World War II Collection

World War II Collection Logo

Description

World War II Collection is a 2004 compilation published by Electronic Arts, bundling three iconic World War II-themed games: Battlefield 1942, Medal of Honor: Allied Assault, and Secret Weapons Over Normandy. This collection offers diverse gameplay experiences, from large-scale military battles to focused aerial combat, immersing players in key historical moments of the global conflict. Rated Teen by ESRB, it serves as a comprehensive package for fans of WWII-themed action and strategy games.

World War II Collection Reviews & Reception

comicbook.com (92/100): Rome: Total War received universal acclaim from critics and gamers.

World War II Collection Cheats & Codes

World War 2 Sniper: Call To Victory (PC)

Press 9 during game play to display the console window. Then, enter one of the following codes:

Code Effect
mpgod God mode
mpguns All guns and full ammunition
mppoltergeist Ghost mode
mpclip Spectator mode

Battlefield 1942 (PC)

In the console type the code (cheats are case sensitive):

Code Effect
aiCheats.code BotsCanCheatToo Bots Cheat
aiCheats.code Tobias.Karlsson Invincibility
aiCheats.code moonwalk Jump super high
aiCheats.code Thomas.Skoldenborg Kills Bots
aiCheats.code Jonathan.Gustavsson Kills Enemy Bots
aiCheats.code WalkingIsWayTooTiresome New Spawn Location
aiCheats.code TheAllSeeingEyeOfTheAIProgammer Toggles AI Stats

Battlefield 1942: Secret Weapons of WWII (PC)

In single player mode press ~ to access the console, then enter the following:

Code Effect
aiCheats.code BotsCanCheatToo Bots cheat
aiCheats.code Tobias.karlson Invincibility
aiCheats.code Thomas.Skoldenborg Kill bots
aiCheats.code Jonathan.Gustavsson Kill enemies

Medal of Honor: Allied Assault (PC)

Edit the shortcut to the game so it includes ‘+set developer 1 +set thereisnomonkey 1 +set cheats 1 +set ui_console 1’. Then, in-game, press ~ to display the console window and enter the following codes:

Code Effect
wuss All weapons
giveweapon “weapons/{chosenweapon}.tik” Get a specific weapon
coord Gives location and coordinates
fullheal Heals player fully
Dog Invincibility/God Mode
maplist Mission selection
noclip no clipping
dog God Mode
kill Kills player

World War II Collection: Review

A Forgotten Compilation in the Pantheon of Early 2000s War Games


Introduction

In the wake of Saving Private Ryan (1998) and Band of Brothers (2001), the early 2000s witnessed a resurgence of World War II nostalgia in gaming, epitomized by titles like Medal of Honor: Allied Assault and Battlefield 1942. Released in 2004 by Electronic Arts, World War II Collection bundles three such artifacts—Battlefield 1942 (2002), Medal of Honor: Allied Assault (2002), and Secret Weapons Over Normandy (2003)—into a single package. This compilation lacks innovation or curation, yet it serves as a time capsule of an era when WWII shooters dominated PC gaming. While overshadowed by the titans of its time, this collection inadvertently documents the genre’s evolution from cinematic storytelling to open-ended warfare.


Development History & Context

Studio & Vision
Developed by EA Los Angeles (Secret Weapons) and Digital Illusions CE (DICE) (Battlefield 1942), with Medal of Honor: Allied Assault spearheaded by Spielberg’s DreamWorks Interactive, the compilation reflects EA’s strategy to capitalize on WWII’s cultural cachet. Spielberg’s involvement in Allied Assault mirrored his film work, striving for historical immersion akin to Saving Private Ryan. Meanwhile, DICE envisioned Battlefield 1942 as a sandbox of chaos, prioritizing multiplayer vehicular combat over narrative.

Technological Constraints & Gaming Landscape
Released during the twilight of Windows 98/XP transitions, these games pushed hardware limits with large maps (Battlefield) and detailed scripted sequences (Allied Assault). The early 2000s saw WWII-themed games proliferate—Call of Duty debuted in 2003—but World War II Collection arrived late, repackaging existing titles without enhancements. Its value lay in accessibility: a budget-friendly gateway for players lacking standalone copies.


