- Release Year: 2006
- Platforms: Windows
- Publisher: Ferrero SpA, Play Ten Interactive
- Developer: Artematica Entertainment
- Genre: Sports
- Perspective: Top-down
- Game Mode: Hotseat, Single-player
- Gameplay: Direct control, Real-time, Tournament Mode
- Setting: Football (European), Soccer
- Average Score: 30/100

Description
UpSoccer is a commercial soccer game developed by Artematica Entertainment, based on the engine of the fan-made 3D remake ‘Throw In.’ It features a top-down perspective with rotatable camera angles, allowing for dynamic views of the pitch. The game includes national teams with fictional players and offers single matches or a tournament mode resembling the FIFA World Cup. Multiplayer is local-only, supporting up to 8 players in turn-based tournaments. Originally released in Italy as ‘Nutella Football Game,’ it was bundled with Nutella jars, blending sports gameplay with promotional branding.
UpSoccer Cracks & Fixes
UpSoccer Reviews & Reception
gamepressure.com (30/100): Totally 3D Football arcade game with a lot of features as Quick Game, multiplayer and championship, up to 8 players!
UpSoccer Cheats & Codes
PlayStation 2 (NTSC-U) – CodeBreaker
Enter codes using a CodeBreaker/GameShark disc or PCSX2 emulator.
| Code | Effect |
|---|---|
| B4336FA9 4DFEFB79 | FIFA Soccer 2006 Master Code (Part 1) |
| D1DDEF18 CBB7ECDE | FIFA Soccer 2006 Master Code (Part 2) |
| 7E79F4A0 29ECC1DA | FIFA Soccer 2006 Master Code (Part 3) |
| 092942D7 8F8622CD | FIFA Soccer 2006 Master Code (Part 4) |
| 531E7945 37C9D948 | All Goals Scored for Home Team |
| 9AEC18DD 78BFF7AF | All Goals Scored for Away Team |
| 6EC0E0B3 25DE8ACD | Goals Scored worth 10 |
| 310558FB 6158697D | Goals Scored worth 5 |
| AD66622D 43D96F6C | Goals Scored worth 2 |
| 248490D8 DB05253B | Max Available Budget (Manager Mode) |
| 3E061B4C DF1ADEBE | Buying Upgrades for Staff doesn’t decrease budget (Manager Mode) |
| 50E8B6EC F545B65F | Unlimited Points (Fan Shop) |
| B96E2BC5 B2D1C94C | Max Points (Fan Shop) |
| 29CB41A3 966D2306 | Buying Items doesn’t decrease points (Fan Shop) |
| 8EE23FB2 B123EBCB | Buying Items Increases points (Fan Shop) |
| A09EAE63 DDC4C10C | Player 1 Press L1 and L2 for more time (Part 1) |
| 6E35ABE3 8D88D219 | Player 1 Press L1 and L2 for more time (Part 2) |
| 7FE205D5 B9D58A53 | Player 1 Press R1 and R2 to end the half (Part 1) |
| 2B86884A 93D8B9F3 | Player 1 Press R1 and R2 to end the half (Part 2) |
| BCAB0C8B 690BE9A4 | Player 2 Press L1 and L2 for more time (Part 1) |
| E24D5247 FD0C9656 | Player 2 Press R1 and R2 to end the half (Part 1) |
| 96912DC0 8FF75B9B | Player 3 Press L1 and L2 for more time (Part 1) |
| E6E62FE3 D8E4FD7C | Player 3 Press R1 and R2 to end the half (Part 1) |
| D1AE9924 E2B3D3F2 | Player 4 Press L1 and L2 for more time (Part 1) |
| A180DB28 21E4A674 | Player 4 Press R1 and R2 to end the half (Part 1) |
| F9659545 37366DEE | Home Team Scores 50 |
| 3E2A3449 98DB13F1 | Home Team Scores 20 |
| 533A1861 332B6F85 | Home Team Scores 0 |
| 42B3248E 276E30AF | Away Team Scores 50 |
| B697EDD3 080E4AD8 | Away Team Scores 20 |
| 09068ACE 7135B0E0 | Away Team Scores 0 |
| 954F9043 6A8EE3D5 | Home Team Starts With 50 (Part 1) |
| 1AF41DC8 D6D61C29 | Away Team Starts With 50 (Part 1) |
| 1F97AA54 8878BE2E | P1 Press L1+Select To Display Debug Info (Part 1) |
| 4B962CD9 CCBB7593 | P1 Press L1+Select To Display Debug Info (Part 2) |
| 79396C40 BAB3E1D5 | P1 Press L2+Select To Hide Debug Info (Part 1) |
