- Release Year: 1995
- Platforms: PlayStation 3, PlayStation, PS Vita, PSP, SEGA Saturn, Windows
- Publisher: Arc System Works Co., Ltd., DreamCube CO.,LTD., Success Corp.
- Developer: Arc System Works Co., Ltd.
- Genre: Simulation, Strategy, Tactics
- Perspective: 1st-person
- Game Mode: Single-player
- Setting: Fantasy, Medieval

Description
Wizard’s Harmony is a fantasy-themed breeding simulation game set in a medieval magic academy, developed by Arc System Works and released in 1995. Players take on the role of a student at the Wizards Academy, where they train and nurture magical creatures, manage resources, and engage in strategic gameplay to become the top wizard. The game features anime-style visuals, a fixed/flip-screen perspective, and a mix of simulation and strategy elements, making it a unique entry in the early catalog of Arc System Works.
Wizard’s Harmony Guides & Walkthroughs
Wizard’s Harmony Cheats & Codes
WIZARD’S HARMONY (NTSC-J PlayStation)
Enter the following GameShark memory addresses and values from the list below.
| Code | Effect |
|---|---|
| 8016EBBE 03E7 | Max Stats Rufus |
| 8016EBC0 03E7 | Max Stats Rufus |
| 8016EBC2 03E7 | Max Stats Rufus |
| 8016EBC4 03E7 | Max Stats Rufus |
| 8016EBC6 03E7 | Max Stats Rufus |
| 8016EBC8 03E7 | Max Stats Rufus |
| 8016EBCA 03E7 | Max Stats Rufus |
| 8016EBCC 03E7 | Max Stats Rufus |
| 8016EC08 03E7 | Max Stats Chester |
| 8016EC0A 03E7 | Max Stats Chester |
| 8016EC0C 03E7 | Max Stats Chester |
| 8016EC0E 03E7 | Max Stats Chester |
| 8016EC10 03E7 | Max Stats Chester |
| 8016EC12 03E7 | Max Stats Chester |
| 8016EC14 03E7 | Max Stats Chester |
| 8016EC16 03E7 | Max Stats Chester |
| 8016EC52 03E7 | Max Stats Maxx |
| 8016EC54 03E7 | Max Stats Maxx |
| 8016EC56 03E7 | Max Stats Maxx |
| 8016EC58 03E7 | Max Stats Maxx |
| 8016EC5A 03E7 | Max Stats Maxx |
| 8016EC5C 03E7 | Max Stats Maxx |
| 8016EC5E 03E7 | Max Stats Maxx |
| 8016EC60 03E7 | Max Stats Maxx |
| 8016EC9C 03E7 | Max Stats Sonia |
| 8016EC9E 03E7 | Max Stats Sonia |
| 8016ECA0 03E7 | Max Stats Sonia |
| 8016ECA2 03E7 | Max Stats Sonia |
| 8016ECA4 03E7 | Max Stats Sonia |
| 8016ECA6 03E7 | Max Stats Sonia |
| 8016ECA8 03E7 | Max Stats Sonia |
| 8016ECAA 03E7 | Max Stats Sonia |
Wizard’s Harmony: Review
Introduction
Wizard’s Harmony, released in 1995, is a forgotten gem in the annals of video game history. Combining elements of simulation, strategy, and role-playing, it offers a unique blend of academy management and fantasy adventure. Set in a world where wizards train their magical abilities, the game invites players to guide a group of fledgling mages through the rigors of school life and the dangers of adventure.
Development History & Context
Arc System Works, the developer behind Wizard’s Harmony, would later go on to create the critically acclaimed Guilty Gear fighting game series. However, in 1995, they were still exploring different genres. The game was developed for multiple platforms, including PlayStation, Sega Saturn, and Windows, showcasing cross-platform compatibility despite the technological limitations of the time. The game’s development team included over 50 members, each contributing to the richly detailed world and engaging gameplay.
Narrative & Thematic Deep Dive
The narrative of Wizard’s Harmony revolves around Rufus Craoun, a young wizard who must manage the beleaguered Wizard Academy of Skill & Wisdom. As the sole remaining faculty member, Rufus must recruit five new apprentices, navigate three annual exams, and engage in adventures to maintain the academy’s reputation. The story features a multi-ending system where player choices and character parameters determine the outcome, encouraging replayability.
A diverse cast of characters, each with their own backstories and motivations, populate the academy. From the water-attuned Arisia Vinsent to the werewolf Max Maxwell, each character brings unique dynamics to the group. Themes of responsibility, growth, and the balance between academics and adventure are weaved throughout the narrative.
Gameplay Mechanics & Systems
Wizard’s Harmony employs a simulation-based gameplay loop where players manage the weekly activities of their academy members. Each character can be assigned tasks such as studying, training in different magic elements (fire, water, earth, wind), improving listening skills, or resting. These choices impact their performance in exams and their readiness for in-depth adventures.
The game alternates between weekdays, where academy activities take precedence, and weekends, allowing players to explore locations around the academy or town, possibly encountering events or characters. Turn-based combat systems test the players’ strategic abilities as they utilize the group’s magical capabilities to vanquish enemies and overcome challenges.
Character progression is tied to their performance in exams and the skills they develop. The UI provides detailed character status screens, showing attributes, current activities, and exam progress. While innovative for its time, some aspects of the gameplay can feel repetitive, but the overall systems are engrossing.
World-Building, Art & Sound
The game’s art direction draws heavily from anime and manga influences, creating a vibrant and stylish world. Detailed character designs with expressive animations bring the magical academy to life. Environments like the academy classrooms, libraries, and nearby forests are rendered with charm and attention to detail.
The soundtrack features orchestral pieces, including the opening “Keep On Flying” and ending “Ashita ga Mienakute mo…” vocal tracks. These songs, combined with the ambient sound effects during gameplay, create an immersive atmosphere that enhances the game’s emotional impact and sense of wonder.
Reception & Legacy
At its initial release, Wizard’s Harmony struggled to find a mainstream audience. Its unique blend of simulation and role-playing mechanics, along with releases on multiple platforms (including the beleaguered Sega Saturn), may have limited its commercial success. However, over time, it has garnered a dedicated cult following, with fans appreciating its depth, replayability, and distinct charm.
The game’s influence is evident in subsequent releases like Wizard’s Harmony 2 (1997) and gatekeepers of the genre who cite it as inspiration. Its focus on school-based management alongside traditional RPG adventuring laid the groundwork for future titles that would explore similar concepts.
Conclusion
Wizard’s Harmony stands as a unique entry in the video game canon, blending simulation mechanics with fantasy role-playing in a way that remains compelling even today. Its engaging narrative, rich character interactions, and innovative gameplay systems make it a worthy addition to any collector’s library. For those seeking a deeper, more contemplative gaming experience, Wizard’s Harmony continues to offer a magical journey that rewards time and dedication.