- Release Year: 2006
- Platforms: Windows
- Publisher: Fully Ramblomatic
- Developer: Fully Ramblomatic
- Genre: Special edition
- Perspective: Third-person
- Game Mode: Single-player
- Gameplay: Point-and-click, Puzzle-solving
- Setting: Haunted house
- Average Score: 70/100

Description
Trilby’s Notes (Special Edition) is an enhanced version of the original 2006 point-and-click adventure game, set within the eerie Chzo mythos. Players explore a haunted house as Trilby, uncovering dark secrets while navigating puzzles and supernatural horrors. This edition includes developer commentary, an extended ending, a full MIDI soundtrack with composer notes, and additional lore in the form of the Books of Chzo, offering deeper immersion into the game’s unsettling atmosphere.
Trilby’s Notes (Special Edition) Guides & Walkthroughs
Trilby’s Notes (Special Edition) Reviews & Reception
honestgamers.com : A grand showcase of independent programming.
curlysworld.com : The third game (second, timeline wise) in Yahtzee’s twisted and shocking series starring the daring thief Trilby continues where the events of 5 Days a Stranger left off.
mobygames.com (91/100): In terms of timeline, Trilby’s Notes are relating events happening after 5 Days A Stranger, leading it to be the second “chapter” of the Chzo Mythos Quadrilogy.
deathbytroggles.com (50/100): The third game in Yahtzee Croshaw’s Chzo series, this game brings back Trilby himself but in a slightly different manner than in 5 Days a Stranger.
Trilby’s Notes (Special Edition): A Masterclass in Indie Horror and Narrative Innovation
Introduction: The Haunting Legacy of a Gentleman Thief
Few indie games have left as indelible a mark on the adventure genre as Trilby’s Notes (Special Edition). Released in 2006 by Ben “Yahtzee” Croshaw under his studio Fully Ramblomatic, this game is the third installment in the Chzo Mythos series, a quadrilogy of psychological horror adventures that redefined what a solo developer could achieve. Trilby’s Notes is not just a sequel—it’s a narrative bridge, a technical experiment, and a love letter to classic adventure games, all wrapped in a chilling, blood-soaked bow.
At its core, Trilby’s Notes is a story about obsession, guilt, and the fragility of reality. The game follows Trilby, a former cat burglar turned reluctant government agent, as he investigates the cursed African idol that nearly destroyed him in 5 Days a Stranger. His journey leads him to the eerie Clanbronwyn Hotel, where the boundaries between the real world and a nightmarish “shadow world” blur. The game’s genius lies in its ability to weave a complex, multi-layered narrative while simultaneously paying homage to the text-parsing adventures of the 1980s and early 1990s.
The Special Edition elevates the experience with developer commentary, an extended ending, a full MIDI soundtrack with composer notes, and expanded lore in the form of the Books of Chzo. These additions transform the game from a standalone horror adventure into a meta-textual exploration of its own creation, inviting players to peel back the layers of Croshaw’s twisted imagination.
This review will dissect Trilby’s Notes (Special Edition) in exhaustive detail, examining its development history, narrative depth, gameplay mechanics, artistic design, and lasting influence. By the end, it will be clear why this game remains a cult classic and a benchmark for indie horror storytelling.
Development History & Context: The Birth of a Mythos
The Rise of Ben “Yahtzee” Croshaw
Ben Croshaw, better known by his pseudonym Yahtzee, was already a rising star in the indie game scene by 2006. His previous works, 5 Days a Stranger (2003) and 7 Days a Skeptic (2005), had garnered critical acclaim for their sharp writing, dark humor, and innovative use of the Adventure Game Studio (AGS) engine. Croshaw’s background as a journalist and critic (he would later gain fame for his Zero Punctuation video reviews) gave him a unique perspective on game design, allowing him to deconstruct and reinterpret classic adventure tropes.
Trilby’s Notes was conceived as both a direct sequel to 5 Days a Stranger and a prequel to 7 Days a Skeptic, effectively serving as the linchpin of the Chzo Mythos. The game’s development was driven by Croshaw’s desire to explore the origins of the cursed idol and the enigmatic entity known as Chzo, while also experimenting with a text parser interface—a deliberate throwback to Sierra’s King’s Quest and Space Quest series.
Technological Constraints and Creative Ingenuity
The game was built using Adventure Game Studio (AGS), a free tool designed for creating 2D point-and-click adventures. AGS was (and remains) a popular choice for indie developers due to its accessibility, but it also imposed limitations. Croshaw’s decision to use a text parser instead of the traditional point-and-click interface was a bold move, as it required players to engage with the game in a more deliberate, almost literary manner.
