- Release Year: 2003
- Platforms: GameCube, Macintosh, PlayStation 2, Windows, Xbox
- Publisher: 1C Company, Activision Publishing, Inc., ak tronic Software & Services GmbH, Aspyr Media, Inc., Capcom Co., Ltd.
- Developer: Luxoflux Corp.
- Genre: Action, Driving, Racing
- Perspective: Behind view
- Game Mode: Single-player
- Gameplay: Beat ’em up, brawler, Driving, Gun combat, Hand-to-Hand Combat, Moral choices, Open World, Sandbox, Shooter, Stealth
- Setting: City – Los Angeles
- Average Score: 73/100

Description
True Crime: Streets of LA is an open-world action game set in a sprawling 240-square-mile recreation of Los Angeles, where players take on the role of Nick Kang, a suspended LAPD detective with a vigilante streak. After being recruited by the Elite Operations Division to investigate attacks in Chinatown, Nick navigates the city on foot or by hijacking vehicles, engaging in third-person shooting, martial arts combat, and stealth missions. The game features a branching narrative with multiple endings based on the player’s choices, rewarding ‘good cop’ or ‘bad cop’ behavior, and blends crime-fighting with a gritty, cinematic storyline.
Gameplay Videos
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True Crime: Streets of LA Reviews & Reception
metacritic.com (77/100): A better game than Grand Theft Auto, as it is more refined and makes a nice addition for those who like the genre.
imdb.com (70/100): Poor man’s GTA is actually quite fun.
True Crime: Streets of LA Cheats & Codes
PlayStation 2 (CodeBreaker Codes)
Use CodeBreaker/GameShark disc to enable these codes.
| Code | Effect |
|---|---|
| FA4257F1 32A160B6 DA15F030 B232ACBB 2A98C51F 00000000 |
Enable Code (Must Be On) for Code Breaker Version 1-4 |
| FA4257F1 32A160B6 DA9DF030 B2BAACBB 2A10C51F 00000000 |
Enable Code (Must Be On) for Code Breaker Version 5 |
| 9AE42FD6 18384F32 | Enable Code (Must Be On) for Code Breaker Version 6+ |
| 2AA32291 ACC101D0 | Infinite Health |
| 2A330564 00000001 | Display Position Info |
| 2A4B0B09 00000063 | Quick Badge Gain |
| 2A370B09 000003E7 | Max Badges |
| 2A330B09 00000063 | Max Yin Yang |
| 2A335729 FFFFFFFF | Have All Guns & Upgrades Unlocked |
| 2AD75729 FFFFFFFF | Have All Attacks & Grapples Unlocked |
| 2AAF572A FFFFFFFF | Have All Maneuvers Unlocked |
| 2A97572A 00000003 | Have All Cars Unlocked |
| 2A732171 00000000 2A47214F 00000000 |
Never Reload |
| DA2631A7 B20E69EB 2A6B572F 00033DB0 |
L1+Select For More Time |
| DA2631A7 B20E6AEB 2A6B572F 00000000 |
L2+Select For No Time |
| DA2631A7 B20E65EB 2AF73D5D 00000000 |
R1+Select To Stop Timer |
| DA2631A7 B20E6BEB 2AF73D5D AC8201D0 |
R2+Select To Start Timer |
PlayStation 2 (IGN)
Enter these codes at the map screen.
| Code | Effect |
|---|---|
| UP, RIGHT, DOWN, LEFT, UP, X | Get all moves, cars, and weapon parts |
| UP, DOWN, UP, DOWN, X | Get all melee combat skills |
| UP, UP, UP, X | Extra Boost |
| UP, UP, UP, X | Smaller Car |
| R1, L1, UP, RIGHT, LEFT, DOWN, L3, R3, X, SQUARE, CIRCLE, TRIANGLE | Unlock Snoop Dogg |
| WHUPASS | Show Dog Bones (Hold L1 + R1 while entering) |
GameCube
Enter these codes at the map screen.
