- Release Year: 2005
- Platforms: Windows
- Publisher: CDV Software Entertainment AG, Russobit-M, Strategy First, Inc.
- Developer: Burut Creative Team
- Genre: Action
- Perspective: 1st-person
- Game Mode: Single-player
- Gameplay: Headshot mechanics, Health packs, Melee Combat, No friendly fire, Run-‘n-gun, Shooter, Weapon selection system
- Setting: World War II
- Average Score: 58/100

Description
ÜberSoldier is a World War II-era first-person shooter where players take on the role of Karl Stoltz, a resurrected German officer turned super-soldier. After being killed in a French ambush and revived through an ancient Tibetan technique, Stoltz is compelled to join the Allies when a French soldier becomes the first to command his loyalty. Wielding supernatural abilities — including temporary invincibility from headshots and healing through melee kills — he seeks vengeance against his former Nazi masters. The game features traditional run-and-gun combat with a five-weapon slot system, headshot-focused mechanics, and environments ranging from submarines to battlefields.
Gameplay Videos
Where to Buy ÜberSoldier
PC
ÜberSoldier Cracks & Fixes
ÜberSoldier Patches & Updates
ÜberSoldier Guides & Walkthroughs
ÜberSoldier Reviews & Reception
metacritic.com (57/100): Not exactly revolutionary and in most ways not even evolutionary, UberSoldier sinks even further into mediocrity with its appalling load times, pathetic voice acting, and power-hungry coding.
ign.com (60/100): One part zombie, one part Nazi, no parts surprising.
ÜberSoldier Cheats & Codes
PC Version
Edit config.ini file in the game directory to enable the console. Add ‘bindc +DIK_GRAVE (console_showhide)’ to the end of the file. Then, press ‘~’ in-game to open the console and type ‘sv_cheats 1’ to enable cheat mode.
| Code | Effect |
|---|---|
| game_godmode 1 | God Mode |
| game_godmode 0 | God mode off |
| suicide | Suicide |
| g_fly 1 | Fly Mode |
| g_noclip 1 | No Clipping Mode |
| map [name] | Go to Map [name] |
| addwpn ? | A list will show from (1-19) (5 is grenade 19 is flamethrower) |
| addwpn [name] | Spawn or reload weapon (insert the weapon’s name without the <>) |
| addammo all | Add ammo to all of your weapons |
| cl_showinfo 0 | Debug info off |
| cl_showinfo 1 | Debug info on |
| cl_drawfps 1 | Show framerate |
| cl_drawfps 0 | Hide framerate |
| g_developer 1 | Developer mode on |
| g_developer 0 | Developer mod off |
| g_noclip 0 | No collisions mode off |
| g_fly 0 | Flight mode off |
| exit | Quit game |
| save [filename] | Save game under this filename |
| load [filename] | Load save state |
| damage player -[number] | Damage player by x points putting +x, heal player by putting -x |
| damage player +[number] | Damage player by x points putting +x, heal player by putting -x |
| emotion_ctrl s e 100 | Make your stop bullet power be unlimited |
ÜberSoldier: Review
In the pantheon of World War II first-person shooters, ÜberSoldier stands as a peculiar and often overlooked entry. Developed by the Burut Creative Team and published by Russobit-M in 2005, this game attempted to carve out a niche by blending historical warfare with supernatural elements. Despite its ambitious premise, ÜberSoldier has largely been forgotten, overshadowed by more polished and innovative titles in the genre. This review aims to dissect the game’s legacy, its development context, narrative strengths and weaknesses, gameplay mechanics, and its enduring impact on the gaming landscape.
Introduction
ÜberSoldier is a first-person shooter that takes place during World War II, with a twist: the Nazis have discovered an ancient Tibetan technique to revive the dead, creating super-soldiers known as “ÜberSoldiers.” Players assume the role of Karl Stoltz, a German officer who, after being resurrected, joins the Allies to seek revenge against his former masters. The game promises a unique blend of historical warfare and supernatural abilities, but does it deliver on its promises? This review will explore the game’s development history, narrative depth, gameplay mechanics, and its reception to determine its place in video game history.
Development History & Context
The Studio
Burut Creative Team, based in Russia, was responsible for developing ÜberSoldier. The studio had previously worked on titles like Cossacks II: Battle for Europe and War Front: Turning Point, demonstrating a knack for historical strategy games. ÜberSoldier marked a departure from their usual fare, venturing into the first-person shooter genre with a supernatural twist.
The Creators’ Vision
The creators envisioned ÜberSoldier as a fresh take on the World War II shooter, incorporating elements of the supernatural to differentiate it from other titles in the genre. The game’s unique selling point was the ÜberSoldier concept, which granted players special abilities and a bullet shield, adding a layer of strategy to the traditional run-and-gun gameplay.
Technological Constraints
Released in 2005, ÜberSoldier was developed during a time when the first-person shooter genre was dominated by titles like Doom 3, Half-Life 2, and Call of Duty. The game utilized the Open Dynamics Engine (ODE) for physics and Lua for scripting, which allowed for dynamic interactions and customizable gameplay elements. However, the game’s high system requirements and occasional technical issues hindered its performance on less powerful machines.
The Gaming Landscape
The early 2000s saw a surge in World War II shooters, with titles like Call of Duty and Medal of Honor setting the standard for the genre. ÜberSoldier attempted to stand out by adding supernatural elements and a unique protagonist, but it struggled to compete with the polished production values and innovative gameplay mechanics of its contemporaries.