The text parser was not just a stylistic choice—it was a narrative one. Trilby’s Notes is framed as a journal, with Trilby documenting his experiences for the Special Talent Project (STP), the government agency that recruited him. The act of typing commands mirrors the act of writing, reinforcing the game’s meta-narrative structure. However, this choice also alienated some players, particularly those accustomed to the streamlined interfaces of modern adventures.
The Gaming Landscape of 2006
2006 was a transitional year for the adventure genre. The golden age of LucasArts and Sierra had long passed, and the market was dominated by first-person shooters and open-world games. Indie developers like Croshaw were filling the void, using tools like AGS to create experiences that major studios had abandoned.
Trilby’s Notes arrived at a time when horror games were also evolving. Silent Hill 2 (2001) and Eternal Darkness (2002) had redefined psychological horror, and Croshaw drew inspiration from their use of unreliable narratives and shifting realities. However, Trilby’s Notes distinguished itself by embracing low-resolution pixel art and a minimalist sound design, proving that atmosphere could be crafted without cutting-edge graphics.
The Special Edition: A Labor of Love
The Special Edition of Trilby’s Notes was released on July 5, 2006, just weeks after the free version. Unlike the base game, the Special Edition was initially offered for a $5 donation, though it later became freeware. The additional content included:
– Author Commentary: Croshaw’s insights on the game’s design, puzzles, and narrative choices.
– Extended Ending Sequence: A longer, more detailed conclusion that tied up loose ends.
– Full Soundtrack in MIDI Format: Composed by Mark J. Lovegrove, with notes on each track’s inspiration.
– Books of Chzo in Word Format: Expanded lore that deepened the mythos.
These extras transformed Trilby’s Notes from a standalone game into a comprehensive artistic statement, offering players a behind-the-scenes look at Croshaw’s creative process.
Narrative & Thematic Deep Dive: A Descent into Madness
Plot Summary: The Curse of the Idol
Trilby’s Notes begins with a prologue that recaps the events of 5 Days a Stranger, where Trilby and four others were trapped in DeFoe Manor by the vengeful spirit of John DeFoe. The idol, a cursed artifact that housed DeFoe’s soul, was destroyed, but Trilby’s trauma lingers. Now, in 1997, Trilby works for the STP, a government agency that recruits individuals with “special talents” (in his case, thievery).
The game’s main narrative unfolds as Trilby travels to the Clanbronwyn Hotel, where the idol—somehow intact—is being displayed by Professor Abed Chahal. Trilby’s mission is to retrieve the idol, but he soon discovers that the hotel is a nexus of supernatural activity. The boundaries between reality and a nightmarish “shadow world” begin to dissolve, and Trilby finds himself shifting between the two dimensions. Along the way, he uncovers the idol’s dark history through a series of flashbacks, each revealing a new layer of horror.
Themes: Guilt, Obsession, and the Fragility of Reality
- The Weight of the Past: Trilby is haunted by his experiences in DeFoe Manor, and the game explores how trauma shapes identity. The shadow world is a physical manifestation of his guilt, a place where the walls are covered in blood and the air is thick with whispers.
- The Illusion of Control: Trilby’s role as a government agent is a facade. He is not in control of his destiny; the idol and the forces behind it manipulate him at every turn. This theme is reinforced by the game’s puzzles, which often require Trilby to relinquish agency (e.g., allowing himself to be possessed to progress).
- The Nature of Evil: The Chzo Mythos is built on the idea that evil is not a singular entity but a force that corrupts and spreads. The idol is a vessel for this corruption, and the game’s flashbacks show how it has ruined lives across centuries.
- The Unreliable Narrator: The game’s framing device—Trilby’s notes—raises questions about the reliability of his account. Is the shadow world real, or is it a hallucination? The ambiguity is deliberate, leaving players to interpret the events for themselves.
Characters: A Cast of Broken Souls
- Trilby: The protagonist is a complex figure—charming, resourceful, but deeply flawed. His wit and sarcasm mask his trauma, and his journey is as much about confronting his past as it is about solving the mystery of the idol.
- The Tall Man: A recurring antagonist in the Chzo Mythos, the Tall Man is a towering, faceless figure who embodies the idol’s curse. His appearances are always preceded by a haunting harpsichord melody, making him one of the most memorable horror villains in indie gaming.
- Professor Abed Chahal: The hotel’s owner and the idol’s current possessor. Chahal is a morally ambiguous figure, driven by greed and obsession. His fate is one of the game’s most disturbing moments.
- Simone Taylor: A former TV presenter who was present during the events of 5 Days a Stranger. Her death at the beginning of Trilby’s Notes sets the stage for the game’s horror.