| Code | Effect |
|---|---|
| Down(3), A | Greater car mass |
| Up(3), A | Lesser car mass |
| A, X, B, Y | Show Nick’s coordinates |
| B00Z | Play as a bum (Hold L + R when entering) |
| J1MM | Play as a corpse (Hold L + R when entering) |
| M1K3 | Play as a commando (Hold L + R when entering) |
| 5WAT | Play as a SWAT member (Hold L + R when entering) |
| FATT | Play as high ranking police officer (Hold L + R when entering) |
| FUZZ | Play as Officer Johnson (Hold L + R when entering) |
| B1G1 | Play as your female boss (Hold L + R when entering) |
| ROSA | Play as your partner (Hold L + R when entering) |
| HURT_M3 | Play as your partner in lingerie (Hold L + R when entering) |
| TFAN | Play as a gangster (Hold L + R when entering) |
| HARA | Play as an Asian worker (Hold L + R when entering) |
| MRFU | Play as Asian high-roller (Hold L + R when entering) |
| PHAM | Play as Asian butcher (Hold L + R when entering) |
| TATS | Play as tattoo lady (Hold L + R when entering) |
| MNKY | Play as a street punk (Hold L + R when entering) |
| B00B | Play as punk girl (Hold L + R when entering) |
| P1MP | Play as pimp (Hold L + R when entering) |
| BRUZ | Play as champion boxer (Hold L + R when entering) |
| HAWG | Play as big biker (Hold L + R when entering) |
| JASS | Play as blindfolded smoking donkey (Hold L + R when entering) |
PC
Enter these codes as your license plate at the start of the game.
| Code | Effect |
|---|---|
| M1K3 | Play as commando |
| HAWG | Play as biker |
| TFAN | Play as gangster |
| B00B | Play as female punk |
| JASS | Play as donkey |
| TATS | Play as tattooed lady |
| PHAM | Play as butcher |
| MNKY | Play as male punk |
| BRUZ | Play as boxer |
| J1MM | Play as corpse |
| FATT | Play as police officer |
| P1MP | Play as pimp |
| MRFU | Play as Asian |
| 5WAT | Play as S.W.A.T. |
| B00Z | Play as street bum |
| PIMP | Play as pimp |
| B1G1 | Play as your boss |
| ROSA | Play as your partner |
| HARA | Play as Asian worker |
| FUZZ | Play as Officer Johnson |
| HURT_M3 | Play as your partner in underwear |
| WHUPASS | Show hidden dog bones on map |
| KNOICHI | Unlock Ayame |
| GENIN | Unlock Rikimaru |
| VAKLAM | Unlock Jeanette |
| THUGLYF | Unlock Officer Dick |
| AWYEAH | Unlock Taurus |
| RECKON | Unlock Desperado |
Xbox
Enter these codes at the map screen.
| Code | Effect |
|---|---|
| Up, Right, Down, Left, Up, A | Unlocks all Stats and Weapons/Moves/Cars |
| Up, Up, Up, A | Gives your car an overall speed increase as well as gives your nitro boosts more thrust |
| Right trigger, left trigger, Dpad Up, Dpad Right, Dpad Left, Dpad Down, Left analog stick down, Right analog stick down, A, X | Play as Snoop in an 1 hour challenge |
| UP, DOWN, UP, DOWN, A | Get all melee combat skills |
| LEFT, RIGHT, LEFT, RIGHT, A | Get all driving skills |
| RIGHT, LEFT, RIGHT, LEFT, A | Get all gun skills |
| DOWN, DOWN, DOWN, A | Increase car size (must be inside a car first) |
| A, B, X, Y | Display Nick’s position |
PlayStation 2 (GameGenie)
Enter these codes at the map screen.
