate the complex web of alliances, treaties, and betrayals that define the Old World. The game’s diplomacy system is more nuanced than in previous Total War titles, with factions having their own unique diplomatic preferences and behaviors. For example, the Dwarfs are more likely to form alliances with other orderly factions, while the Greenskins are more likely to attack anyone and everyone.

The diplomacy system is not just a mechanical feature; it is a reflection of the game’s narrative themes. The Old World is a place of shifting alliances and constant conflict, and the player’s diplomatic choices can have a significant impact on the course of their campaign.


World-Building, Art & Sound

The Old World: A Richly Detailed Setting

The world of Total War: Warhammer is a masterclass in world-building. The Old World is a sprawling, diverse continent filled with unique regions, each with its own distinct culture, geography, and challenges. From the towering mountains of the Dwarfs to the dark forests of the Wood Elves, the world is brought to life with stunning detail and immersive atmosphere.

The game’s art direction is a perfect blend of the Total War series’ realistic aesthetic and the Warhammer Fantasy universe’s fantastical elements. The units, buildings, and environments are all meticulously designed to reflect the lore and culture of their respective factions. For example, the Empire’s cities are grand and imposing, reflecting their status as the dominant human faction, while the Greenskins’ settlements are crude and chaotic, reflecting their warlike nature.

Visual Spectacle and Atmosphere

Total War: Warhammer is a visual spectacle, with battles that are as breathtaking as they are brutal. The game’s engine is capable of rendering thousands of units on the battlefield at once, each with their own unique animations and behaviors. The inclusion of flying units and magical spells adds a new dimension to the visuals, creating a sense of scale and grandeur that is unmatched in the strategy genre.

The game’s atmosphere is further enhanced by its sound design. The music, composed by Richard Beddow, Ian Livingstone, Timothy Michael Wynn, and Tilman Sillescu, is a sweeping, epic score that perfectly captures the grandeur and drama of the Old World. The sound effects, from the clash of steel to the roar of dragons, are equally impressive, immersing the player in the world and making every battle feel like a true spectacle.


Reception & Legacy

Critical and Commercial Success

Total War: Warhammer was met with widespread critical acclaim upon its release. Critics praised the game for its deep strategic gameplay, stunning visuals, and faithful adaptation of the Warhammer Fantasy universe. The game holds a Metacritic score of 86, based on 77 critic reviews, and a user score of 7.4, based on 931 user ratings.

Commercially, the game was a massive success, selling over half a million copies in its first few days on sale. This made it the fastest-selling Total War game at the time, a testament to the game’s appeal and popularity.

Influence on the Strategy Genre

Total War: Warhammer has had a profound influence on the strategy genre, demonstrating that a fantasy setting could be just as compelling and deep as a historical one. The game’s success paved the way for future Total War titles to explore non-historical settings, such as Total War: Warhammer II and Total War: Warhammer III, which expanded on the formula established by the first game.

The game’s innovative faction-specific mechanics and character progression systems have also influenced other strategy games, inspiring developers to create more diverse and engaging gameplay experiences. Total War: Warhammer has set a new standard for what a strategy game can be, blending deep strategic gameplay with rich narrative and thematic elements.

The Evolution of the Total War: Warhammer Series

Total War: Warhammer was the first in a trilogy of games that would go on to redefine the Total War series. The sequel, Total War: Warhammer II, was released in 2017 and introduced new factions, a new campaign map, and the “Mortal Empires” campaign, which combined the maps and factions of both games into a single, massive campaign. The third game, Total War: Warhammer III, was released in 2022 and introduced even more factions, a new campaign map, and the “Immortal Empires” campaign, which combined the maps and factions of all three games into a single, epic campaign.

The Total War: Warhammer trilogy has been a monumental achievement, offering players hundreds of hours of gameplay and a rich, immersive world to explore. The series has cemented Total War: Warhammer as one of the greatest strategy games of all time, and its legacy continues to influence the genre to this day.


Conclusion

Total War: Warhammer is a masterpiece of strategy gaming, a bold and ambitious fusion of two iconic franchises that has redefined what a strategy game can be. With its deep strategic gameplay, rich narrative and thematic elements, and stunning visuals and sound design, the game offers an experience that is both engaging and immersive.

The game’s success is a testament to the skill and vision of its developers, who managed to capture the essence of both Total War and Warhammer Fantasy while carving out its own identity. Total War: Warhammer is not just a game; it is a landmark achievement that has left an indelible mark on the strategy genre, and its legacy continues to inspire and influence developers and players alike.

For fans of strategy games, Total War: Warhammer is an essential experience, offering hundreds of hours of gameplay and a world that is as rich and detailed as it is vast and sprawling. Whether you are a veteran of the Total War series or a newcomer to the genre, Total War: Warhammer is a game that demands to be played, a true masterpiece of strategy gaming that stands as a testament to the power of innovation and creativity.

Scroll to Top