Urban Chaos

Description

Urban Chaos is set in a dystopian near-future where cities are engulfed in apocalyptic violence, potentially orchestrated by a sinister cult. Players assume the roles of either cop D’Arcy Stern or former soldier Roper McIntyre to investigate the chaos and restore order through non-linear missions featuring dynamic weather, day/night cycles, and diverse combat including hand-to-hand fighting, shooting, car chases, and vehicle control.

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Urban Chaos Reviews & Reception

metacritic.com (52/100): Ultimately, you’ll die many times in Urban Chaos and scream death-threats to the programmers, their first born, everyone they’ve ever met and Father Christmas because the untimely demise wasn’t your fault.

en.wikipedia.org (52/100): Urban Chaos is a beggar’s banquet where good breeding and redoubtable gameplay sit tastefully at the head of the table.

ign.com : Though it has some great concepts, Urban Chaos suffers from horrid frame rate and bad control

imdb.com (90/100): A very well made action-crime game with a good story and good gameplay. D’Arci and Roper are not really the perfect match but that doesn’t take the game down. A must Play !

gamespot.com (83/100): The fact that Urban Chaos is an enjoyable third-person action game with no switch flipping, box pushing, or key finding should be reason enough for you to purchase it.

Urban Chaos Cheats & Codes

PlayStation

Enter codes at the main menu or during gameplay.

Code Effect
L1 + R1 + Select + Start Level Select (unlocks all areas at map screen)
Triangle + Circle + Square + X + Right Refill energy and unlock all weapons

PC

Press F9, type ‘bangunsnotgames’ to enable debug mode/invincibility. Then enter additional codes.

Code Effect
:=slowmotion Toggle slow motion
‘=Pause game Pause action
E=Create a random car Spawn random vehicle
R=Create an explosive barrell Spawn explosive barrel
T (hold)=Floor grid Toggle floor grid
I (hold)=Pavement grid Toggle pedestrian walking areas
G=Nudge Stern forward Move character forward
L=Switch on a light Create light source
.=Make smoke Create fart smoke effect
Alt Gr (hold)=Show stats Display character stats
F12=Creates all guns Spawn weapons/items (enables god mode)
DARCI Control Officer D’arci
ROPER Control Roper
win Win current level
lose Lose current level
7 (Keypad)+5 (Keypad) Execute selected effect
BOO Create explosion cluster
CRINKLES Toggle Crinkles effect
CCTV Activate fluorescent green graphics
FADE # Adjust fog fade level
WORLD Change game music
AMBIENT # # # Adjust ambient light (RGB values)
TELW # Teleport to game point #
TELS Save waypoint on map
TELR Return to saved waypoint

Urban Chaos: A Pioneering Yet Flawed Action-Adventure Gem

Introduction

Urban Chaos, released in 1999 by Mucky Foot Productions and published by Eidos Interactive, stands as a pioneering title that blended third-person action, open-world exploration, and a unique narrative. Set in the crime-ridden Union City, the game casts players as either D’arci Stern, a tough female cop, or Roper McIntyre, a mysterious vigilante, tasked with unraveling a conspiracy involving a gang known as the Wildcats and their enigmatic leader, Mack Bane. Despite its innovative mechanics and atmospheric world, Urban Chaos is marred by technical flaws and design choices that hinder its potential. This review delves into the game’s development history, narrative, gameplay mechanics, world-building, reception, and legacy, ultimately assessing its place in video game history.

Development History & Context

Mucky Foot Productions, a studio formed by former Bullfrog employees, envisioned Urban Chaos as a groundbreaking action-adventure game that would merge elements of beat-’em-ups, shooters, and open-world exploration. Initially conceived as a Double Dragon-style game with environmental interactions akin to Jackie Chan movies, the project was reimagined as an open-world sandbox experience at the last minute. The game’s development was constrained by the technological limitations of the late 1990s, particularly the hardware capabilities of the PlayStation and Dreamcast, which led to compromises in graphics and controls.