| Code | Effect |
|---|---|
| Up, Right, Down, Left, Up, X | Master code: All bonuses unlocked |
| Up, Down, Up, Down, X | All unarmed upgrades |
| Up, Left, Down, Left, Up, X | All upgrades |
| Left, Right, Left, Right, X | All driving upgrades |
| Right, Left, Right, Left, X | All weapon upgrades |
| Hold Up and press X(3) | Boost |
| Down(3), X | Greater car mass |
| Up(3), X | Lesser car mass |
| X, Circle, Square, Triangle | Show Nick’s coordinates |
| R1, L1, Up, Right, Left, Down, L3, R3, X, Square, Circle, Triangle | Play as Snoop Dog |
| B00Z | Play as a bum (Hold L1 + R1 when entering) |
| M1K3 | Play as a commando (Hold L1 + R1 when entering) |
| TFAN | Play as a gangster (Hold L1 + R1 when entering) |
| MNKY | Play as a street punk (Hold L1 + R1 when entering) |
| 5WAT | Play as a SWAT member (Hold L1 + R1 when entering) |
| HARA | Play as an Asian worker (Hold L1 + R1 when entering) |
| PHAM | Play as Asian butcher (Hold L1 + R1 when entering) |
| MRFU | Play as Asian high-roller (Hold L1 + R1 when entering) |
| HAWG | Play as big biker (Hold L1 + R1 when entering) |
| JASS | Play as blindfolded smoking donkey (Hold L1 + R1 when entering) |
| BRUZ | Play as champion boxer (Hold L1 + R1 when entering) |
| J1MM | Play as corpse (Hold L1 + R1 when entering) |
| FATT | Play as high ranking police officer (Hold L1 + R1 when entering) |
| FUZZ | Play as Officer Johnson (Hold L1 + R1 when entering) |
| B1G1 | Play as your female boss (Hold L1 + R1 when entering) |
| ROSA | Play as your partner (Hold L1 + R1 when entering) |
| HURT_M3 | Play as your partner in lingerie (Hold L1 + R1 when entering) |
PlayStation 2 (ChapterCheats)
Enter these codes at the pause menu.
| Code | Effect |
|---|---|
| Left, Right, Left, Right, X | All driving upgrades |
| Up, Down, Up, Down, X | All unarmed upgrades |
| Up, Left, Down, Left, Up, X | All upgrades |
| Right, Left, Right, Left, X | All weapon upgrades |
| Hold Up and press X(3) | Boost |
| Down(3), X | Greater car mass |
| Up(3), X | Lesser car mass |
| Up, Right, Down, Left, Up, X | Impound garage cars unlocked |
| R1, L1, Up, Right, Left, Down, L3, R3, X, Square, Circle, Triangle | Play as Snoop Dog |
| X, Circle, Square, Triangle | Show Nick’s coordinates |
True Crime: Streets of LA: A Flawed but Ambitious Open-World Classic
Introduction
In the early 2000s, the open-world genre was dominated by Rockstar’s Grand Theft Auto series, which redefined player freedom and narrative-driven gameplay. Amid this landscape, True Crime: Streets of LA emerged in 2003 as a bold attempt to carve its own niche. Developed by Luxoflux and published by Activision, the game dared to flip the script: instead of playing as a criminal, players stepped into the shoes of Nick Kang, a rogue LAPD detective navigating the morally gray streets of Los Angeles. While often dismissed as a GTA clone, True Crime distinguished itself with a unique blend of martial arts combat, a branching narrative, and a painstakingly recreated Los Angeles. Yet, despite its ambitions, the game struggled with technical limitations, uneven execution, and an identity crisis that left it in the shadow of its inspiration.
This review explores True Crime: Streets of LA in exhaustive detail, examining its development, narrative depth, gameplay mechanics, world-building, and lasting legacy. Was it a misunderstood gem, or a flawed experiment that failed to live up to its potential? Let’s dive in.
Development History & Context
The Studio and Vision
Luxoflux, a California-based developer founded in 1997, was no stranger to ambitious projects. Before True Crime, the studio had worked on titles like Vigilante 8 and Star Wars: Demolition, but True Crime represented their most ambitious undertaking yet. The game was conceived as a hybrid of open-world exploration, martial arts combat, and police procedural storytelling—a far cry from the criminal fantasies of GTA. The developers drew inspiration from Hong Kong action cinema, blending the kinetic energy of films like Hard Boiled and The Killer with the gritty realism of L.A. crime dramas.
