- Release Year: 1998
- Platforms: PlayStation, Windows
- Publisher: Acer TWP Corp, Grolier Interactive Inc., ZOO Corporation
- Developer: Frontier Developments Ltd.
- Genre: Action
- Perspective: 3rd-person
- Game Mode: Single-player
- Gameplay: Arcade, Aviation, Flight, Shooter, Vehicular
- Setting: Futuristic, Sci-fi
- Average Score: 81/100

Description
V2000 is a 3D space shooter and sequel to the 1980s game Virus, set in a sci-fi universe where aliens use a viral corruption to possess creatures across multiple worlds. Players pilot a ship to destroy hives, rescue inhabitants, and collect weapon upgrades while battling swarms of mutated enemies. Successfully saving worlds quickly earns trophies that unlock new ships, blending fast-paced combat with strategic objectives across diverse extraterrestrial environments.
Gameplay Videos
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V2000 Guides & Walkthroughs
V2000 Reviews & Reception
mobygames.com (75/100): It’s the kind of game where, if you don’t act immediately with split-second timing as you start a level, you lose.
gamespot.com (89/100): It is a, very often, overlooked masterpiece that broke ground with it’s imagination and innovation.
homeoftheunderdogs.net (81/100): If you consider yourself a hard-core master of ‘twitch’ games, though, V2000 is a blast to play. Highly recommended, with caveats for less experienced players.
V2000 Cheats & Codes
V2000 PC
Hold [Left Shift] and type the code during gameplay.
| Code | Effect |
|---|---|
| cchaserq | Repair damage |
| cheatseq | Enable all cheats |
| herhsore | Complete current level |
| hhroqtat | All weapons |
| htarsrec | Cargo |
| qheroest | Complete all levels |
| terhsrer | Level skip |
V2000 PlayStation 1
While playing, hold R1 and press the following button sequence.
| Code | Effect |
|---|---|
| Square, Square, Triangle, L1, L2, X, Circle, X | Access all weapons |
| Left, Left, Square, Circle, R2, Right, Triangle, L2 | Refuel, repair damage, restore shields, obtain targetter, increase cargo capacity, get level trophy, have turbo |
| Square, Right, Triangle, Square, R2, L1, Triangle, Right | Complete level |
| X, Right, Triangle, Square, R2, Triangle, Right, Triangle | Level skip |
| Left, Left, Square, Circle, R2, Right, Triangle, L2 | Recover health |
| Left, Square, Right, Circle, X, R2, Right, L2 | Big cheat |
| Square, X, Circle, Triangle, R2, Triangle, Right, Left | Cargo |
| Square, Right, Triangle, L1, Right, R2, X | Watch ending sequence |
V2000: Review
In the pantheon of classic video games, few titles stand out as uniquely challenging and divisive as V2000. Released in 1998, this 3D space shooter is a sequel to the 1988 game Virus, developed by the legendary David Braben and his team at Frontier Developments. Despite its critical acclaim and innovative gameplay, V2000 remains a niche title, beloved by hardcore gamers but largely overlooked by the mainstream. This review aims to delve deep into the game’s development history, narrative, gameplay mechanics, world-building, and its enduring legacy.
Development History & Context
V2000 was developed by Frontier Developments, a studio founded by David Braben, who is best known for creating the seminal space simulation game Elite. The game was published by Grolier Interactive and released on both PC and PlayStation in October 1998. The development of V2000 was a response to the critical and commercial success of its predecessor, Virus, which was one of the first polygonal 3D games released on the Amiga and Atari ST.
The technological constraints of the era presented significant challenges. Virus was groundbreaking for its time, but its controls were notoriously difficult, leading many players to give up in frustration. Braben aimed to address this issue in V2000 by improving the camera responsiveness and flight controls, making the game more accessible without sacrificing the depth and challenge that made Virus so memorable.
The gaming landscape in 1998 was dominated by 3D graphics, with titles like Quake II and Half-Life pushing the boundaries of what was possible. V2000 stood out by blending real-time strategy elements with arcade-style shooting, offering a unique experience that appealed to both casual and hardcore gamers.