| 45C3AD75 EE2EB1AD | P1 Press L2+Select To Hide Debug Info (Part 2) |
| F39E755F 69C9E74C | Unlock Amancio Bio |
| 8B4696BB 0B1BAB32 | Unlock Zbigniew Boniek Bio |
| 4C0441A1 9CF70DE2 | Unlock Andrew Brehme Bio |
| 594BDD23 9D297571 | Unlock Giacinto Facchetti Bio |
| 6C60E851 16ABAC38 | Unlock Marius Tresor Bio |
| C81E900D 00547702 | Unlock Leonardo Bio |
| 00657702 78405650 | Unlock Gheorghe Hagi Bio |
| E6954D87 8D5FAE5F | Unlock Hugo Sanchez Bio |
| C053B731 9C97F644 | Unlock Hans Krankl Bio |
| EE689B08 C0E442F1 | Unlock Rudi Voller Bio |
| 671DA920 C19C4083 | Unlock Thomas Ravelli Bio |
| 96DE2F38 685F9D6B | Unlock Zico Bio |
| 9A60583A E22BB016 | Unlock Franco Baresi Bio |
| 5F70566C 1235EDBE | Unlock Gianni Rivera Bio |
| 9B4258C4 7D5A89DD | Unlock Jean-Pierre Papin Bio |
| 0CBA2B0E C7468580 | Unlock Carlos Alberto Bio |
| 7B6E8318 894255B1 | Unlock Eric Cantona Bio |
| E777ED84 E9BEA59D | Unlock Bruno Conti Bio |
| 3CF62F26 74A8621D | Unlock Abedi Pele Bio |
| A365EE39 199637E5 | Unlock Wynton Rufer Bio |
| 9BA5073D C919A2F3 | Unlock Ronald Koeman Bio |
| BCE35C71 D0C45DD6 | Unlock Franz Beckenbauer Bio |
| DA912A80 918AB9E0 | Unlock All Classic Player Bios (Part 1) |
| A355E4C3 1B3E5A60 | Unlock All Classic Player Bios (Part 2) |
PlayStation 2 (NTSC-U) – Action Replay
Enter codes using an Action Replay MAX device.
| Code | Effect |
|---|---|
| BPRV-2QGF-JDVY1 | Infinite Points (Fan Shop) (Part 1) |
| BRAR-G703-M05YU | Infinite Points (Fan Shop) (Part 2) |
| 2Q01-AM5U-935JB | Infinite Points (Fan Shop) (Part 3) |
| EW91-WCV1-8MY28 | Infinite Points (Fan Shop) (Part 4) |
| AU0A-M2ZA-2FR7Z | Infinite Points (Fan Shop) (Part 5) |
| PM31-BB3Q-9ANPC | Infinite Points (Fan Shop) (Part 6) |
| CQ8X-JKM9-PV1MY | Infinite Points (Fan Shop) (Part 7) |
| NW8V-V0UU-FCTCA | Away Team Scores 0 (Part 1) |
| KBUM-CCBK-TBHJE | Away Team Scores 0 (Part 2) |
| U6G6-QQEV-Q79ZG | Away Team Scores 10 (Part 1) |
| 54CN-9CDD-9E964 | Away Team Scores 10 (Part 2) |
| 3TD9-9TH3-665WA | Away Team Scores 50 (Part 1) |
| 7J07-RUK9-1MJX4 | Away Team Scores 50 (Part 2) |
| HJVQ-YHPR-N3GU9 | Away Team Starts W/2 (Part 1) |
| KU10-A98K-B77C6 | Away Team Starts W/2 (Part 2) |
| QWH4-AT9A-3A0UF | Away Team Starts W/2 (Part 3) |
| J23F-VW9D-0K2XP | Away Team Starts W/5 (Part 1) |
| 4R6Y-BFXQ-PY5W3 | Away Team Starts W/5 (Part 2) |
| T72Y-JJ72-ACVFK | Away Team Starts W/10 (Part 1) |
| TD1C-44GZ-KD75X | Home Team Scores 0 (Part 1) |
| XYH3-XV7W-736TH | Home Team Scores 0 (Part 2) |
| JD3J-GEY8-EC430 | Home Team Scores 10 (Part 1) |
| CGPD-R5K2-PEYPV | Home Team Scores 10 (Part 2) |
| 0HU7-E6V7-DGD16 | Home Team Scores 50 (Part 1) |
| 9ZGD-RR7Q-50Z31 | Home Team Scores 50 (Part 2) |
| 7XUY-4CYG-2N7HD | Home Team Starts W/2 (Part 1) |
| GVC3-5HHU-XPZR5 | Home Team Starts W/2 (Part 2) |
| 36JX-7JY1-GYGKU | Home Team Starts W/2 (Part 3) |
| J2HY-E4YU-H2357 | Home Team Starts W/5 (Part 1) |
| 3ERZ-7TUN-WY3MW | Home Team Starts W/5 (Part 2) |
| EE99-81R0-AKEKZ | Home Team Starts W/10 (Part 1) |
| M6D0-W791-49GE7 | L1+L2 Away Wins (Part 1) |
| 91JV-47RN-8RQWF | L1+L2 Away Wins (Part 2) |
| 7J07-RUK9-1MJX4 | L1+L2 Away Wins (Part 3) |
| Q7YN-VX0B-JNNB0 | R1+R2 Home Wins (Part 1) |
| C3JC-RWFT-GU9DB | R1+R2 Home Wins (Part 2) |
| KBUM-CCBK-TBHJE | R1+R2 Home Wins (Part 3) |
| 9ZGD-RR7Q-50Z31 | R1+R2 Home Wins (Part 4) |
UpSoccer: A Forgotten Gem in the Evolution of Football Video Games
Introduction
