- Release Year: 2002
- Platforms: Macintosh, Windows
- Publisher: Automation Electric Company (Wuhan) Limited, Blizzard Entertainment Inc.
- Developer: Blizzard Entertainment Inc.
- Genre: Strategy, Tactics
- Perspective: Diagonal-down
- Game Mode: LAN, Online Co-op, Online PVP, Single-player
- Gameplay: Base building, Hero system, Real-time strategy, Resource gathering, RPG elements, Tactical Combat, Unit management
- Setting: Fantasy, Steampunk
- Average Score: 94/100

Description
WarCraft III: Reign of Chaos is a real-time strategy game set in the fantasy world of Azeroth, blending base-building, tactical combat, and RPG elements. The story unfolds after the Second War, following the rise of orcish leader Thrall, the mysterious plague turning humans into the undead Scourge, and the demonic Burning Legion’s attempt to invade. Players experience the conflict through four unique factions—Humans, Orcs, Night Elves, and Undead—each with distinct units, buildings, and playstyles. Central to gameplay are powerful hero units that gain experience, level up, and wield items and abilities that shift the tide of battle. With dynamic single-player campaigns, robust multiplayer support for up to 12 players, and a map editor fostering endless custom content, Reign of Chaos revolutionized the RTS genre and laid the foundation for future esports and modding culture.
Gameplay Videos
Where to Buy WarCraft III: Reign of Chaos
PC
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WarCraft III: Reign of Chaos Reviews & Reception
metacritic.com (92/100): As good of an offering in the genre as there’s ever been, featuring a superb story, carefully refined gameplay, plenty of depth, the best online multiplayer mode in any real-time strategy game to date, and the excellent production values you’d expect from a Blizzard product.
imdb.com (100/100): This is the best strategy game I have ever seen, maybe even the best game I have ever seen. It has got humour, a good and serious story, best graphics I have ever seen in a strategy game and a great game-play.
gamespot.com : It’s just an outstanding game, filled with all the charm, all the detail, and all the lasting appeal that characterizes all of the finest games ever made.
mobygames.com (91/100): A quality game which comes close to being classic, but doesn’t quite go all the way.
Cheats & Codes
PC
Press Enter to open the console, then type one of the codes.
| Code | Effect |
|---|---|
| WhosYourDaddy | God Mode; units and buildings are invincible and deal 1-hit kills |
| ISeeDeadPeople | Reveals the entire map (no Fog of War) |
| AllYourBaseAreBelongToUs | Instant victory in the current mission |
| SomebodySetUpUsTheBomb | Instant defeat in the current mission |
| ThereIsNoSpoon | Unlimited mana for all units |
| GreedIsGood | Grants 500 gold and lumber (add a number for a custom amount, e.g., GreedIsGood 10000) |
| KeyserSoze | Set gold amount (default 500; add a number, e.g., KeyserSoze 1000) |
| LeafItToMe | Set lumber amount (default 500; add a number, e.g., LeafItToMe 300) |
| PointBreak | Removes food limit for unit production |
| WarpTen | Speeds up building and unit construction |
| IocainePowder | Fast death/decay of corpses |
| Motherland | Jump to a specific campaign level (e.g., Motherland human 06) |
| SharpAndShiny | Instantly research all upgrades |
| Synergy | Unlocks the full tech tree |
| WhoIsJohnGalt | Enables faster research times |
| RiseAndShine | Sets time of day to dawn |
| LightsOut | Sets time of day to dusk |
| DayLightSavings | Sets or toggles time of day (e.g., DayLightSavings 18:00) |
| StrengthAndHonor | Prevents defeat after objectives fail in campaign mode |
| ItVexesMe | Disables victory conditions |
| TheDudeAbides | Eliminates spell cooldowns |
Mac
Press Enter to open the console, then type one of the codes.
| Code | Effect |
|---|---|
| whosyourdaddy | Invincibility and one-hit kills (case-insensitive) |
| iseedeadpeople | Full map revealed (case-insensitive) |
| allyourbasearebelongtous | Instant victory (case-insensitive) |
| somebodysetupusthebomb | Instant defeat (case-insensitive) |
WarCraft III: Reign of Chaos: Review
Introduction
WarCraft III: Reign of Chaos is not just a game; it’s a phenomenon that redefined real-time strategy (RTS) gaming by merging it with role-playing game (RPG) mechanics. Blending epic storytelling with innovative gameplay, it set a new standard for immersive strategy experiences. This review delves into the game’s development, narrative, gameplay, aesthetics, reception, and lasting legacy.