The game’s release timeline reflects its ambitious scope and the challenges of porting it across multiple platforms. The PC version, released in December 1999, received the most praise for its graphics and gameplay, while the console ports, particularly the Dreamcast version, were criticized for their technical shortcomings. The game’s source code was later released under the MIT license in 2017, allowing modders and enthusiasts to explore and modify the game’s mechanics.

Narrative & Thematic Deep Dive

Urban Chaos presents a narrative that blends urban crime drama with supernatural elements. The story is divided into two main arcs: the first focuses on D’arci Stern’s efforts to dismantle the Wildcats gang, while the second delves into the supernatural conspiracy orchestrated by Mack Bane, who claims to be an ancient warlock. The game’s narrative is told through cutscenes, dialogue, and environmental storytelling, with a mix of serious and humorous tones.

Plot Summary:
D’arci Stern, a rookie cop in Union City, is assigned to investigate the increasingly violent activities of the Wildcats gang. With the help of Roper McIntyre, a vigilante with a mysterious past, D’arci uncovers a plot involving Mack Bane, a mayoral candidate who is secretly the leader of the Wildcats. The gang’s activities escalate into a full-blown war against the city, culminating in a battle that leaves Union City in ruins. In the second act, D’arci and Roper investigate a series of brutal murders linked to Bane’s elite bodyguards, the Fallen. Bane is eventually arrested, but he escapes from jail and summons a fire beast, the Baalrog, to destroy the city. The final confrontation takes place in Gunston Tower, where D’arci and Roper use the tower’s ventilation system to defeat Bane and his followers.

Characters and Themes:
D’arci Stern: A tough, street-smart cop with a strong sense of justice. Her character is designed to be relatable and charismatic, with a mix of vulnerability and determination.
Roper McIntyre: A mysterious vigilante with a dark past. His character adds depth to the narrative, providing a contrast to D’arci’s more straightforward approach to justice.
Mack Bane: The primary antagonist, a charismatic and ruthless leader with supernatural abilities. His character is a blend of political ambition and occult mysticism, adding a layer of complexity to the story.
The Fallen: Bane’s elite bodyguards, who are depicted as half-human, half-robot beings with advanced weaponry. They serve as formidable enemies and add a sci-fi element to the game’s otherwise grounded narrative.

The game’s themes revolve around urban decay, the struggle between order and chaos, and the blurred lines between justice and vigilantism. The narrative explores the consequences of unchecked power and the moral ambiguities of law enforcement. The supernatural elements, while adding a unique twist, are somewhat underdeveloped, leaving the player to fill in the gaps with their imagination.

Gameplay Mechanics & Systems

Urban Chaos offers a blend of action, exploration, and puzzle-solving, with a focus on combat and environmental interaction. The game’s core mechanics include:

Combat System:
The combat system is a mix of hand-to-hand fighting, weapon use, and arrest mechanics. Players can perform a variety of attacks, including punches, kicks, throws, and sliding tackles. The game also features a unique arrest mechanic, where players can subdue enemies by handcuffing them. This mechanic adds a strategic layer to combat, as arresting enemies can make the populace more friendly towards the player.

Weapons and Equipment:
Players have access to a variety of weapons, including knives, baseball bats, and firearms. Each weapon has its own strengths and weaknesses, encouraging players to experiment with different combat styles. The game also features a driving mechanic, allowing players to commandeer vehicles such as police cars, vans, and ambulances.

Exploration and Navigation:
The game’s open-world design allows players to explore Union City at their leisure. The city is divided into several districts, each with its own unique atmosphere and challenges. Players can climb buildings, hang from ledges, and use power cables to traverse the city. The game also features a day-night cycle and dynamic weather effects, which add to the immersive experience.

Mission Structure:
The game’s missions are non-linear, allowing players to approach objectives in different ways. Missions range from simple tasks like arresting criminals to more complex objectives like hostage rescues and car chases. The game also features bonus missions, which provide additional gameplay variety.

User Interface and Controls:
The game’s user interface is functional but dated, with a minimalistic heads-up display (HUD) that provides essential information such as health, ammo, and mission objectives. The controls are responsive but can be finicky, particularly during combat and driving sequences. The camera system, while innovative for its time, can be problematic, often obstructing the player’s view during critical moments.