In the vast and ever-evolving landscape of football video games, UpSoccer (2006) stands as a curious and often overlooked artifact. Released during a pivotal year in gaming history—when the industry was transitioning into the seventh generation of consoles—UpSoccer emerged as a commercial adaptation of Throw In, a fan-made 3D remake of the legendary Kick Off 2. While it may not have achieved the mainstream success of contemporaries like FIFA 07 or Pro Evolution Soccer 6, UpSoccer offers a fascinating glimpse into the experimental spirit of mid-2000s sports gaming. This review will delve deeply into the game’s development history, gameplay mechanics, narrative and thematic elements, and its lasting legacy, arguing that UpSoccer is a cult classic worthy of rediscovery.
Development History & Context
The Studio and Creators’ Vision
UpSoccer was developed by Artematica Entertainment, an Italian studio with a modest but diverse portfolio, including titles like Ducati World Championship and Diabolik: The Original Sin. The game was published by Play Ten Interactive and, in a peculiar marketing twist, by Ferrero SpA in Italy under the title Nutella Football Game. This advergame version was exclusively bundled with special Nutella jars, a testament to the creative (and sometimes bizarre) marketing strategies of the era.
The game’s origins trace back to Gianluca Troiano, who, in 2004, began developing Throw In as a passion project under his indie studio, The Fox Software. Throw In was an ambitious attempt to modernize Kick Off 2, a beloved 1990 Amiga classic known for its fast-paced, physics-driven gameplay. Troiano’s vision was to preserve the essence of Kick Off 2 while updating it with 3D graphics and modern controls. UpSoccer emerged as a commercial evolution of this project, retaining the core mechanics of Throw In but expanding its scope with additional features and polish.
Technological Constraints and Innovations
Released in June 2006, UpSoccer arrived during a transitional period in gaming. The PlayStation 3 and Wii were on the horizon, and the Xbox 360 had already launched, signaling a shift toward high-definition graphics and online multiplayer. However, UpSoccer remained a Windows-exclusive title, reflecting its roots as a PC-centric project.
The game’s engine was a modified version of Throw In’s, which itself was a 3D reinterpretation of Kick Off 2’s 2D physics. Key innovations included:
– Camera Rotation: Unlike Kick Off 2’s fixed overhead view, UpSoccer allowed players to rotate the camera, offering horizontal or diagonal angles on the pitch. This feature was a nod to the growing trend of dynamic camera systems in sports games.
– Expanded Controls: While Throw In adhered to Kick Off 2’s one-button control scheme, UpSoccer introduced a four-button system for short/long passes and high/low shots, aligning it more closely with contemporary football games.
– 3D Realtime Replays: A novel feature for its time, the game included interactive 3D replays, allowing players to revisit key moments from multiple angles.
Despite these advancements, UpSoccer was constrained by its low-budget development and limited scope. The game lacked licensed teams or players, instead featuring national teams with fictional player names, a common limitation for smaller sports titles of the era.
The Gaming Landscape in 2006
2006 was a monumental year for video games, marked by the release of several landmark titles:
– Console Launches: The Wii and PlayStation 3 debuted, introducing motion controls and Blu-ray technology, respectively.