Narrative & Thematic Deep Dive

Battlefield 1942 eschews narrative for systemic gameplay, casting players as nameless soldiers in battles like El Alamein and Midway. Its themes of camaraderie emerge organically through multiplayer chaos. In contrast, Medal of Honor: Allied Assault delivers a Spielbergian odyssey, with Pvt. Mike Powell storming Omaha Beach in a scene directly inspired by Saving Private Ryan. The game’s linear missions emphasize heroism and sacrifice, though its characters remain archetypal—stoic Americans, snarling Nazis.

Secret Weapons Over Normandy leans into pulp adventure, channeling Indiana Jones with a fictional pilot thwarting secret Nazi super-weapons. Its tone is lighter, celebrating aerial derring-do over gritty realism. Collectively, the compilation reinforces the “Good War” mythos: clear moral binaries, Allied triumphalism, and techno-fetishism (e.g., flyable experimental planes in Secret Weapons).


Gameplay Mechanics & Systems

Core Loops & Innovations
Battlefield 1942: Pioneered 64-player multiplayer (PC) with combined arms warfare. Players captured control points using tanks, planes, and infantry, fostering emergent storytelling. The lack of class progression, however, limited long-term engagement.
Medal of Honor: Allied Assault: Refined cinematic single-player FPS design. Its Omaha Beach sequence set a benchmark for scripted intensity, though later levels suffered from repetitive corridor shooting.
Secret Weapons Over Normandy: Arcade flight mechanics prioritized accessibility over realism. Mission variety—from dogfights to bombing runs—masked shallow AI and repetitive objectives.

Flaws & Legacy Systems
The collection’s UI is a hodgepodge: Battlefield’s minimalist HUD clashes with Allied Assault’s health-bar reliance. Technically, the compilation inherits era-specific limitations—no widescreen support, physics glitches (Battlefield’s jeeps catapulting into orbit), and dated checkpoint systems (Allied Assault).


World-Building, Art & Sound

Visual Direction
Battlefield 1942: Blocky textures and vast, desolate maps evoked the war’s scale but lacked detail. North African deserts and Pacific jungles felt functional, not immersive.
Medal of Honor: Allied Assault: Muted colors, particle effects (rain, snow), and claustrophobic interiors echoed Saving Private Ryan’s grim aesthetic.
Secret Weapons Over Normandy: Bright, cartoonish skies and oversized explosions leaned into comic-book exuberance.

Sound Design
Allied Assault’s orchestral score (Michael Giacchino) and tinnitus-inducing gunfire set a template for war games. Battlefield’s cacophony of engines and explosions excelled in multiplayer, while Secret Weapons’ propeller whines and radio chatter amplified aerial tension.


Reception & Legacy

Launch Reception
Critics ignored the compilation itself, but its constituent titles were acclaimed:
Battlefield 1942 (89 Metascore): Praised for revolutionary multiplayer.
Medal of Honor: Allied Assault (91 Metascore): Hailed as a cinematic masterpiece.
Secret Weapons Over Normandy (77 Metascore): Enjoyed as a breezy arcade flier.

The collection’s 2004 release garnered no reviews—a testament to its perfunctory assembly.

Enduring Influence
Battlefield 1942 birthed a franchise emphasizing large-scale warfare, inspiring PlanetSide 2 and Battlefield V.
Allied Assault’s DNA lives in Call of Duty’s set-piece-driven campaigns.
– The compilation itself is forgotten, though Steam re-releases (e.g., Battlefield 1942 in Origin) preserve its titles.


Conclusion

World War II Collection is less a curated anthology than a corporate afterthought. Its games—flawed yet foundational—capture early 2000s design philosophies: the shift from scripted narratives to emergent gameplay, and the industry’s obsession with WWII as moral proving ground. While obsolete next to modern remasters, this compilation remains a footnote in gaming history—a dusty time capsule of an era when storming Omaha Beach felt groundbreaking. For historians and nostalgics, it’s a fascinating relic; for modern players, an artifact best left unearthed.

Verdict: A historically significant but creatively lazy compilation—worth studying, not playing.


Word Count: 1,218 | Sections: 7 | Format: Markdown with H2/H3 Headings

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