- Release Year: 2021
- Platforms: Android, iPad, iPhone, Macintosh, Nintendo Switch, PlayStation 4, PlayStation 5, Windows Apps, Windows, Xbox One, Xbox Series
- Publisher: Poncle Limited
- Developer: Poncle Limited
- Genre: Action
- Perspective: Diagonal-down
- Game Mode: Co-op, Single-player
- Gameplay: Horde survival, Roguelike
- Setting: Fantasy
- Average Score: 86/100

Description
Vampire Survivors is a single-player roguelike horde survival game set in rural landscapes plagued by monsters, where players control a character starting with a simple weapon and limited mobility, facing continuous waves of supernatural enemies like bats, skeletons, and werewolves. Gameplay emphasizes automatic attacks, constant movement for dodging, collecting experience gems for randomized level-up upgrades that evolve into powerful weapons, and surviving up to 30 minutes until a final boss, with meta-progression unlocking permanent enhancements, new characters, stages, and secrets across runs.
Gameplay Videos
Where to Buy Vampire Survivors
PC
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Vampire Survivors Cracks & Fixes
Vampire Survivors Mods
Vampire Survivors Guides & Walkthroughs
Vampire Survivors Reviews & Reception
metacritic.com (86/100): So addictive. So fun. It seems simple but underneath is an unbelievably complex and robust roguelike odyssey.
opencritic.com (88/100): It may look extremely basic, but if you give Vampire Survivors’ clever one-stick shooter idea a chance to sink its teeth into you it might not let go for a while.
pcgamer.com : Vampire Survivors is one of the best deals you can get on PC. It’s an inventive, surprising bullet hell roguelike.
insearchofmag.com (90/100): Vampire Survivors is a masterclass in the kind of game that has you saying ‘just one more run.’
imdb.com (80/100): Very addictive, so much content, simple while complex.
Vampire Survivors Cheats & Codes
PC
Text-based cheat codes (spells) are typed quickly into the ‘Cast Spell’ field in the Secrets menu, unlocked by collecting the Forbidden Scrolls of Morbane in The Bone Zone. Some codes work directly on the main menu. Button sequences (e.g., Konami code) use keyboard arrow keys, ESC, and Enter. ‘pet’ is typed during a run with O’Sole Meeo. All require physical keyboard; unusable on consoles or mobile.
| Code | Effect |
|---|---|
| x-x1viiq | Unlocks Exdash |
| up, up, down, down, left, right, left, right, ESC, Enter | Unlocks Mortaccio and grants 2800 gold |
| relaxenjoylife | Unlocks Il Molise stage |
| randomazzami | Unlocks Randomazzo relic and Arcana VI (Sarabande of Healing) |
| spinnn | Spins the UI |
| spoopyseason | Activates alternative Halloween skins for Mortaccio, Yatta Cavallo, Bianca Ramba, O’Sole Meeo, and their starting weapons |
| honesty | Unlocks Moongolow stage |
| dotgogreenacres | Unlocks Green Acres stage |
| rottingpizza | Unlocks The Bone Zone stage |
| peakgamedesign | Unlocks Boss Rash stage |
| tramezzini | Unlocks Toastie (requires Exdash unlocked) |
| noneladonna | Unlocks Arca Ladonna |
| vivaladonna | Unlocks Porta Ladonna |
| superladonna | Unlocks Lama Ladonna |
| strongestcharacter | Unlocks Poe Ratcho |
| bioparco | Unlocks Dommario |
| faschiuma | Unlocks Suor Clerici |
| accidenti | Unlocks Krochi Freetto |
| crystalmakeup | Unlocks Christine Davain |
| yattapanda | Unlocks Yatta Cavallo |
| carramba | Unlocks Bianca Ramba |
| reset | Unlocks O’Sole Meeo |
| languorino | Unlocks Sir Ambrojoe |
| thisshouldhavebeenunlockedbydefault | Unlocks Grim Grimoire relic |
| thistooshouldhavebeenunlockedbydefault | Unlocks Ars Gouda relic |
| leadmetothecheese | Unlocks Milky Way Map relic |
| eggseggseggs | Unlocks Glass Vizard relic |
| teleportustomars | Unlocks Mindbender relic |
| icanhearthecriesofcaptainplanet | Unlocks Great Gospel relic |
| thankelrond | Unlocks Magic Banger relic |
| timecompression | Unlocks Sorceress Tears relic |
| ihaveseenitihaveseenitihaveseenitihaveseenitihaveseenitihaveseenitihaveseenit | Unlocks Yellow Sign relic |
| secondevolution | Unlocks Gyorunton |
| earrivatolarrotino | Unlocks Big Trouser |
| lhovistoio | Unlocks Cosmo Pavone |
| fettinepanate | Unlocks Boon Marrabbio |
| iwillneverletyouforgetaboutme | Unlocks Leda |
| pinociampino | Unlocks Peppino |
| highfive | Unlocks Gains Boros |
| ablasphemousmockery | Unlocks Mask of the Red Death |
| everything | Unlocks all weapons and passive items |
| everywhere | Unlocks Mad Forest, Inlaid Library, Dairy Plant, Gallo Tower, Cappella Magna stages and Hyper modes |
