Virtua Tennis

Description

Virtua Tennis is a high-energy arcade-style tennis game where players control one of eight licensed professional players, competing in modes like traditional arcade matches, exhibition doubles for up to four players, and an expansive world circuit featuring unique training mini-games, diverse challenges, and shops to purchase clothing, equipment, stages, and partners.

Gameplay Videos

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Virtua Tennis Cracks & Fixes

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Virtua Tennis Guides & Walkthroughs

Virtua Tennis Reviews & Reception

planetdc.segaretro.org : Sega serves an ace

Virtua Tennis Cheats & Codes

PC – Windows

In Exhibition mode, at the player selection screen, enter the code and press [Enter].

Code Effect
NED Unlocks the Netherlands player
SUI Unlocks the Switzerland player
CRO Unlocks the Croatia player
CAN Unlocks the Canada player
IND Unlocks the India player
BRA Unlocks the Brazil player
ITA Unlocks the Italy player
JPN Unlocks the Japan player

Dreamcast (GameShark US)

GameShark codes. Do not use the win codes in training levels.

Code Effect
A33B5C71 00000090 Infinite Funds
2F97635E 00000001 Unlock Tinbergen
59E7774C 00000001 Unlock Euler
AF23518A 00000001 Unlock Tesla
D1C883C4 00000001 Unlock Altman
30C1245C 00000001 Unlock Singth
6DDB6B5A 00000001 Unlock Costa
BF763A96 00000001 Unlock Ventura
FF49969D 00000001 Unlock Inoue
5957774C 00000001 Unlock King
900806E6 00000003 P1 Quick Win
900806E6 00000000 P1 Never Win
EE371485 00000003 P2 Quick Win
EE371485 00000000 P2 Never Win

Dreamcast (Action Replay EU)

Action Replay codes for EU version.

Code Effect
E1C714A8 00000003 P1 win one point to win a game (com will not hit a ball served to them)
9488C0FB 0098967F Infinite Cash for World Circuit
9DA80AD7 00000001
E39718B4 00000001
168416B1 00000001
626B6B61 00000001
9E680AD7 00000001
E05718B4 00000001
3F112467 00000001
8B038D20 00000001
B0A63AAD 00000001
16F416B1 00000001
Have all characters (KING and MASTER are hidden off the sides of the screen)
4FFA13F5 00000003 Com can not score any points

Dreamcast (CodeBreaker US)

CodeBreaker codes. Requires CodeBreaker device.

Code Effect
012FBC58 0000FFFF Unlimited Money
022FBC58 0098967F Maximum Money
0D287B10 00000000
01287B10 00000003
Player 1 Quick Win
0D287B10 00000001
01287B10 00000000
Player 1 Never Wins
0D287B14 00000000
01287B14 00000003
Player 2 Quick Win
0D287B14 00000001
01287B14 00000000
Player 2 Never Wins
0D185350 00000000
04185350 000A0001
00000001
Unlock All Characters
0D1AC174 00000000
041AC174 00050001
00000001
Unlock All Levels
0240C308 0FFFFFFF
0140C30C 0000FFFF
Have All Outfits
0D185350 00000000
01185350 00000001
Unlock The Master
0D185354 00000000
01185354 00000001
Unlock Tinbergen
0D185358 00000000
01185358 00000001
Unlock Euler
0D18535C 00000000
0118535C 00000001
Unlock Tesla
0D185360 00000000
01185360 00000001
Unlock Altman
0D185364 00000000
01185364 00000001
Unlock Singth
0D185368 00000000
01185368 00000001
Unlock Costa
0D18536C 00000000
0118536C 00000001
Unlock Ventura
0D185370 00000000
01185370 00000001
Unlock Inoue
0D185374 00000000
01185374 00000001
Unlock King
0D1AC174 00000000
011AC174 00000001
Unlock Sweden
0D1AC178 00000000
011AC178 00000001
Unlock Germany
0D1AC17C 00000000
011AC17C 00000001
Unlock Russia
0D1AC180 00000000
011AC180 00000001
Unlock Spain
0D1AC184 00000000
011AC184 00000001
Unlock Japan
010AEA1C 00000009
010AEB98 00000009
010AABA2 00000009
010AAAE2 00000009
010AEAD4 00000009
010AD4F8 00000009
Able To Select The Same Player

Dreamcast (Japanese) (CodeBreaker)

CodeBreaker codes for Japanese version.

