Triple Play 98

Triple Play 98 Logo

Description

Triple Play 98 is a baseball simulation game featuring official MLB 1997 statistics, team names, and players, allowing trades or creation of new fictional athletes with distinct batting and pitching styles. The game tracks over 50 statistics per player, offers simulation and action modes, and includes enhanced AI along with two-man commentary for immersive play-by-play and color analysis.

Where to Buy Triple Play 98

PC

Triple Play 98 Free Download

Triple Play 98 Patches & Updates

Triple Play 98 Mods

Triple Play 98 Reviews & Reception

gamespot.com (72/100): Triple Play’s new 3-D graphics look absolutely stunning.

Triple Play 98 Cheats & Codes

PC

Enter codes at the corresponding selection screens.

Code Effect
Right, Left, Up, Left, Down, Right, Left Unlocks Mystery Stadium at stadium selection screen
1212 [Ctrl] 21 Unlocks The Cornfield, Ebbetts Field, and Polo Grounds at stadium selection screen
1212 [Ctrl] Unlocks EA Dream Team at team selection screen
1212 [Shift] [Ctrl] EA Dream Team plays in underwear at team selection screen
Up, Down, Right, Up, Down, Left, Up Unlocks Cornfield stadium at stadium selection screen
belikethephillies Automatically win the game

PlayStation

Enter button combinations during gameplay or at specific screens.

Code Effect
L1 + L2 + R1 + R2, then Up, Triangle, Left, Right, Square, Circle, Down, X Guaranteed home run (batter)
L1 + L2 + R1 + R2, then X, Down, Circle, Square, Right, Left, Triangle, Up Guaranteed strikeout (pitcher)
L1 + L2 + R1 + R2, then Square, Circle, Square Announcer comments on crowd/stadium
L1 + L2 + R1 + R2, then Circle, X, Circle Announcer comments on weather
L1 + L2 + R1 + R2, then Triangle, Circle, Triangle Announcer mentions sponsor
L1 + L2 + R1 + R2, then Down, X, Down, X, Triangle Crowd cheers
L1 + L2 + R1 + R2, then Down, X, Down, X, X Crowd boos
L1, R1, L1, R1, Square (stadium selection) Unlocks three secret stadiums
L2, R2, L2, R2, Circle (team selection) Unlocks EA Dream Team
L1 + L2 + R1 + R2, then Right, Right, Left, Left, Up, Up, Down, Down Control the camera
X (fastball) then Square + Down Throw a super pitch
L1 + L2 + R1 + R2 + Square before catching a fly ball Retire the side automatically

Triple Play 98: Review

Introduction

In the rarefied air of baseball’s most electrifying defensive plays—the triple play—lies a metaphor for the ambitions of video game sports titles: an intricate, high-stakes performance demanding flawless execution. Released in the spring of 1997, Triple Play 98 arrived as the third installment in EA Sports’ flagship baseball series, aiming to capture both the statistical depth and visceral thrills of America’s pastime. As the PlayStation 32-bit era peaked and PC gaming pushed into 3D frontiers, the game positioned itself not merely as an update to its predecessor but as a quantum leap in baseball simulation. Its promise was audacious: to deliver “stunning realism” through “New Real-Time 3-D Technology,” the “first ever 2-man booth” commentary, and unprecedented authenticity through MLB/MLBPA licensing. Yet, like its namesake defensive maneuver, Triple Play 98 was a dazzling spectacle burdened by subtle imperfections, ultimately cementing its legacy as a flawed masterpiece that redefined the genre’s potential while exposing the technological limits of its time.

Development History & Context

Triple Play 98 emerged from the fertile grounds of EA Canada, a studio leveraging Electronic Arts’ growing sports empire. Under executive producer Steven Rechtschaffner and director Pauline Moller, the team’s vision was clear: to craft the most comprehensive baseball experience on consoles. They operated within the constraints of the original PlayStation’s hardware—limited RAM, CD-ROM storage, and polygon-count ceilings—yet pushed boundaries with proprietary motion-capture techniques (over 5,000 animation frames) and a proprietary 3D engine. This was an era when sports gaming was EA’s battleground; competitors like All-Star Baseball and World Series Baseball struggled to match the publisher’s resources, while on PC, Front Page Sports: Baseball Pro dominated the simulation niche. EA’s strategy was dual-pronged: target console players with accessible, arcade-style action while offering PC gamers deep stat tracking. The 1997 MLB season context was pivotal—rosters featured 28 teams, with placeholders for the expansion Arizona Diamondbacks and Tampa Bay Devil Rays (whose logos appeared despite their 1998 debut). This nod to real-world evolution exemplified the series’ commitment to timeliness, even as the game’s development cycle inherently lagged behind live sports cycles.

