- Release Year: 2005
- Platforms: Windows
- Publisher: Tivola Publishing GmbH
- Developer: The Web Production
- Genre: Adventure
- Perspective: Side view
- Game Mode: Single-player
- Gameplay: Graphic adventure, Mini-games

Description
Wickie und die starken Männer: Ein schlauer Plan is a 2005 children’s adventure game where players help young Viking Wickie and his clumsy but strong Viking friends build a new ship. The game features simple puzzle-solving and mini-games, such as catching fleas or navigating a river on a log, as players explore different locations and gather items to assist the Vikings in their tasks.
Gameplay Videos
Wickie und die starken Männer: Ein schlauer Plan – A Timeless Viking Adventure for the Young and Clever
Introduction
In the pantheon of children’s adventure games, Wickie und die starken Männer: Ein schlauer Plan (2005) stands as a charming, albeit underappreciated, gem. Developed by The Web Production and published by Tivola Publishing GmbH, this title is the second in a series inspired by the beloved German-Austrian-Japanese animated series Wickie und die starken Männer, itself adapted from Swedish author Runer Jonsson’s Vicke Viking (1963). Designed for children aged four and above, the game tasks players with helping the Vikings—particularly the young and clever protagonist Wickie—build a new ship by solving puzzles and navigating mini-games. While its simplicity and dated mechanics may not appeal to modern audiences, Ein schlauer Plan offers a delightful snapshot of early 2000s children’s gaming, blending education with entertainment in a way that remains relevant.
This review will dissect the game’s development history, narrative depth, gameplay mechanics, and lasting legacy, arguing that while it may not be a technical masterpiece, its cultural and educational value cements its place in gaming history.
Development History & Context
The Studio and Its Vision
The Web Production, the development studio behind Ein schlauer Plan, was known for creating children’s educational and adventure games. Their work often aligned with the trends of the early 2000s, focusing on interactive storytelling and puzzle-solving tailored for young audiences. Tivola Publishing GmbH, the publisher, had a strong track record in producing family-friendly titles, ensuring the game’s accessibility and appeal to its target demographic.
The game’s development was constrained by the technological limitations of the era. Released in 2005, Ein schlauer Plan was designed for Windows 95 and later systems, with minimal hardware requirements (32 MB RAM, an Intel Pentium CPU). This allowed it to reach a broad audience, including families with older computers. The side-scrolling perspective and simple 2D graphics were standard for the time, reflecting the industry’s shift from point-and-click adventures to more interactive, mini-game-heavy experiences.
The Gaming Landscape of 2005
The mid-2000s saw a surge in children’s adventure games, with titles like The Legend of Spyro: A New Beginning (2006) and Barnyard (2006) dominating the market. Ein schlauer Plan differentiated itself by leveraging the existing popularity of the Wickie franchise, which had already captured young audiences through its animated series. The game’s emphasis on problem-solving and teamwork resonated with parents and educators, positioning it as both a fun and educational tool.
Narrative & Thematic Deep Dive
Plot and Characters
The game’s plot revolves around Urobe, the Vikings’ chief strategist, who loses his memory after a mishap involving a falling shield. With the Vikings unable to proceed with their ship-building plans without his guidance, young Wickie steps in to save the day. The narrative is simple but effective, reinforcing themes of ingenuity, teamwork, and perseverance—core values in both the Wickie series and children’s literature.
Wickie, the protagonist, is a clever and resourceful boy whose intelligence often outshines the brute strength of his fellow Vikings. This dynamic is central to the game’s appeal, as players must use wit rather than force to overcome obstacles. Supporting characters like Halvar (Wickie’s father) and Snorre (the blacksmith) add depth to the world, each contributing to the ship-building endeavor in their unique ways.
Dialogue and Themes
The dialogue is straightforward and humorous, reflecting the tone of the animated series. Phrases like “Wir denken über ‘ne Therapie nach” (We’re thinking about therapy) add a playful touch, making the game engaging for young players. Themes of cooperation and problem-solving are woven into the gameplay, as players must collect items, solve puzzles, and complete mini-games to progress. The game’s educational value lies in its ability to teach logical thinking and resource management in a fun, interactive format.
Gameplay Mechanics & Systems
Core Gameplay Loop
Ein schlauer Plan is a hybrid of adventure and mini-game genres. Players explore various locations, interacting with objects and characters to gather resources needed for ship construction. The game’s side-scrolling perspective allows for simple navigation, while its puzzle-solving mechanics encourage critical thinking.
Mini-Games and Puzzles
The game features several mini-games, including flea-catching and log-swimming challenges. These mini-games are designed to be accessible yet challenging enough to hold a child’s attention. For example, the log-swimming mini-game requires players to navigate a river while avoiding obstacles, testing their reflexes and timing.
Character Progression and UI
There is no traditional character progression in Ein schlauer Plan. Instead, the game focuses on completing tasks and unlocking new areas. The user interface is intuitive, with clear icons and instructions tailored for young players. The lack of complex mechanics ensures that the game remains accessible to its target audience.
Innovations and Flaws
While the game’s simplicity is a strength, it also limits its replayability. The puzzles and mini-games, while engaging, are not particularly innovative. Additionally, the game’s graphics and sound design, while charming, are dated by modern standards. However, these limitations are understandable given the game’s target audience and the technological constraints of the era.
World-Building, Art & Sound
Setting and Atmosphere
The game’s world is a faithful adaptation of the Wickie animated series, featuring the Viking village of Flake and its surrounding environments. The side-scrolling perspective allows for detailed exploration of each location, from the blacksmith’s forge to the riverbank. The atmosphere is lighthearted and whimsical, with a focus on the quirks of Viking life.
Visual Direction
The art style is cartoonish and colorful, with exaggerated character designs that align with the animated series. The backgrounds are detailed, providing a sense of immersion despite the game’s simplicity. The character animations are fluid, adding to the game’s charm.
Sound Design
The soundtrack, composed by Karel Svoboda and Olaf Rabe, features upbeat, whimsical tunes that complement the game’s playful tone. Sound effects, such as the clanging of hammers and the splashing of water, enhance the immersive experience. The voice acting, featuring the original cast from the animated series, adds authenticity and familiarity for fans of the franchise.
Reception & Legacy
Critical and Commercial Reception
Ein schlauer Plan received limited critical attention upon release, likely due to its niche target audience. However, it was well-received by parents and educators for its educational value and engaging gameplay. The game’s commercial success is difficult to gauge, but its presence on platforms like eBay suggests a dedicated fanbase willing to pay for physical copies.
Influence and Evolution
The Wickie series continued with several other games, including Wickie und die starken Männer: Ylvi ist entführt (2005) and Wickie und die starken Männer: Der schreckliche Sven (2004). These titles built upon the foundation laid by Ein schlauer Plan, refining the formula and expanding the gameplay mechanics. The series’ influence can be seen in later children’s adventure games that emphasize problem-solving and cooperative play.
Conclusion
Wickie und die starken Männer: Ein schlauer Plan is a testament to the power of simple, well-crafted gameplay tailored for young audiences. While it may not stand out as a technical marvel, its educational value, charming narrative, and engaging mini-games make it a noteworthy entry in the children’s adventure genre. Its legacy lies in its ability to entertain and educate, leaving a lasting impact on a generation of young gamers.
In the grand tapestry of video game history, Ein schlauer Plan may not be a centerpiece, but it is a valuable thread—a reminder of the importance of accessibility, creativity, and fun in gaming. For those who grew up with Wickie and his Viking companions, it remains a cherished memory; for newcomers, it offers a delightful glimpse into the past.