Code Effect
02365B90 05F5E0FF Unlimited Funds
012F19F8 00000003 Quick Win for Player 1
012F19F8 00000000 Player 1 Never Wins
012F19FC 00000003 Quick Win for Player 2
012F19FC 00000000 Player 2 Never Wins

Dreamcast (Japanese) (Action Replay CDX / GameShark CDX)

Action Replay CDX / GameShark CDX codes for Japanese version. Use ‘9C5D88F8’ as the first code and ‘245EECA9’ as the last code.

Code Effect
410B5015 05F5E0FF Unlimited Funds
2B9DF325 00000003 Quick Win for Player 1
2B9DF325 00000000 Never Win for Player 1
7493252D 00000003 Quick Win for Player 2
7493252D 00000000 Never Win for Player 2

Virtua Tennis: Review

Introduction

Imagine stepping into a sun-drenched stadium, the crowd roaring as you unleash a blistering forehand winner past a world-class opponent—except you’re not at Wimbledon; you’re gripping a Dreamcast controller in 2000, lost in the hypnotic rhythm of Virtua Tennis. Launched in arcades in 1999 on Sega’s NAOMI hardware and swiftly ported to Dreamcast, this title from Sega AM3 didn’t just simulate tennis; it captured its essence—the thrill of precision, the agony of a missed volley, the euphoria of an ace. As a cornerstone of Sega’s Virtua series and a Dreamcast crown jewel, Virtua Tennis (known as Power Smash in Japan) sold out its initial 50,000 Dreamcast copies amid hype rivaling any blockbuster. Its legacy endures as the gold standard for arcade sports games: simple to pick up, impossibly addictive in multiplayer, and deep enough to reward mastery. My thesis? Virtua Tennis masterfully balanced accessibility and depth, leveraging cutting-edge tech and innovative modes to redefine tennis gaming, influencing everything from Wii Sports to modern esports titles while embodying Sega’s late-’90s arcade dominance.

Development History & Context

Sega AM3 (later rebranded Hitmaker), Sega’s premier arcade R&D division, birthed Virtua Tennis amid a golden era for the company. Directed by Katsumoto Tatsukawa, produced by Mie Kumagai, and programmed chiefly by Mitsuharu Saikawa, the team drew inspiration from Sega AM2’s smash-hit Virtua Striker (1996), a soccer game that democratized 1v1 arcade competition. Kumagai, eyeing the glut of fighting games flooding Japanese arcades in the late 1990s, pitched a tennis title to appeal to broad demographics—casual players with friends, hardcore competitors chasing high scores. Her initial basketball concept was rejected; tennis won approval, despite internal skepticism about its mass appeal.

Development on NAOMI hardware emphasized realism within arcade constraints: motion capture by actors like Tetsuya Sato and Takahiro Terachi informed fluid animations, while research trips to tennis schools refined ball physics. Early prototypes featured a novel paddle controller for forehand/backhand twists, but it proved too fiddly; advice from Virtua Striker‘s Satoshi Mifune led to simplified joystick/button controls. Location tests dazzled, smoothing post-prototype progress. Sponsors like Fujifilm, Opel, Bridgestone, Yonex, Citizen, Evian, and Weider lent authenticity.

The 1999 arcade landscape brimmed with Sega firepower—Crazy Taxi, Virtua Fighter 4—but tennis was niche post-Mario Tennis (N64, 2000). NAOMI’s PowerVR2 GPU enabled Dreamcast parity, positioning the 2000 port as a console killer-app amid PlayStation 2 launch wars. Windows (2002, by Strangelite/Empire) and GBA (2002, Altron/THQ) ports expanded reach, though with compromises. Technological limits? NAOMI’s 100MHz CPU capped AI complexity but shone in speed; no online play reflected era norms. Virtua Tennis arrived as Sega transitioned from hardware maker, its success (Japan’s #3 arcade earner, per Game Machine) fueling the Virtua Tennis series.

Narrative & Thematic Deep Dive

Virtua Tennis eschews cinematic plots for arcade purity, yet its “narrative” emerges through progression, embodying themes of ambition, rivalry, and mastery. No voiced dialogue or cutscenes exist—communication is crowd cheers, umpire calls (“Game! Set!”), and onomatopoeic grunts—but the World Circuit mode crafts a compelling hero’s journey. Starting as world #300, players grind matches and training to climb ranks, unlocking tours like Australia Challenge (hardcourt), French Cup (clay), U.S. Super Tennis (hard), Old England Championships (grass), and Sega Grand Match (fictional climax). This mirrors real ATP tours, sans official licensing.