Narrative & Thematic Deep Dive

While sports games eschew traditional narratives, Triple Play 98 weaves a compelling thematic tapestry centered on authenticity and baseball’s dual identity as both statistical obsession and athletic drama. The licensed MLB/MLBPA rosters (with 1996 stats) and meticulously recreated stadiums (including hidden ones via cheat codes) emphasize realism, but the game’s true narrative unfolds in its modes. Season play transforms players into virtual general managers, with player trades, drafts, and lineup decisions creating emergent stories—the rise of a rookie, the decline of a veteran, or the tension of a pennant race. The cover athlete, St. Louis Cardinals’ Brian Jordan, symbolized the era’s blend of power and versatility, mirroring the game’s balance of arcade action and simulation depth. Thematically, Triple Play 98 explores baseball’s “micro-dramas”: the pitcher-batter duel is elevated through “signature styles” (distinct animations for each hurler and slugger), while the two-man commentary booth (Jim Hughson’s play-by-play, Buck Martinez’s color analysis) injects broadcast authenticity. Even the Home Run Derby mode—with its “tornado-style” pitching—satirizes baseball’s spectacle-driven moments, underscoring the sport’s duality between gritty strategy and fan-pleasing theatrics.

Gameplay Mechanics & Systems

Triple Play 98’s core brilliance lies in its dual-mode philosophy, offering “Arcade and Simulation Gameplay” across six distinct modes. In arcade mode, fast-paced pitching/batting and exaggerated physics cater to casual players, while simulation mode slows the tempo for statheads. The pitcher-batter interface is a triumph: power, accuracy, and break are mapped to intuitive controls, with a timing-based swing system rewarding patience. Fielding, however, suffers from the PlayStation’s frame rate drops (as low as 20 fps during fly balls), turning routine plays into frustrating guesswork. The AI, while “smarter” per the marketing, still exploits predictable patterns, with CPU over-reliance on bunts and stolen bases. Depth permeates beyond the diamond:
Management: Trades, free-agent signings, and expansion drafts (for fictional teams) enable long-term roster building.
Statistics: Over 50 tracked metrics—batting average, WHIP, slugging percentage—feed into comprehensive post-season analysis.
Customization: Player creation tools allow fictional stars to be injected into MLB ranks.
Multiplayer: Split-screen support for up to 8 players via multitap enabled chaotic couch sessions.
Yet, the UI, though “TV-style” with 20+ camera angles, suffers from cluttered stat displays. The “Practice” mode is a lifeline for newcomers, while the All-Star and Home Run Derby modes inject arcade fun, but the absence of a franchise mode beyond single seasons limits long-term engagement.

World-Building, Art & Sound

Triple Play 98’s world-building is a love letter to baseball’s iconography. All 30 MLB stadiums are meticulously rendered, from Yankee Stadium’s monuments to the quirks of Dodger Stadium’s pavilion. Environmental details—vendors, cheering crowds, dirt-kicking animations—ground the game in lived-in authenticity. The art direction prioritizes realism over flair: players’ faces and uniforms are faithful, though polygon limits make crowds resemble cardboard cutouts. Motion-capture animations (e.g., pitchers adjusting caps, batters fouling off pitches) breathe life into moments, but the low frame rate mars fluidity. Sound is the game’s crown jewel. The two-man commentary booth was revolutionary—Hughson’s crisp calls and Martinez’s color anecdotes (e.g., “That’s a frozen rope!”) create genuine broadcast ambiance. Crowd reactions swell with game tension, and the satisfying “crack” of the bat complements visual feedback. Yet, repetition plagues the commentary loop, turning Buck’s insights into background noise after a few innings. The absence of dynamic audio during fielding glitches underscores the tech’s limitations.

Reception & Legacy

Upon release, Triple Play 98 was hailed as a landmark, earning aggregate scores of 83% (PC) and 82% (PS) on GameRankings. Critics lauded its “stunning graphics” (GamePro), calling the PlayStation version “the most thoroughly complete console baseball game ever” (GameSpot). The presentation and feature set were universally praised, with Game Informer awarding 9.25/10. However, the frame rate and AI drew ire; Next Generation noted “flaws in the AI and a slow frame-rate,” while Computer Gaming World lamented the “gameplay quirks.” Commercially, it was a hit, becoming a PlayStation Greatest Hits title and driving EA’s annual sports cycle. Its legacy is twofold: it set a new benchmark for sports game presentation, influencing titles like MVP Baseball (which would eventually succeed it), and pioneered features now standard—two-man commentary, stat depth, and stadium authenticity. Yet its technical flaws highlighted the PlayStation’s aging hardware, accelerating the industry’s shift to 64-bit consoles. Modern retrospectives remember it fondly as a “flawed but ambitious” title that captured baseball’s soul, even if its frame rate occasionally betrayed its ambitions.

Conclusion

Triple Play 98 stands as a testament to the late 90s sports gaming boom—a game of staggering ambition and equally glaring flaws. It excelled in replicating baseball’s atmosphere through its presentation, licensing, and mechanical depth, offering a dual experience that catered to both stat-crazed sim fans and button-mashing arcade enthusiasts. Yet, the PlayStation’s hardware constraints manifested in a choppy frame rate and inconsistent AI, undermining moments of brilliance. Its true legacy lies in its influence: it proved baseball games could be both visually stunning and analytically rich, paving the way for future EA Sports titles. To play Triple Play 98 today is to witness a snapshot of gaming history—a title where ambition outpaced technology, but where the love for the sport shines through every pixel and pitch. It may not have been a grand slam, but it was a triple play: rare, impressive, and unforgettable.

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