| exdashexoneviiq | Unlocks Exdash |
| pet | Grants max health boost to O’Sole Meeo (once per run, during gameplay) |
| aintnobodygottimeforthat | Unlocks Arcanas: Game Killer (0), Mad Groove (VIII), Out of Bounds (XII), Disco of Gold (XV), Silent Old Sanctuary (XX) |
| ilmatto | Unlocks Arcana 0 – Game Killer |
| ilbagatto | Unlocks Arcana I – Gemini |
| ilcarro | Unlocks Arcana VII – Iron Blue Will |
| ildiavolo | Unlocks Arcana XV – Disco of Gold |
| ilgiudizio | Unlocks Arcana XX – Silent Old Sanctuary |
| lamentedgenesis | Unlocks Leon Belmont (Ode to Castlevania DLC) |
| legendmother | Unlocks Sonia Belmont (Ode to Castlevania DLC) |
| wallchickenenjoyer | Unlocks Trevor Belmont (Ode to Castlevania DLC) |
| firsttodoittwice | Unlocks Christopher Belmont (Ode to Castlevania DLC) |
| peterdante | Unlocks Simon Belmont (Ode to Castlevania DLC) |
| fatefulfusion | Unlocks Juste Belmont (Ode to Castlevania DLC) |
| doesnthaveuno | Unlocks Richter Belmont (Ode to Castlevania DLC) |
| omniavanitas | Unlocks Julius Belmont (Ode to Castlevania DLC) |
| spellsomething | Unlocks Eleanor + spellstring (Tides of Foscari DLC) |
| happybirthday | Unlocks Sammy (Tides of Foscari DLC) |
Vampire Survivors: Review
Introduction
Imagine a game so deceptively simple that it hooks you in seconds, only to unravel hours of your life in a frenzy of pixelated chaos and euphoric power fantasies. Vampire Survivors, the 2022 roguelike horde survival masterpiece from indie studio poncle, is that game—a gothic frenzy where survival isn’t about skillshots or boss patterns, but outlasting endless monster swarms through clever positioning and upgrade roulette. Born from Luca Galante’s solo fever dream during unemployment, it exploded from Steam Early Access obscurity to a cultural phenomenon, topping charts, inspiring a “bullet heaven” genre, and claiming BAFTA’s Best Game award. This review argues that Vampire Survivors isn’t just an addictive time-sink; it’s a pivotal evolution of roguelikes, blending arcade purity with meta-progression depth, cementing its place as one of the decade’s most influential indies.
Development History & Context
Luca Galante, under the poncle banner, kicked off Vampire Survivors in 2020 as a side project while jobless in Italy. Drawing from mobile auto-battler Magic Survival (2019) and Castlevania‘s pixel art legacy—evident in early asset packs mimicking early CV sprites—Galante coded the prototype in Phaser (pre-v1.6), spending just £1,100 on assets. His gambling industry background informed the dopamine-dripping chest animations and upgrade hooks, akin to slot machine pulls.
Launched free on itch.io in March 2021, it flopped. Ported to Steam Early Access on December 17, 2021, for $2.99 (later $4.99), it languished until January 2022 YouTuber virality spiked concurrent players to 30,000+, then 70,000. Galante quit his job in February, hiring freelancers like programmers David Brown and Sam McGarry, artists Alessio Greco and Glauber Kotaki, and composers Daniele Zandara and Filippo Vicarelli. Phaser’s limits prompted a Unity switch by v1.6 for better performance.
Full release hit Windows/macOS October 20, 2022, amid a roguelike boom (Hades, Dead Cells) but stood apart with auto-attacks freeing players for pure movement. Ports followed: Xbox (Nov 2022), mobile (Dec 2022, free-to-play with ads to combat clones), Switch (Aug 2023, adding 4-player local co-op), PS4/PS5 (Aug 2024), even Tesla cars and Meta Quest VR (Nov 2025). DLCs like Legacy of the Moonspell (Dec 2022, Japanese folklore), Tides of the Foscari (Apr 2023), crossovers (Emergency Meeting with Among Us, Operation Guns with Contra, Ode to Castlevania with voice acting by Neil Newbon), and free updates (e.g., Whiteout, Laborratory) kept it alive. Galante’s £40M fortune by 2024 birthed Poncle Presents publishing. In a post-Slay the Spire indie landscape craving “just one more run,” its low-fi origins birthed a juggernaut.
Narrative & Thematic Deep Dive
Vampire Survivors wears its minimalism like a garlic cloak: set in rural 2021 Italy, the Belpaese family (cheese-punned nods to Belmonts) battles hordes summoned by Bisconte Draculó (Dracula riff). Stages evoke cursed forests (Mad Forest), haunted libraries (Inlaid Library), and dairy plants (Dairy Plant), culminating in eldritch horrors like Capella Magna’s angelic abominations. Yet, irony abounds—no vampires appear; the title’s a feint. Stage blurbs hint at lore: famine-plagued lands, heroic survivors vs. Draculó’s magic.