- Historical Figures: The flashbacks introduce characters like Matthew DeFoe (John’s father), Mbouta (the idol’s original creator), and Owen Somerset (a 19th-century explorer). Each flashback expands the lore while reinforcing the idol’s cursed legacy.
Dialogue and Writing: Croshaw’s Signature Wit and Horror
Croshaw’s writing is the backbone of Trilby’s Notes. His dialogue is sharp, darkly humorous, and often unsettling. Trilby’s internal monologue is particularly effective, blending self-deprecating humor with genuine fear. For example:
– “I’ve seen things that would make a grown man weep. Unfortunately, I’m not a grown man. I’m a thief with a gun and a bad attitude.”
– “The walls were covered in blood. Not the artistic, ‘oh, someone was murdered here’ kind of blood. The ‘someone went nuts with a chainsaw’ kind of blood.”
The game’s horror is not just visual—it’s textual. Descriptions of the shadow world are vivid and grotesque, forcing players to imagine the worst. The flashbacks, in particular, are masterclasses in economic storytelling, conveying entire lifetimes of suffering in just a few lines of dialogue.
The Chzo Mythos: Building a Universe
The Chzo Mythos is a sprawling, Lovecraftian tapestry of interconnected stories, and Trilby’s Notes is where it truly comes into its own. The game introduces key elements of the mythos:
– The Idol: A cursed artifact carved from the wood of a tree that grew where Chzo, a demonic entity, was buried. The idol is a prison for souls, and its power corrupts anyone who possesses it.
– The Tall Man: A servant of Chzo who appears whenever the idol is used. His role is to ensure that the curse spreads, and his presence is always a harbinger of death.
– The Shadow World: A parallel dimension where the hotel is a twisted, blood-soaked ruin. This world is both a physical place and a manifestation of Trilby’s psyche.
– The Books of Chzo: A series of texts that detail the history of the idol and the cult that worships Chzo. The Special Edition includes these books in Word format, allowing players to delve deeper into the lore.
The mythos is not just window dressing—it’s integral to the game’s themes. The idea that evil is cyclical, that history repeats itself in ever-more-horrific ways, is central to Trilby’s Notes. The flashbacks show how the idol has destroyed lives across centuries, from Mbouta’s tribe to Matthew DeFoe’s family to Trilby himself.
Gameplay Mechanics & Systems: A Return to Classic Adventures
The Text Parser: A Love Letter to the Past
The most controversial aspect of Trilby’s Notes is its use of a text parser instead of a point-and-click interface. This was a deliberate choice by Croshaw, who wanted to evoke the feel of classic Sierra adventures like King’s Quest and Police Quest. The parser requires players to type commands (e.g., “get key,” “use pliers on nails,” “ask Abed about the idol”) rather than clicking on objects.
Pros of the Text Parser:
– Greater Expressiveness: The parser allows for more nuanced interactions than a point-and-click interface. Players can experiment with different phrasings, leading to creative solutions.
– Narrative Cohesion: The act of typing commands reinforces the game’s framing device (Trilby’s notes), making the player feel like they are actively writing the story.
– Puzzle Depth: Some puzzles require specific wording, forcing players to think carefully about their actions. For example, the game distinguishes between a “sink” and a “counter,” requiring precise language.
Cons of the Text Parser:
– Accessibility Issues: Non-native English speakers and players with disabilities may struggle with the parser. The game’s reliance on specific synonyms can be frustrating.
– Pacing Problems: Typing commands slows down the gameplay, which can disrupt the game’s horror pacing.
– Learning Curve: Players accustomed to modern adventure games may find the parser archaic and unintuitive.
Despite these drawbacks, the text parser is a defining feature of Trilby’s Notes. It forces players to engage with the game on a deeper level, turning each action into a deliberate choice rather than a mindless click.
The Dual-World Mechanic: Reality as a Puzzle
One of the game’s most innovative mechanics is the ability to shift between the “real world” and the “shadow world.” The shadow world is a nightmarish version of the Clanbronwyn Hotel, where the walls are covered in blood, the floors are missing, and the air is filled with the whispers of the damned.
How the Dual-World Mechanic Works:
– Environmental Puzzles: Some obstacles can only be overcome in one world. For example, a locked door in the real world might be missing entirely in the shadow world, allowing Trilby to bypass it.
– Narrative Depth: The shadow world is not just a gameplay gimmick—it’s a reflection of Trilby’s psyche. The more he succumbs to the idol’s curse, the more the shadow world encroaches on reality.
– Atmospheric Horror: The shift between worlds is jarring and unsettling, reinforcing the game’s themes of instability and madness.