– Critically Acclaimed Titles: Games like The Legend of Zelda: Twilight Princess, Gears of War, and Ōkami redefined their genres.
– Sports Gaming Dominance: FIFA 07 and Pro Evolution Soccer 6 were the undisputed kings of football simulations, while Madden NFL 07 and NBA 2K7 ruled the American sports scene.
In this competitive environment, UpSoccer was a niche product, appealing primarily to fans of Kick Off 2 and retro football gaming. Its lack of licensing and limited marketing made it a hard sell against the polished, star-studded rosters of FIFA and PES. However, its unique blend of nostalgia and innovation carved out a small but dedicated fanbase.
Narrative & Thematic Deep Dive
Plot and Characters
UpSoccer is, at its core, a sports simulation rather than a narrative-driven experience. The game lacks a traditional story mode, instead focusing on single matches and a tournament mode that mimics the FIFA World Cup. Players can choose from a selection of national teams, each populated with fictional players, and compete in a structured tournament or casual exhibition matches.
While the game does not feature a deep narrative, its thematic elements are rooted in the nostalgia for classic football games and the pure, unadulterated joy of arcade-style sports. The absence of real-world licenses and players strips away the commercialism of modern sports games, leaving behind a raw, gameplay-focused experience that harkens back to the golden age of Amiga and Atari sports titles.
Dialogue and Presentation
Given its arcade-style presentation, UpSoccer does not feature extensive dialogue or cutscenes. The game’s minimalist approach to storytelling is reflected in its clean, functional UI and straightforward menus. The focus is squarely on the on-pitch action, with no distractions from commentary, player interviews, or cinematic sequences.
This simplicity is both a strength and a weakness. On one hand, it allows the gameplay to shine without unnecessary fluff. On the other, it may feel sterile compared to the immersive presentations of FIFA or PES, which by 2006 were incorporating licensed commentary, player likenesses, and dynamic camera angles.
Underlying Themes
- Nostalgia and Retro Gaming: UpSoccer is a love letter to Kick Off 2 and the 16-bit era of sports games. Its gameplay mechanics and visual style are deliberately reminiscent of older titles, appealing to players who grew up with these classics.
- Accessibility and Simplicity: The game’s four-button control scheme and top-down perspective make it easy to pick up and play, contrasting with the increasingly complex controls of modern football simulations.
- Community and Multiplayer: With support for up to 8 players in local multiplayer, UpSoccer emphasizes social gaming, a rarity in an era where online multiplayer was becoming the norm. The tournament mode’s auto-save feature ensures that progress is preserved, encouraging long-term, competitive play among friends.
Gameplay Mechanics & Systems
Core Gameplay Loop
UpSoccer’s gameplay is built around a fast-paced, arcade-style interpretation of football. The core loop involves:
1. Selecting a Team: Players choose from a roster of national teams, each with fictional players and generic attributes.
2. Choosing a Mode: Options include single matches, tournament mode, or multiplayer.
3. Playing the Match: Matches are played in real-time, with an emphasis on quick passes, strategic positioning, and precise shooting.
4. Reviewing Replays: After key moments, players can watch 3D replays from multiple angles.
The game’s top-down perspective and physics-driven ball mechanics are directly inspired by Kick Off 2, but the addition of camera rotation and 3D visuals modernizes the experience. The four-button control scheme allows for greater tactical depth than Throw In’s one-button system, though it remains simpler than the multi-button layouts of FIFA or PES.
Combat and Character Progression
Unlike narrative-driven sports games, UpSoccer does not feature character progression or RPG-like mechanics. Players cannot upgrade their teams or unlock new abilities. Instead, the game relies on skill-based gameplay, where success is determined by the player’s tactical decisions and execution rather than statistical advantages.
The AI-controlled opponents follow basic tactical patterns, with some teams favoring defensive play while others adopt a more aggressive, attacking style. However, the AI lacks the sophistication of modern sports games, often making predictable movements that can be exploited by experienced players.
UI and Innovative Systems
UpSoccer’s user interface is functional but unremarkable. The menus are clean and straightforward, with no unnecessary animations or distractions. Key features include:
– Real-Time Stats: During matches, players can view live statistics, such as possession percentages and shot accuracy.
– Editable Tactics: Teams can be customized with different formations and strategies, though the options are limited compared to modern management sims.
– 3D Replays: A standout feature, allowing players to rewatch key moments from dynamic angles.