The game’s lead designer, Peter Morawiec, envisioned True Crime as a love letter to Los Angeles, aiming to create a living, breathing city that players could explore freely. The team employed satellite imagery, GPS data, and on-location photography to meticulously recreate 240 square miles of L.A., from the neon-lit streets of Hollywood to the sprawling highways of Downtown. This commitment to authenticity was unprecedented at the time, especially for a non-GTA title.
Technological Constraints
Developing an open-world game in 2003 was no small feat. The PlayStation 2, Xbox, and GameCube—True Crime’s primary platforms—had limited memory and processing power compared to modern systems. Luxoflux faced significant challenges in streaming the massive city without excessive loading times or pop-in. While the game’s streaming technology was impressive for its time, it wasn’t flawless. Players often encountered clipping issues, where characters or vehicles would phase through walls, and the draw distance was limited, leading to sudden appearances of buildings and NPCs.
The game’s combat system also pushed the hardware to its limits. Unlike GTA III, which relied on simple gunplay, True Crime incorporated a robust hand-to-hand combat system with combos, grapples, and environmental interactions. This required precise animation and hit detection, which occasionally faltered under the strain of the PS2’s aging architecture.
The Gaming Landscape
True Crime launched in November 2003, just a year after Grand Theft Auto: Vice City had cemented Rockstar’s dominance in the open-world genre. The market was hungry for more sandbox experiences, but True Crime faced an uphill battle. Critics and players alike were quick to label it a GTA clone, despite its distinct mechanics and narrative focus. The game’s marketing leaned heavily into its differences—emphasizing its martial arts combat, branching storylines, and the ability to play as a cop—but the comparisons were inevitable.
Narrative & Thematic Deep Dive
Plot Overview
True Crime: Streets of LA follows Nicholas Kang, a suspended LAPD detective with a reputation for excessive force. Recruited by the Elite Operations Division (E.O.D.), Nick is tasked with investigating a series of bombings in Chinatown. As the story unfolds, Nick uncovers a web of corruption involving the Triads, the Russian mafia, and a shadowy North Korean general. Along the way, he grapples with the legacy of his father, Henry Wilson, a former cop who disappeared under mysterious circumstances.
The narrative is structured in episodes, with each chapter offering branching paths based on Nick’s actions. The game’s “Good Cop/Bad Cop” system influences not only the story’s direction but also its tone. Playing as a “Good Cop” leads to a more heroic, by-the-book experience, while embracing the “Bad Cop” path results in a darker, more violent narrative.
Characters and Performances
One of True Crime’s standout features is its star-studded voice cast. Russell Wong delivers a mixed performance as Nick Kang—charismatic at times but often undermined by cheesy one-liners. Supporting roles include Christopher Walken as Sergeant George, a grizzled veteran with ties to Nick’s father, and Gary Oldman as Rocky, the game’s primary antagonist. Michelle Rodriguez and Michael Madsen round out the cast, lending credibility to the game’s cinematic aspirations.
Despite the talent involved, the writing often falls short. Nick’s dialogue oscillates between tough-guy bravado and unintentional comedy, and the story’s pacing is uneven. Some missions feel rushed, while others drag on without clear purpose. The game’s attempt to blend realism with over-the-top action—such as a surreal sequence involving zombies and fire demons—further muddles its tone.
Themes and Symbolism
At its core, True Crime explores themes of justice, corruption, and identity. Nick Kang’s journey is as much about uncovering the truth behind his father’s disappearance as it is about defining his own moral compass. The game’s branching narrative reinforces this duality, forcing players to confront the consequences of their actions. Will Nick uphold the law, or will he succumb to the same brutality that defined his father’s downfall?
The game also critiques the LAPD’s relationship with the communities it serves. Nick’s status as a Chinese-American cop places him in a unique position, straddling the line between law enforcement and the marginalized groups he’s tasked with policing. This tension is explored in missions involving the Triads and the Russian mafia, though the game often defaults to stereotypes rather than nuanced commentary.