Narrative & Thematic Deep Dive
V2000‘s narrative is straightforward but effective. The player takes on the role of a pilot tasked with eradicating an aggressive virus spread across 30 worlds by a hostile alien species. The virus corrupts and possesses creatures, turning them into mutated hives that must be destroyed. The player’s mission is to save these worlds by eliminating the alien threats and rescuing native inhabitants, who can then be used to develop new weapons and technologies.
The game’s themes revolve around survival, strategy, and the struggle against overwhelming odds. The player must balance immediate threats with long-term goals, making tactical decisions that can mean the difference between success and failure. The narrative is enhanced by the game’s atmospheric sound design, which immerses the player in each world’s unique environment.
Characters and Dialogue
While V2000 does not feature a deep cast of characters, the native inhabitants and alien creatures are integral to the gameplay. The natives, once rescued, provide a strategic advantage by developing new technologies. The alien creatures, on the other hand, are relentless and deadly, requiring the player to adapt and strategize constantly.
The dialogue in V2000 is minimal, but what little there is serves to enhance the game’s atmosphere. The alien creatures emit ominous sounds, while the natives communicate through simple, effective visual cues. This minimalist approach allows the gameplay mechanics to take center stage, which is a testament to the game’s design philosophy.
Gameplay Mechanics & Systems
V2000 is a 3D space shooter that combines elements of real-time strategy and arcade-style shooting. The core gameplay loop involves navigating through various worlds, destroying alien hives, rescuing natives, and upgrading the player’s ship with new weapons and technologies.
Combat and Character Progression
Combat in V2000 is fast-paced and challenging. The player’s ship can transform into a hovercraft, which is slow but agile and requires no fuel, or an airborne vehicle, which is fast and unwieldy but requires a fuel supply. This dual-mode system adds a layer of strategy to the gameplay, as the player must decide when to switch between modes based on the situation.
Character progression is tied to the player’s ability to rescue natives and develop new technologies. These upgrades can significantly enhance the player’s ship, making it more powerful and versatile. The game’s difficulty ramps up quickly, requiring the player to master the controls and develop effective strategies to progress.
User Interface
The user interface in V2000 is functional but somewhat dated by today’s standards. The map system is particularly noteworthy, as it provides a clear overview of the world’s layout, including the positions of enemies, hives, and natives. This information is crucial for planning and executing effective strategies.
However, the controls in V2000 have been a source of controversy. Many players find them to be overly sensitive and difficult to master, which can lead to frustration and a steep learning curve. This issue is compounded by the game’s high difficulty, which can make even simple tasks feel like a chore.
World-Building, Art & Sound
V2000 features six distinct world types, each with its own unique visual style and challenges. These worlds include Green, Underwater, Rock, Swamp, Medieval, and Alien planets, each offering a different gameplay experience. The game’s art direction is characterized by vibrant, detailed graphics that were impressive for their time.
The sound design in V2000 is equally noteworthy. The game features atmospheric background sounds that enhance each world’s unique environment, as well as effective sound effects for combat and interactions. The music, while not particularly memorable, serves to complement the gameplay without becoming intrusive.
Reception & Legacy
V2000 received positive reviews from critics upon its release. It was nominated in the “Games” category of the BAFTA Interactive Entertainment Awards in 1998, a testament to its innovative gameplay and design. However, despite its critical acclaim, V2000 did not sell as well as its predecessor, Virus. This commercial underperformance has led to the game being relatively little known, even among fans of the original.
The game’s legacy is complex. While it developed a following among hardcore gamers who appreciated its challenge and depth, it remains a niche title. V2000‘s influence can be seen in subsequent games that blend real-time strategy with arcade-style shooting, but its impact on the industry as a whole is somewhat limited.
Conclusion
V2000 is a game that defies easy categorization. It is a challenging, innovative title that blends real-time strategy with arcade-style shooting, offering a unique experience that appeals to both casual and hardcore gamers. However, its steep learning curve and controversial controls have made it a divisive title, beloved by some and hated by others.
In the end, V2000 stands as a testament to the vision and creativity of David Braben and his team at Frontier Developments. It is a game that pushes the boundaries of what is possible, offering a challenging and rewarding experience for those willing to put in the effort. For those who appreciate the challenge and depth of classic video games, V2000 is a must-play title. Its place in video game history is secure, even if it remains a niche title.