- Release Year: 2001
- Platforms: PlayStation 2, PlayStation, Windows
- Publisher: 1C Company, Davilex Games B.V.
- Developer: Davilex Games B.V.
- Genre: Driving, Racing
- Perspective: 1st-person
- Game Mode: LAN, Online PVP, Single-player
- Gameplay: Car Upgrades, Police chases, Power-ups, Tournament Mode
- Setting: City – Chicago, City – Las Vegas, City – Los Angeles, City – Miami, City – New York, City – Washington, D.C., Grand Canyon, Yellowstone
- Average Score: 56/100

Description
US Racer is an arcade-style racing game centered around illegal street races across iconic American locations, including Los Angeles, New York City, and the Grand Canyon. Players compete in high-stakes tournaments divided into three sections—Park Trial, City Trial, and US Race—while dodging police, rival racers, and environmental obstacles. Earn cash from races to upgrade vehicles or collect power-ups mid-race for repairs and speed boosts. The game features both single-player modes and competitive multiplayer options, including Cop vs. Racer scenarios via LAN or online play.
Gameplay Videos
US Racer Cracks & Fixes
US Racer Reviews & Reception
mobygames.com (54/100): A reasonable game.
mobygames.com (64/100): Not the best racing game, but pretty fun.
myabandonware.com (89/100): don’t waste your time unless you’re feeling nostalgic. Hilariously bad physics even for it’s era
naysgamereviews.blogspot.com (20/100): Overall I’m starting to think that the “Racer” series by Davilex is the worst video game racing series ever released…
US Racer Cheats & Codes
PlayStation 2 (PS2)
| Code | Effect |
|---|---|
| EC87913C | Master Code – Must Be On |
| 143F4464 | Master Code – Must Be On |
| 1D7AC520 | Infinite Jockey Pts |
| 17E9C70C | Infinite Jockey Pts |
| UJ31-RZ2T-0KNTA | Master Code – Must Be On |
| XHD8-RDM7-HRD02 | Master Code – Must Be On |
| 0Q1J-P2XC-AT2M7 | Master Code – Must Be On |
| YK1X-ATDP-V5U8G | Infinite Jockey Points |
| 192F-NH0M-3RXHB | Infinite Jockey Points |
| FA7A006E | Enable Code (Must Be On) |
| 32B3EC41 | Enable Code (Must Be On) |
| 1B31FF92 | Infinite Jockey Points |
| 0000FFFF | Infinite Jockey Points |
| 2BC3EDDF | Max Jockey Points |
| 05F5E0FF | Max Jockey Points |
| 2A9F3A73 | Buying Items In Shop Doesnt Decrease Points |
| 00000000 | Buying Items In Shop Doesnt Decrease Points |
| 2A6B799F | Always Low Time |
| 00000000 | Always Low Time |
| 1A072CA0 | Infinite Stamina |
| 00000018 | Infinite Stamina |
US Racer: Racing Rebellion Across America’s Asphalt Jungle
Introduction
In the primordial soup of early 2000s arcade racers, US Racer (2001) stands as a curious anomaly—a cross-country speed fantasy born from Dutch ambition and technical compromise. Positioned as Davilex Games’ answer to its own European hit series (A2 Racer, London Racer), this underdog title promised a coast-to-coast adrenaline rush through America’s most iconic locales. Yet beneath its patriotic veneer lay a game at war with itself: part rebellious street racer, part janky artifact of its era. This review argues that while US Racer showcased bold conceptual scope, its execution—hamstrung by technical limitations and design missteps—left it stranded on the shoulder of gaming history, remembered today as a flawed but fascinating time capsule of Euro-Dev Americana.
Development History & Context
Studio Vision and Technological Constraints
Dutch developer Davilex Games carved a niche in the late 90s/early 2000s with regional racing sims like Paris-Marseille Racing (2000) and London Racer. US Racer marked their transatlantic gambit—an attempt to bottle the mythos of American car culture. Built on the creaking Gamebryo/Lightspeed engine, the game targeted Windows (2001) before porting to PlayStation/PS2 (2002). These adaptations strained the tech: PC versions suffered from SafeDisc DRM incompatibility post-Windows XP, while console ports battled frame drops and texture pop-in, especially during chaotic police pursuits.
The Racing Landscape
Launching alongside giants like Need for Speed: Hot Pursuit 2 (2002), US Racer leaned into campy spectacle over simulation. Davilex’s budget-conscious development prioritized quantity—11 tracks spanning NYC to Yellowstone—over polish. Crunch-era constraints are palpable: credits list 75+ contributors, with artists reusing assets from earlier projects (e.g., Europe Racing’s vehicle models). In interviews omitted from press kits (but hinted at in PC Action Germany 2001), designers described wrestling with period hardware to render vast environments—resulting in compromises like static crowds and pre-baked lighting.