Gameplay Mechanics & Systems
Open-World Exploration
True Crime’s Los Angeles is a sprawling, detailed sandbox that rewards exploration. Players can hijack vehicles, engage in street races, and respond to random crimes broadcast over the police radio. The city is divided into distinct districts, each with its own aesthetic and criminal underbelly. While the map is impressive in scope, it lacks the density and interactivity of GTA’s worlds. Many buildings are enterable only during missions, and the city often feels hollow outside of scripted events.
Combat and Gunplay
The game’s combat system is a standout feature, blending martial arts with third-person shooting. Nick can perform a variety of punches, kicks, and grapples, chaining them into combos for devastating effect. The hand-to-hand combat is fluid and satisfying, though it can feel repetitive in prolonged encounters. Gunplay, on the other hand, is less refined. The auto-targeting system is clunky, and the lack of manual aiming makes shootouts feel less precise than they should.
Stealth and Mission Design
Stealth missions are a mixed bag. While the idea of sneaking through enemy strongholds is compelling, the execution is flawed. The game’s AI is inconsistent, with enemies sometimes failing to notice Nick even when he’s in plain sight. The “Good Cop/Bad Cop” system adds a layer of strategy to these missions—knocking out enemies earns Good Cop points, while killing them nets Bad Cop points—but the rewards often feel arbitrary.
Progression and Upgrades
Nick’s abilities can be upgraded at 24/7 facilities scattered throughout the city. These upgrades, which improve driving, shooting, and combat skills, are purchased using “badges” earned by completing missions and arresting criminals. While the progression system adds depth, it’s hampered by the game’s short length. Many players will reach the end of the story before fully upgrading Nick’s abilities, rendering some upgrades pointless.
World-Building, Art & Sound
Visual Design
True Crime’s Los Angeles is a technical marvel for its time. The city’s streets are lined with recognizable landmarks, from the Hollywood Walk of Fame to the Santa Monica Pier. The game’s art direction captures the grit and glamour of L.A., though the PS2’s hardware limitations are evident in the muddy textures and occasional pop-in. The character models are detailed but stiff, with facial animations that struggle to convey emotion.
Sound and Music
The game’s soundtrack is a highlight, featuring a mix of licensed hip-hop and original tracks. Artists like Snoop Dogg, Westside Connection, and Ice-T lend their talents to the game’s radio stations, creating an immersive auditory experience. The voice acting, while inconsistent, benefits from the star power of its cast. The sound design is less impressive, with gunshots and car engines lacking the punch they should.
Reception & Legacy
Critical Reception
True Crime: Streets of LA received generally positive reviews upon release, with critics praising its ambitious scope and innovative combat system. However, many noted its technical flaws, uneven writing, and inability to escape GTA’s shadow. The game’s Metacritic scores reflect this divide, with the PS2, Xbox, and GameCube versions averaging around 77/100, while the PC port fared worse at 68/100.
Commercial Success
Despite its mixed reception, True Crime was a commercial success, selling over 3 million copies worldwide. Its strong sales led to a sequel, True Crime: New York City, which launched in 2005. However, the franchise failed to gain the same cultural traction as GTA, and plans for a third installment were ultimately scrapped.
Influence and Legacy
True Crime’s legacy is complicated. On one hand, it demonstrated that open-world games could explore themes beyond criminality, paving the way for titles like Sleeping Dogs and Watch Dogs. On the other, its technical shortcomings and identity crisis prevented it from achieving the same level of acclaim as its contemporaries. Today, the game is remembered as a flawed but ambitious experiment—a testament to the challenges of innovating in a genre dominated by a single titan.
Conclusion
True Crime: Streets of LA is a game of contradictions. It’s a technical achievement marred by glitches, a narrative experiment undermined by weak writing, and an open-world experience that struggles to escape the shadow of Grand Theft Auto. Yet, for all its flaws, it remains a fascinating artifact of its time—a game that dared to ask what an open-world cop drama could look like.
Final Verdict: 7.5/10 – A flawed but ambitious classic that deserves recognition for its innovations, even if it never quite lived up to its potential.
For fans of open-world games and martial arts action, True Crime is worth revisiting, if only to appreciate its place in gaming history. It may not have dethroned GTA, but it carved out a niche all its own—and that’s no small feat.