Development History & Context
Developed by Blizzard Entertainment, WarCraft III was announced in 1999 but took three years to release. Initially conceived as a “Role Playing Strategy” (RPS) game, it evolved from being a third-person RPG-RTS hybrid back to a traditional RTS with RPG elements. This iterative process resulted in a balanced fusion of genres. The transition to 3D graphics marked a significant technical leap, enhancing visual immersion without compromising the beloved isometric viewpoint. The development team drew inspiration from both previous Warcraft games and their contemporaneous StarCraft franchise, aiming to create a fresh experience while honoring the series’ roots.
Narrative & Thematic Deep Dive
The story of WarCraft III is a gripping tale of ambition, corruption, sacrifice, and redemption across four distinct campaigns. The narrative starts in the human kingdom of Lordaeron, where Prince Arthas battles the spreading undead plague. As the story progresses, it shifts to Thrall leading the orcs to freedom, the Night Elves’ desperate defense of Kalimdor, and the Undead Scourge’s rise to power. Each campaign not only advances the plot but also provides unique gameplay experiences, with different heroes and units reflecting their faction’s strengths and weaknesses. Key themes include the corrupting influence of power, the necessity of alliances between former enemies, and the eternal struggle between light and darkness. The story’s emotional depth is enhanced by memorable characters like Arthas, Thrall, and the night elf Tyrande, whose journeys are marked by personal growth and moral dilemmas.
Gameplay Mechanics & Systems
At its core, WarCraft III combines traditional RTS elements like resource gathering, base building, and unit management with RPG elements centered around heroes. Each faction’s hero units can level up, acquire new abilities, and equip powerful items found during missions. This adds a layer of character progression that keeps players engaged through both single-player campaigns and multiplayer battles.
The gameplay introduces several innovations:
1. Hero Units: Heroes serve as force multipliers, with unique abilities that can turn the tide of battle. Their experience carries over between missions, making each campaign a journey of both base-building and hero development.
2. Creeps & Experience: Neutral monsters (creeps) scattered across maps provide experience points and items when defeated, encouraging exploration and resource management beyond the main objectives.
3. Upkeep System: As your population grows beyond certain thresholds, you face an upkeep cost that reduces gold income. This encourages strategic balance between army size and economic sustainability.
4. Automatic Abilities: Units can toggle certain abilities to auto-cast, reducing micromanagement while maintaining tactical depth.
Resource management involves gold and lumber, with a 90-food limit capping army size. The emphasis is on smaller, more elite armies led by powerful heroes, contrasting with the larger armies of traditional RTS games. Combat relies on positioning, ability timing, and hero coordination.
World-Building, Art & Sound
WarCraft III’s art direction masterfully evokes the lore of the Warcraft universe. Each faction has a distinct visual identity:
– Humans: Medieval European-inspired castles and units.
– Orcs: Savage, tribal designs with horned helmets and fur coverings.
– Night Elves: Ancient, nature-themed architecture with ethereal lighting.
– Undead: Decaying, gothic structures and corpse-like troops.
The game’s 3D graphics, while not revolutionary at the time, delivered stunning cutscenes and detailed unit animations. Environmental effects like day/night cycles impact gameplay, with Night Elves gaining invisibility during nighttime. The soundtrack features epic orchestral tracks that heighten tension during battles, and voice acting is top-notch, with memorable performances from characters like Arthas and Illidan.
Reception & Legacy
Upon release, WarCraft III received widespread critical acclaim. Major publications like GameSpot, IGN, and PC Gamer awarded it high scores, praising its storytelling, gameplay innovations, and technical achievements. The game sold over 4.5 million copies in its first year and continued to enjoy strong sales through the expansion, The Frozen Throne.
However, multiplayer reception was mixed. While some appreciated the hero-focused meta, others missed the large-scale army battles of previous RTS games. The game’s influence extended beyond the RTS genre, with its custom map editor spawning genres like MOBA (Multiplayer Online Battle Arena) through mods like Defense of the Ancients. The expansion added new units, heroes, and campaigns, extending the game’s lifecycle. Its cultural impact includes merchandise, novels, and contributing to the lore of the World of WarCraft MMORPG.
Conclusion
WarCraft III: Reign of Chaos stands as a pinnacle of RTS gaming, blending narrative depth with innovative gameplay mechanics. It successfully merged the best of RTS and RPG genres while delivering a visually stunning and emotionally resonant experience. Its legacy continues to shape gaming today, making it an essential entry in video game history.