The game’s most innovative system is its tournament mode, which auto-saves progress and supports up to 8 players in a pass-and-play format. This design encourages local multiplayer sessions, a rarity in an era dominated by online play.
Flawed Systems
While UpSoccer has its strengths, it also suffers from several design flaws:
1. Lack of Licensing: The absence of real teams and players makes the game feel generic compared to licensed competitors.
2. Limited AI: The AI’s predictable behavior and lack of adaptive tactics make single-player matches repetitive over time.
3. No Online Multiplayer: In 2006, online gaming was becoming standard, and UpSoccer’s local-only multiplayer felt outdated.
4. Basic Graphics: While the 3D visuals were a step up from Kick Off 2, they were rudimentary compared to the high-definition graphics of FIFA 07 or PES 6.
World-Building, Art & Sound
Setting and Atmosphere
UpSoccer’s world is a minimalist, arcade-style representation of football. The game features seven different stadiums, each with generic designs and basic crowd animations. The top-down perspective and rotatable camera give players a tactical overview of the pitch, but the lack of detailed environments or atmospheric effects makes the world feel sterile.
The game’s art direction is functional rather than artistic. The player models are low-polygon and lack distinct personalities, while the animations are basic but effective. The ball physics, however, are well-implemented, capturing the weight and momentum of real football.
Sound Design
UpSoccer’s sound design is equally minimalist. The game features:
– Basic Crowd Noise: Generic cheers and jeers that lack the dynamic audio of modern sports games.
– Simple Sound Effects: The kicking, passing, and tackling sounds are functional but unremarkable.
– No Commentary: Unlike FIFA or PES, UpSoccer does not feature licensed commentary, relying instead on text-based updates during matches.
The music, composed by Andrea Vialardi, is upbeat and arcade-like, fitting the game’s retro aesthetic. However, it lacks the orchestral grandeur or licensed soundtracks of contemporary sports titles.
Reception & Legacy
Critical and Commercial Reception
UpSoccer received little critical attention upon its release, overshadowed by the blockbuster sports titles of 2006. The game was not reviewed by major gaming outlets, and its MobyGames score remains “n/a”, indicating a lack of formal critiques.
Commercially, UpSoccer was a niche product, appealing primarily to:
– Fans of Kick Off 2 who appreciated its retro-inspired gameplay.
– Indie and arcade sports enthusiasts looking for an alternative to FIFA and PES.
– Local multiplayer fans who enjoyed its pass-and-play tournament mode.
The game’s advergame version, Nutella Football Game, likely had a limited reach, confined to Italian consumers who purchased the special Nutella jars.
Evolution of Reputation
Over time, UpSoccer has gained a cult following among retro gaming enthusiasts. Its unique blend of nostalgia and innovation has made it a hidden gem in the history of football video games. While it never achieved mainstream success, it is remembered fondly by those who played it, particularly for its:
– Faithful recreation of Kick Off 2’s gameplay.
– Local multiplayer focus.
– Experimental camera and replay systems.
Influence on Subsequent Games
UpSoccer’s direct influence on the industry is minimal, but its development team went on to create Active Soccer (2012), a spiritual successor that refined many of UpSoccer’s ideas. Active Soccer expanded on the arcade-style football formula, introducing more polished graphics, online multiplayer, and deeper tactical options.
Indirectly, UpSoccer contributes to the legacy of indie sports games, proving that small teams with passion can create unique, enjoyable experiences even in a dominated market. Its emphasis on local multiplayer and retro-inspired gameplay has inspired other indie developers to explore alternative takes on sports simulations.
Conclusion: A Cult Classic Worth Rediscovering
UpSoccer is not a revolutionary or flawless game, but it is a charming, nostalgic, and surprisingly fun experience that deserves recognition. In an era dominated by licensed behemoths like FIFA and PES, UpSoccer stood out as a bold experiment, blending the retro appeal of Kick Off 2 with modern 3D visuals and camera systems.
Its lack of licensing, basic AI, and absence of online multiplayer hold it back from greatness, but its fast-paced gameplay, local multiplayer focus, and faithful recreation of arcade football make it a hidden gem worth revisiting. For fans of retro sports games or indie experiments, UpSoccer offers a unique and enjoyable alternative to the mainstream sports simulations of its time.
Final Verdict: UpSoccer is a cult classic that captures the spirit of arcade football while pushing the boundaries of what a small team could achieve. It may not be a masterpiece, but it is a worthy footnote in the evolution of football video games.
Score: 7.5/10 – A nostalgic and innovative experiment that punches above its weight.