This mechanic is reminiscent of Silent Hill’s “Otherworld,” but Trilby’s Notes uses it in a more puzzle-oriented way. Players must constantly switch between dimensions to progress, making the shadow world an integral part of the gameplay rather than just a set piece.
Puzzle Design: Clever but Occasionally Obtuse
The puzzles in Trilby’s Notes are a mix of inventory-based challenges and environmental interactions. Some standout examples include:
– The Doll Puzzle: Trilby must assemble a doll using body parts found in the shadow world. The solution requires careful observation and a willingness to experiment with the parser.
– The Harpsichord Puzzle: A particularly creepy sequence where Trilby must play a harpsichord to summon the Tall Man. The puzzle is simple but effective, using sound and timing to build tension.
– The Flashback Sequences: These segments require players to solve historical puzzles (e.g., escaping a sinking ship, surviving a cult ritual) to unlock new information in the present.
While most puzzles are well-designed, a few suffer from the “adventure game logic” problem, where solutions are counterintuitive or require pixel-hunting. The game’s lack of a hint system can also be frustrating, though the Special Edition’s commentary helps mitigate this by explaining Croshaw’s thought process.
Combat and Character Progression: Minimal but Effective
Trilby’s Notes is not a combat-heavy game, but there are a few sequences where Trilby must defend himself. These moments are brief and scripted, emphasizing survival over skill. For example:
– The Tall Man Encounters: These are unavoidable and often result in Trilby’s death (or worse). The game uses these sequences to reinforce the hopelessness of Trilby’s situation.
– The Shadow World Hazards: The shadow world is filled with environmental dangers, such as missing floors and hostile entities. Players must navigate these carefully, as death is permanent (though the game is generous with save points).
Character progression is minimal—Trilby does not gain new abilities or stats. Instead, his growth is narrative, as he uncovers the truth about the idol and his own role in its curse.
UI and Accessibility: A Product of Its Time
The game’s UI is functional but sparse, reflecting its indie roots. The inventory system is straightforward, and the text parser is accompanied by a command history, allowing players to repeat actions easily. However, the lack of modern quality-of-life features (e.g., a built-in hint system, controller support) can make the game feel dated.
The Special Edition’s commentary helps bridge this gap by providing context for the game’s design choices. For example, Croshaw explains why certain puzzles are designed the way they are, giving players insight into his creative process.
World-Building, Art & Sound: Crafting a Nightmare
Setting: The Clanbronwyn Hotel and Beyond
The Clanbronwyn Hotel is the game’s primary setting, and it’s a masterclass in atmospheric design. The hotel is divided into two versions:
– The Real World: A seemingly ordinary (if slightly rundown) hotel, decorated in gaudy reds and golds. The real world is deceptive—beneath its mundane exterior lies a history of violence and madness.
– The Shadow World: A grotesque parody of the real world, where the walls are covered in blood, the floors are missing, and the air is filled with the screams of the damned. The shadow world is where the game’s horror truly shines.
The hotel’s layout is labyrinthine, with interconnected rooms that change depending on which world Trilby is in. This design reinforces the game’s themes of instability and confusion, as players must constantly reorient themselves.
Art Direction: Pixel Art as a Tool of Horror
Trilby’s Notes uses low-resolution pixel art, a deliberate choice that harkens back to the early days of PC gaming. The art style is simple but effective, using limited colors and detailed sprites to create a sense of dread.
Key Artistic Choices:
– Lighting and Shadow: The game uses lighting to great effect, particularly in the shadow world. Flickering lights, dark corridors, and sudden flashes of blood create a sense of unease.
– Character Design: Trilby and the other characters are rendered in a cartoonish style, which contrasts sharply with the game’s horror elements. This juxtaposition makes the violent moments even more jarring.
– Environmental Storytelling: The hotel is filled with clues and Easter eggs, from bloodstained journals to cryptic graffiti. These details flesh out the world and provide hints for puzzles.
The game’s art direction is a testament to Croshaw’s ability to work within limitations. Despite its low resolution, Trilby’s Notes is visually striking, using its pixel art to create a unique and memorable aesthetic.
Sound Design: The Power of Silence and MIDI
The game’s sound design is minimal but effective. The soundtrack, composed by Mark J. Lovegrove, is a mix of eerie MIDI tracks that enhance the game’s atmosphere.
Notable Tracks:
– The Harpsichord Theme: A haunting melody that plays whenever the Tall Man appears. The track is simple but chilling, using dissonant notes to create a sense of dread.
– The Shadow World Theme: A cacophony of whispers, screams, and distorted instruments. This track is intentionally unsettling, reinforcing the nightmarish quality of the shadow world.