Narrative & Thematic Deep Dive
Plot
ÜberSoldier follows the journey of Karl Stoltz, a German officer who is resurrected as an ÜberSoldier and subsequently joins the Allies. The narrative is driven by Stoltz’s quest for revenge against the Nazis, with the game’s cutscenes and dialogue providing context for his actions. However, the plot is often overshadowed by the game’s action-oriented gameplay, leading to a narrative that feels secondary to the shooting mechanics.
Characters
Karl Stoltz is the game’s protagonist, and his character development is limited by the game’s focus on action. The supporting cast includes members of the German Resistance and various Nazi officers, but these characters are often one-dimensional, serving as obstacles or allies in Stoltz’s journey. The lack of depth in the characterizations detracts from the game’s narrative impact.
Dialogue
The dialogue in ÜberSoldier is often criticized for its poor voice acting and unnatural phrasing. Karl Stoltz’s voice actor fails to capture the essence of a German character, leading to a disjointed and unrealistic portrayal. The enemy soldiers’ dialogue is equally problematic, with American accents and phrases that clash with the game’s World War II setting.
Themes
The game explores themes of loyalty, revenge, and the consequences of war. Stoltz’s transformation from a Nazi officer to an Allied soldier highlights the complexities of war and the blurred lines between friend and foe. However, these themes are often overshadowed by the game’s focus on action and spectacle, leading to a narrative that feels shallow and uninspired.
Gameplay Mechanics & Systems
Core Gameplay Loops
ÜberSoldier features traditional run-and-gun gameplay, with players navigating through various levels and engaging in combat with enemy soldiers. The game’s unique selling point is the ÜberSoldier abilities, which include a bullet shield and increased health. These abilities add a layer of strategy to the gameplay, encouraging players to use headshots and melee attacks to maximize their effectiveness.
Combat
Combat in ÜberSoldier is fast-paced and intense, with players facing off against a variety of enemy types. The game’s enemy AI is well-programmed, with soldiers exhibiting smart behavior and tactical awareness. However, the combat can become repetitive, with players often resorting to the same strategies to overcome challenges.
Character Progression
Character progression in ÜberSoldier is limited, with players primarily focusing on upgrading their weapons and abilities. The game’s weapon selection system is inspired by Half-Life, with players able to carry one weapon from each of five categories. This system encourages strategic weapon management, but it can also lead to frustration when players are forced to swap weapons in the heat of battle.
UI
The user interface in ÜberSoldier is functional but uninspired. The weapon selection system is intuitive, with players able to quickly switch between their available weapons. However, the HUD can become cluttered during intense combat, making it difficult to track health and ammo.
Innovative or Flawed Systems
One of the game’s innovative systems is the bullet shield, which allows players to absorb enemy fire and reflect it back at their attackers. This ability adds a layer of strategy to the gameplay, encouraging players to think tactically and use their environment to their advantage. However, the shield can also become a crutch, leading to players relying on it too heavily and neglecting other aspects of the gameplay.
World-Building, Art & Sound
Setting
ÜberSoldier is set during World War II, with levels taking place in various European locations. The game’s setting is well-realized, with detailed environments and historical accuracy. However, the supernatural elements can sometimes clash with the game’s historical context, leading to a disjointed and unconvincing world.
Atmosphere
The game’s atmosphere is dark and gritty, with a focus on the horrors of war. The levels are often dimly lit, with eerie sound effects and ambient music creating a sense of tension and danger. However, the game’s supernatural elements can sometimes detract from this atmosphere, leading to moments of levity that feel out of place.
Visual Direction
The visual direction in ÜberSoldier is impressive, with detailed 3D models and beautiful textures. The game’s lighting effects are particularly noteworthy, with dynamic shadows and reflections creating a sense of immersion. However, the game’s high system requirements can lead to performance issues on less powerful machines, detracting from the overall visual experience.
Sound Design
The sound design in ÜberSoldier is a mixed bag. The game’s sound effects are generally well-executed, with realistic gunshots and environmental sounds. However, the voice acting is often criticized for its poor quality and unnatural phrasing. The game’s soundtrack is equally uninspired, with generic orchestral pieces that fail to capture the game’s unique atmosphere.
Reception & Legacy
Critical and Commercial Reception
ÜberSoldier received mixed reviews upon its release, with critics praising its visuals and gameplay mechanics but criticizing its poor voice acting and lack of innovation. The game’s Metascore of 57/100 reflects its mediocre reception, with many reviewers noting that it failed to stand out in a crowded genre. Commercially, the game was a modest success, selling well in its home market of Russia but struggling to gain traction in the West.
Influence on Subsequent Games
ÜberSoldier had a limited influence on subsequent games, with few titles directly inspired by its unique blend of historical warfare and supernatural elements. However, the game’s use of the ÜberSoldier concept and bullet shield ability can be seen as precursors to similar mechanics in later titles. The game’s legacy is largely defined by its status as a cult classic, with a dedicated fanbase that appreciates its unique vision and ambitious gameplay mechanics.
Conclusion
ÜberSoldier is a game that straddles the line between innovation and mediocrity. Its unique blend of historical warfare and supernatural elements, combined with its ambitious gameplay mechanics, makes it a standout entry in the World War II shooter genre. However, the game’s poor voice acting, lack of innovation, and high system requirements hinder its overall impact. In the end, ÜberSoldier is a game that deserves to be remembered for its unique vision, even if it ultimately falls short of its lofty goals. Its place in video game history is secure, but it remains a testament to the challenges of innovation in a crowded and competitive genre.