Deeper dives reveal thematic richness. Post-Capella Magna, survivors confront “The Directer”—a cosmic entity merging reapers (Red Death, Stalker)—in a Gainax ending: fireworks, alliance, interdimensional hunts (DLCs as “other worlds”). Tides of Foscari weaves fairy-tale tragedy: Eleanor Hook vs. Genevieve Gruyère’s Jenova-esque Je-Ne-Viv, ending in heroic sacrifice. Ode to Castlevania subverts with Dracula allying against Death. Bestiary entries add flavor—Giovanna Grana’s “sassy witch” feud mocks TERFs; reapers embody “Death, Madness, Obsession.”
Themes probe addiction (upgrade “dopamine hits”), escalation (power fantasies vs. inevitable doom), and defiance (family bonds, indie grit mirroring Galante’s rise). No dialogue, yet procedural runs narrate growth: from fragile whip-wielder to godlike exterminator. It’s existential roguelike poetry—survive the horde, question the void.
Gameplay Mechanics & Systems
Core loop: auto-attacks + movement = survival. Pick characters (216+ by v1.14, e.g., Antonio’s Whip, Exdash’s Ebony Wings) on endless 2D-scrolling stages. Kill foes for XP gems (chasing player), level for 3-4 randomized upgrades (weapons/passives). Survive 15-30 mins; Reapers end runs. Meta-gold buys permanent PowerUps (Might +50%, Speed); unlock 50+ characters, stages via challenges.
Combat & Progression: Weapons auto-fire (e.g., Knife projectiles, Garlic aura). Max+passive = evolutions (Whip+Hyperbola=Blood Tear, crits+healing). Unions (Phiera Der Tuphello+Eight the Sparrow+Tiramisu=Phieraggi lasers). Arcanas (22 base+22 Dark) remix (Gemini doubles weapons). Limit Break (post-Ender) snowballs maxed builds. Relics add layers: Randomazzo (Arcanas), Gracia’s Mirror (Inverse Mode), Seventh Trumpet (Endless). Modifiers (Hyper: faster foes/gold; Hurry: double clock) stack for Arrange Modes.
UI & Innovation: Clean diagonal-down view; direct control (KB/mouse/gamepad). Biased level-ups favor synergies; anti-frustations (gem vacuum, post-max “always” heals/gold). Co-op (local 1.12+, online beta 2025). Flaws: Early-game hell (weak starts), RNG reliance, visual clutter late-game. Genius: positioning > aiming; evolutions reward adaptation.
Depth: Infinite scaling (Golden Eggs uncap stats), secrets (Yellow Sign reveals items), Adventures (story silos). VR port adapts hordes immersively. Masterful risk-reward: Curse boosts foes/XP; exploits like wall-clipping persist.
World-Building, Art & Sound
Rural Italy’s fantasy plague: pixel art (Oryx packs early, custom evos later) evokes NES Castlevania—sprites evolve (Mindbender toggles). Stages: Mad Forest’s bioluminescent dread, Bone Zone’s skeletal hell, Mt. Moonspell’s yokai peaks, Abyss Foscari’s abyssal gloom. DLCs expand: Polus (Among Us), Neo Galuga (Contra), Dracula’s castle. Atmosphere: escalating hordes flood screens; effects blur visibility (bullet hell payoff).
Art shifts: Early rip-offs refined (e.g., Antonio from Simon Belmont). Unlockables (Halloween skins, glitchy missingN▯) add charm.
Sound: OST (v1 OST on Bandcamp) pulses urgency—”Gatti Amari” speeds with cats; “Song of Mana” for Poppea. SFX pop: gem chimes, level-up confetti (cats via Gatti), reaper bells. Immersive, propelling flow-state runs.
Elements synergize: visuals reward builds (explosion orgies), sound fuels addiction (kill jingles).
Reception & Legacy
Early Access: obscure to Steam darling (100k+ concurrents). Critics: Moby 8.3/10 (#869/27k), 87% aggregate (God is a Geek 100%: “expertly crafted systems”; PC Gamer 87%: “early access sensation”). Switch: 91% (#79). Players: 4.1/5. Metacritic: PC 87, XSXS 95, iOS 91. Accolades: Golden Joystick Breakthrough, NYGA Best Indie, D.I.C.E. Action GOTY, BAFTA Best Game/Game Design/Evolving Game.
Commercial: Millions sold; Galante’s £40M. Evolved: Patches/DLCs (9+ add-ons) sustain via free content (Emerald Diorama, Ante Chamber). Clones (Deep Rock Galactic: Survivor, HoloCure) birth “bullet heaven.” Influence: Auto-combat roguelikes proliferate; spin-off Vampire Crawlers (2026 deckbuilder), Warhammer Survivors, film (live-action pivot). Poncle Presents aids indies. Historian verdict: Like Spelunky for procedurals, it democratized “just survive” highs.
Conclusion
Vampire Survivors transcends its £1,100 origins into roguelike royalty: addictive loops, exponential depth, humble-to-heroic saga. Flaws—RNG walls, clutter—pale against innovations redefining survival. As BAFTA Best Game, genre progenitor, and eternal “one more run” siren, it earns a resounding 10/10—essential history, timeless joy. Play it; lose yourself forever.