– The Prologue Theme: A dynamic piece that shifts between eerie and upbeat, mirroring the game’s tonal shifts.
The Special Edition includes the full soundtrack in MIDI format, along with Lovegrove’s notes on each track. These insights reveal the thought process behind the music, showing how Lovegrove used sound to enhance the game’s horror.
Voice Acting and Ambience: The Power of Text
Trilby’s Notes does not feature voice acting—instead, it relies on text and ambient sounds to convey its story. This choice is both a limitation and a strength:
– Text as a Narrative Tool: The lack of voice acting forces players to engage with the game’s writing, which is sharp and evocative. Trilby’s internal monologue is particularly effective, blending humor and horror.
– Ambient Sounds: The game uses ambient noise (e.g., creaking floors, distant screams) to create a sense of unease. These sounds are subtle but effective, reinforcing the game’s atmosphere.
Reception & Legacy: A Cult Classic’s Impact
Critical Reception: Praise and Controversy
Trilby’s Notes was met with critical acclaim upon release, particularly within the indie and adventure gaming communities. Critics praised its writing, atmosphere, and innovative use of the text parser, though some found the puzzles overly obscure.
Key Praise:
– Narrative Depth: The game’s story and themes were widely praised for their complexity and emotional weight.
– Atmospheric Horror: The dual-world mechanic and sound design were highlighted as standout features.
– Indie Innovation: Croshaw’s ability to create a professional-quality game with limited resources was seen as a triumph for indie developers.
Key Criticisms:
– Text Parser Frustrations: Some players found the parser cumbersome, particularly non-native English speakers.
– Puzzle Difficulty: A few puzzles were criticized for being overly obscure or reliant on trial-and-error.
– Accessibility Issues: The game’s lack of modern UI features (e.g., a hint system) was noted as a drawback.
Despite these criticisms, Trilby’s Notes was a commercial and critical success, cementing Croshaw’s reputation as a leading figure in indie game development.
Legacy: Influencing a Generation of Indie Horror
Trilby’s Notes has had a lasting impact on the adventure genre, particularly in the realm of indie horror. Its influence can be seen in games like:
– The Cat Lady (2012): A psychological horror adventure that shares Trilby’s Notes’ focus on mental illness and surreal storytelling.
– Ib (2012): A Japanese horror adventure that uses a similar dual-world mechanic to explore themes of trauma and memory.
– Lone Survivor (2012): A survival horror game that blends text-based interactions with psychological horror, much like Trilby’s Notes.
The game’s success also helped popularize the Adventure Game Studio (AGS) engine, inspiring a new generation of indie developers to create their own point-and-click adventures.
The Chzo Mythos: A Lasting Universe
The Chzo Mythos has become one of the most beloved indie horror franchises, with Trilby’s Notes serving as its narrative centerpiece. The series’ themes of guilt, obsession, and cosmic horror continue to resonate with players, and its influence can be seen in modern horror media.
The Special Edition’s additional content—particularly the Books of Chzo—has further enriched the mythos, providing fans with a deeper understanding of the lore. The extended ending and developer commentary have also made the Special Edition the definitive way to experience the game.
Conclusion: A Masterpiece of Indie Horror
Trilby’s Notes (Special Edition) is more than just a game—it’s a testament to the power of indie development. Ben “Yahtzee” Croshaw’s vision, combined with Mark J. Lovegrove’s haunting soundtrack and the game’s innovative mechanics, creates an experience that is both terrifying and thought-provoking.
The game’s strengths lie in its narrative depth, atmospheric design, and willingness to experiment. The text parser, while divisive, is a bold choice that reinforces the game’s themes and forces players to engage with its story on a deeper level. The dual-world mechanic is a stroke of genius, blending gameplay and horror in a way that few games have matched.
While Trilby’s Notes is not without its flaws—its puzzles can be obtuse, and its parser may frustrate some players—its achievements far outweigh its shortcomings. It is a game that rewards patience, curiosity, and a willingness to embrace the unknown.
Final Verdict: 9/10 – A Cult Classic That Deserves Its Legacy
Trilby’s Notes (Special Edition) is a must-play for fans of horror, adventure games, and indie storytelling. It is a game that lingers in the mind long after the credits roll, a testament to the power of a single developer’s vision. For those willing to brave its nightmares, it offers an experience unlike any other—a descent into madness that is as rewarding as it is terrifying.
In the pantheon of indie horror, Trilby’s Notes stands as a masterpiece, a game that proves that true horror does not require cutting-edge graphics or jump scares, but rather a compelling story, a haunting atmosphere, and the courage to explore the darkest corners of the human psyche.