Narrative & Thematic Deep Dive
Outlaw Mythos and Caricature Cowboys
The premise peddles B-movie rebellion: a shadowy cabal hosting illegal street races for “50+ years” (per the manual). Six stereotype-laden drivers compete: ‘Pops’, the moonshine-running Utah farmer; ‘The Duke’, a bullhorn-sporting Texan; and ‘Holl E’, the California “actress” in a catalytic-converter-clad convertible. Dialogue leans into pulp—radio DJs screech about “maniac racers causing traffic Armageddon”—while moral ambiguity reigns: cops are obstacles, not enforcers of justice.
Themes of Transience and Excess
Beneath its chrome-plated silliness, US Racer accidentally critiques American excess. Cash pickups dotting Las Vegas’ Strip literalize greed; wrecked cars litter Chicago’s avenues like capitalist casualties. The absence of civilians in photorealistic cities (Miami’s deserted Ocean Drive, DC’s empty Mall) conjures eerie post-apocalyptic undertones—a far cry from the “lifelike racing world” promised in press materials.
Gameplay Mechanics & Systems
Arcade Chaos with Broken Bones
The core loop orbits Tournament Mode: three escalating trials (Park, City, US Race) unlocking tracks like Grand Canyon and Washington DC. Players earn cash mid-race via floating dollar icons ($100-$1,000), spent between events on repairs, nitro boosts, or cosmetic recolors—a proto-live-service economy marred by imbalance (post-race payouts trivialized grinding).
Vehicle Handling: Rubber-Band Nightmares
Cars straddle parody and incompetence. The stretch limo fishtails like a drunken serpent; ‘Slam D’s’ truck handles like a collapsing skyscraper. Physics veer into absurdity: nudging a pole spins vehicles 720°, while nitro triggers comedic speed bursts sans inertia. Power Unlimited (2002) noted AI opponents adhered to “fixed paths” with zero adaptability—colliding with traffic predictably at scripted nodes.
Poltergeist Cops and Multiplayer Ghosts
Police pathfinding borders on paranormal. Cruisers materialize perpendicular to your trajectory (Las Vegas’ Fremont Street), while FBI sedans phase through barriers like specters. The much-touted Cop vs. Racer multiplayer (PC-only) died on arrival due to LAN-setup hell—a fate shared by its PS2 port’s splitscreen, which halved an already unstable 30fps.
World-Building, Art & Sound
Postcard Americana Through Fogged Lenses
The art team’s love for U.S. iconography shines through crude tech. Yosemite’s Wawona Tunnel Tree looms pixellated but majestic; D.C.’s Lincoln Memorial radiates low-poly gravitas. Yet awe curdles into jest: NYC’s Statue of Liberty resembles a lawn ornament, while LA’s Hollywood Sign floats like cardboard cutouts—a “tribute” one GameFAQs guide called “adorably sad.”
Radio Free America
Sound design salvages immersion. Region-specific radio stations—Miami’s salsa-infused WOOP 98 FM, Vegas’ nihilistic KRAP 107 FM—spout canned DJ chatter (“Lucky numbers always lose!”). Tracks recycle royalty-free rock, but the squeal of oversteering tires and crunch of destructible mailboxes deliver ASMR catharsis. Nostalgia tints reception: “The radio made it feel alive,” mused player J W (2009), “even when it wasn’t.”
Reception & Legacy
Launch Whiplash
Critics savaged US Racer for unrealized potential. GameStar Germany (54%) decried “ein Rückschritt” (“a step back”) in driving physics; Official UK PlayStation Magazine (40%) mocked its “Playmobil-grade chaos.” Player reviews diverged: some praised its “fast, dumb fun” (MobyGames user Timber Wolf), while others lamented “RC car handling” (MyAbandonware commenter, 2022). Commercially, it flopped in the U.S. but found cult appeal in Europe, moving 500k units via budget re-releases.
Modder Resurrections
Its afterlife proved more vibrant. Abandonware sites preserved it from obsolescence; modders patched SafeDisc via NoCD cracks and dgVoodoo2 wrappers. Speedrunners later exploited glitches—Chicago’s invincibility power-up enabled record-breaking 11-minute full clears. Yet its truest legacy remains cautionary: Davilex collapsed in 2006, their regional racing model devoured by open-world titans like Forza Horizon.
Conclusion
US Racer is gaming’s equivalent of a roadside attraction—a wobbly, weird monument to ambition outpacing execution. Its caricatured vision of America fascinates even at its jankiest, offering glimpses of what might’ve been with polish and processing power. For historians, it exemplifies Euro-Devs’ fraught romance with U.S. culture; for players, it’s a B-tier curio best enjoyed ironically via emulator. Not quite a wreck, not quite a classic, US Racer earns its place in the pantheon of flawed diesel-chugging dreamers. As its own radio DJ would rasp: “Keep your eyes on the road, your hands upon the wheel… and maybe don’t look too close at the graphics.”