Characters are eight licensed pros, each with archetypal strengths: Jim Courier (USA, versatile shots), Cédric Pioline (France, all-rounder), Tim Henman (UK, volley master), Tommy Haas (Germany, forehand power), Mark Philippoussis (Australia, removed from PC due to licensing), Carlos Moyá (Spain, powerful strokes), Thomas Johansson (Sweden, speed), Yevgeny Kafelnikov (Russia, backhand). Unlockables like bosses “King” and “Master” add mystique—faceless titans testing limits. No women sparked minor gripes (added later), but themes transcend: doubles fosters teamwork (buy partners with winnings), training mini-games (knock pins, bucket lobs, smash machines) symbolize discipline. UI stats track “secret stars” (performance metrics), reinforcing growth.

Thematically, it’s pure competition—raw, unfiltered. Reviews noted its “frenetischer Jubel und Nervenkitzel” (Fun Generation), evoking real tennis’s emotional highs/lows. World Circuit’s shop (rackets, gear, outfits) gamifies rags-to-riches, critiquing commodified sport while celebrating skill. No deep lore, but progression narrates triumph over adversity, resonating in multiplayer “fous rire… ou coups de gueule” (Joypad).

Gameplay Mechanics & Systems

Virtua Tennis‘ core loop—position, swing, anticipate—feels intuitive yet profound. Behind-view/diagonal-down perspective uses direct control: A swings (auto fore/backhand), B lobs, D-pad aims post-swing. Up/down adds topspin/backspin; meter-based serves mimic soccer kicks. Innovation? Simplicity masks depth: timing swings builds power (green=perfect, max=ace), positioning dictates volleys/drops. AI scales brutally—early foes chase cross-courts, pros anticipate lobs, dive impossibly.

Arcade mode: Five escalating matches (varied surfaces affect bounce/speed), boss if aced. Exhibition: Custom singles/doubles (4-player Dreamcast glory, no slowdown). World Circuit shines—ranked ladder unlocks via wins/training (three tiers: pins, buckets, target smash). Earnings buy gear (power boosts), partners, courts. UI? Clean menus, replay cams with motion blur, spectator cheers. Flaws: Single-set limit frustrates (Edge), net-smash rallies unrealistic (Gameplanet), steep late-Circuit curve (Withingames). PC port? Janky controls, no mouse/analog support (CGW). Yet, reviews hailed “genial” physics (PC Games), “addicting” depth (IGN: 9.4/10). Multiplayer supremacy—doubles “unbeatable” (Video Game Critic: 100/100).

World-Building, Art & Sound

Settings evoke global tours: clay’s slow bounce, grass’s skid, hardcourt speed—authentic without licenses. Stadiums pack crowds (first rows detailed), dynamic cams (behind-the-baseline, net-close). Art direction? NAOMI/Dreamcast visuals stun: 60fps polygons, hair sways, sweat gleams, replays blur trails. “Visual masterpiece” (Da Gameboyz: 9.55/10). Windows port crisper but lost subtleties (clouds, blur).

Sound? Chiho Kobayashi’s score pulses—rocking anthems (Eurogamer: 9/10). Grunts, ball-thwacks, crowds immerse; French announcer at “French Cup” delights. Minor gripes: repetitive (PC Gamer: 84/100). Collectively, they forge “competitive excitement” (Thunderbolt: 9/10), even for non-fans.

Reception & Legacy

Arcade acclaim (AllGame: 4.5/5) snowballed: Dreamcast Metacritic 92/100, MobyGames 89% (36 critics), #15 DC ranking. Perfect scores (CVG, GamePro, Video Game Critic: “best tennis EVER”). Players: 3.9/5 (58 votes). Commercial hit—Japan #3 arcade 1999, Dreamcast sellout. Windows: 80% critics, PC Gamer runner-up “Best Sports 2002.” GBA favorable (83/100), N-Gage flop (43/100).

Legacy? Game Informer #50 all-time (2001), IGN top 100 (#89/91), Guinness 91.37% aggregate. D.I.C.E. noms (Sports/GOTY), GameSpot runners-up. Spawned 7+ sequels (Virtua Tennis 4, mobile Challenge), influenced Top Spin, Mariokart-style party sports. Dreamcast essential, proving arcade-home parity. Evolved rep: Retro darling (TigerChainsaw: 9.3/10, 2020).

Conclusion

Virtua Tennis transcends sports sims—its fluid mechanics, jaw-dropping visuals, and multiplayer magic craft timeless joy, flaws (set limits, ports) mere footnotes. In video game history, it exemplifies Sega AM3’s arcade zenith, bridging casual/expert divides, and launching a franchise. Definitive verdict: Essential masterpiece, 9.5/10. Dust off that Dreamcast; the court’s waiting.

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