Flaws and Criticisms:
One of the most significant criticisms of Urban Chaos is its lack of in-game saving. Players can only save at the end of missions, which can lead to frustration, especially during long and complex levels. The game’s combat system, while innovative, can feel sluggish and imprecise, particularly during multi-enemy encounters. The driving mechanics, while fun, are marred by a lack of damage modeling and unrealistic physics.

World-Building, Art & Sound

Urban Chaos excels in its world-building and atmospheric design. Union City is a sprawling, gritty metropolis that feels alive with detail. The city’s architecture, from towering skyscrapers to narrow alleyways, is meticulously designed, creating a sense of immersion. The game’s art style is a blend of realism and stylization, with a focus on dynamic lighting and weather effects.

Visual Design:
The game’s visuals are a mix of low-poly models and detailed textures, reflecting the technological limitations of the late 1990s. The character models, particularly D’arci Stern and Roper McIntyre, are well-designed, with expressive animations that convey their personalities. The game’s environments are richly detailed, with interactive elements that encourage exploration.

Sound Design:
The sound design is a crucial aspect of Urban Chaos‘s atmosphere. The game features a dynamic soundtrack that adapts to the player’s actions, enhancing the sense of immersion. The voice acting is well-done, with standout performances from the cast. The sound effects, from the clanging of metal to the distant screams of civilians, add to the game’s gritty realism.

Atmosphere and Immersion:
The game’s atmosphere is a blend of urban decay and supernatural mystery. The city of Union City is portrayed as a place on the brink of collapse, with crime and corruption rampant. The game’s use of lighting and weather effects creates a sense of foreboding, drawing the player into the narrative. The supernatural elements, while underdeveloped, add a layer of intrigue that keeps the player engaged.

Reception & Legacy

Urban Chaos received mixed to positive reviews upon its release, with the PC version garnering the most praise. Critics lauded the game’s innovative gameplay, atmospheric world, and engaging narrative. However, the console ports, particularly the Dreamcast version, were criticized for their technical shortcomings and control issues.

Critical Reception:
The PC version of Urban Chaos received an average score of 76% on GameRankings, with critics praising its graphics, gameplay, and narrative. The PlayStation version received a lower average score of 51%, with critics citing control issues and graphical limitations. The Dreamcast version received the lowest score, with an average of 48%, with critics highlighting its sluggish frame rate and poor controls.

Commercial Success:
Despite its mixed reception, Urban Chaos sold approximately half a million copies across all platforms, indicating a dedicated fan base. The game’s legacy is marked by its influence on subsequent open-world action games, particularly its use of environmental interaction and non-linear mission design.

Influence and Impact:
Urban Chaos is often cited as a precursor to modern open-world action games like Grand Theft Auto and Sleeping Dogs. Its innovative mechanics, such as the arrest system and environmental traversal, have been adopted and refined by later titles. The game’s narrative and character design have also influenced subsequent action-adventure games, particularly those featuring strong female protagonists.

Cancelled Sequel:
A sequel to Urban Chaos was planned but ultimately canceled due to creative differences between Mucky Foot Productions and Eidos Interactive. The name Urban Chaos was later used for Urban Chaos: Riot Response, a spin-off title developed by Rocksteady Studios that bears little resemblance to the original game.

Conclusion

Urban Chaos is a game of contrasts—innovative yet flawed, ambitious yet constrained by its technological limitations. Its blend of action, exploration, and narrative creates a unique experience that, despite its shortcomings, remains a significant entry in the action-adventure genre. The game’s world-building, character design, and atmospheric storytelling are its strongest assets, while its technical issues and design choices hold it back from greatness.

In the grand tapestry of video game history, Urban Chaos stands as a pioneering title that pushed the boundaries of open-world action games. Its legacy is marked by its influence on subsequent titles and its enduring appeal to fans of the genre. While it may not be remembered as a classic, it is a game that deserves recognition for its ambition and innovation. Urban Chaos is a testament to the creative spirit of its developers and a reminder of the challenges and triumphs of game development in the late 1990s.

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