Worms Revolution: Deluxe Edition

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Description

Worms Revolution: Deluxe Edition is a turn-based strategy game developed by Team17, featuring a mix of comedy and warfare in a 2D side-view setting. The game introduces a new 2.5D engine with enhanced physics, dynamic water mechanics, and four distinct worm classes—Soldier, Heavy, Scout, and Scientist—each with unique abilities. Players engage in multiplayer battles across three modes (Classic, Deathmatch, and Forts) with support for up to four players locally or online. The Deluxe Edition includes the base game and three DLC packs (Funfair, Mars, and Medieval Tales), offering expanded content and customization options.

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Worms Revolution: Deluxe Edition Reviews & Reception

metacritic.com (85/100): Despite the short campaign Worms Revolution is a must have game for all wargame fans.

ign.com (85/100): The classiest game of Worms yet.

en.wikipedia.org (85/100): IGN gave the game a score of 8.5, praising its fun gameplay and massive potential for customization, whilst criticizing some of the physics objects.

steambase.io (87/100): Worms Revolution has earned a Player Score of 87 / 100.

Worms Revolution: Deluxe Edition – A Comprehensive Retrospective

Introduction: The Evolution of a Classic

Few franchises in gaming history have maintained the enduring charm and strategic depth of Worms. Since its debut in 1995, Team17’s turn-based artillery series has become a staple of multiplayer mayhem, blending humor, creativity, and tactical warfare into a uniquely addictive formula. Worms Revolution: Deluxe Edition (2012) represents a pivotal moment in the series’ evolution—a bold reinvention that sought to modernize the classic gameplay while preserving its core identity.

This review will dissect Worms Revolution: Deluxe Edition in exhaustive detail, examining its development, narrative quirks, gameplay innovations, artistic direction, and lasting legacy. By drawing from critical reception, fan insights, and historical context, we aim to determine whether this entry truly revolutionized the franchise or merely iterated on a proven formula.


Development History & Context: A New Engine for a New Era

The Studio & Vision

Team17, the British developer behind the Worms series, has long been synonymous with inventive, physics-driven strategy games. By 2012, the studio had already experimented with 3D (Worms 3D, Worms 4: Mayhem) and mobile adaptations, but Worms Revolution marked a return to 2D roots—albeit with a twist. The game was built on a brand-new engine, rendering the familiar side-scrolling battles in 2.5D, a hybrid style that retained the series’ tactical clarity while introducing dynamic physics and environmental interactions.

The vision, as articulated by Team17, was to “revolutionize” the franchise by:
1. Enhancing physics (e.g., dynamic water, destructible objects).
2. Introducing classes (Soldier, Scout, Scientist, Heavy).
3. Refining the art style to emphasize the worms’ diminutive scale.
4. Expanding customization with deeper multiplayer and single-player options.

Technological Constraints & Innovations

The shift to a 2.5D engine was not merely aesthetic—it enabled real-time physics simulations that previous entries lacked. For the first time, objects like barrels, flasks, and crates could be moved, destroyed, or weaponized via telekinesis or explosions. Water, previously a static hazard, now flowed dynamically, creating new strategic possibilities (e.g., drowning enemies or using water pistols to flood tunnels).

However, these innovations came with trade-offs:
Performance issues: Some critics noted frame rate drops, particularly in multiplayer.
Physics inconsistencies: Objects occasionally absorbed unrealistic damage (e.g., a flask surviving a bazooka blast).
AI limitations: The AI, while improved, still struggled with tactical nuance, often defaulting to predictable weapon choices.

The Gaming Landscape in 2012

Worms Revolution launched in a crowded market dominated by:
MOBAs (League of Legends, Dota 2)
Military shooters (Call of Duty: Black Ops II)
Indie darlings (FTL: Faster Than Light, Journey)

Yet, the game carved a niche by leveraging nostalgia while innovating. Its Steam release (October 2012) and subsequent Deluxe Edition (bundling DLC like Funfair Pack, Mars Pack, and Medieval Tales) ensured longevity, appealing to both veterans and newcomers.


Narrative & Thematic Deep Dive: Comedy, War, and Wormius-Fistycuffius

Plot & Characters: A Satirical Wildlife Documentary

Worms Revolution eschews traditional storytelling in favor of a mockumentary framework, narrated by the fictional wildlife documentarian Don Keystone (voiced by Matt Berry of The IT Crowd fame). Keystone’s deadpan, sarcastic commentary frames the worms’ battles as a naturalistic study of warfare, complete with Latin binomials (“Wormius-Fistycuffius”) and absurd observations:

“In all my years as a wildlife documenter, I have yet to stumble across such a vicious and coldly-calculated creature as the worm.”

This narrative device serves multiple purposes:
1. Tonal consistency: The game’s humor remains lighthearted, even as worms are obliterated by holy hand grenades.
2. World-building: Keystone’s commentary implies a larger universe where worms are both feared and studied, adding depth to the otherwise abstract conflicts.
3. Player engagement: His quips react dynamically to in-game events, enhancing immersion.

Themes: Absurdity, Scale, and Strategy

  1. Absurdity of War: The game’s comedic tone underscores the ridiculousness of armed conflict, with worms wielding banana bombs and concrete donkeys in a parody of military tactics.
  2. Scale & Perspective: Revolution emphasizes the worms’ tiny size, juxtaposing them against giant animals (cows, rats) and human artifacts (castles, junkyards). This reinforces the series’ signature macro-micro tension.
  3. Strategy vs. Chaos: The turn-based structure encourages deliberate planning, but the physics engine ensures that even the best-laid plans can descend into hilarious disaster.

Dialogue & Humor: A Masterclass in Snark

Don Keystone’s dialogue is packed with deadpan sarcasm, bait-and-switch comments, and self-deprecating humor:
“There’s no shame in fear, for fear gives courage wings. I’ll put that on your gravestone.”
“I don’t normally give emotional, rousing speeches to Worms after a Deathmatch… so I won’t.”

This writing elevates Worms Revolution beyond mere gameplay, infusing it with personality—a rarity in strategy games.


Gameplay Mechanics & Systems: Deconstructing the Revolution

Core Gameplay Loop: Turn-Based Artillery Perfected

At its heart, Worms Revolution retains the series’ time-tested formula:
1. Teams of worms take turns moving and attacking.
2. Weapons and utilities (bazookas, ninja ropes, teleports) are used to eliminate opponents.
3. Environmental destruction alters the battlefield dynamically.

However, the Deluxe Edition introduces several key innovations:

Mechanic Description Impact
Classes Four distinct worm types (Soldier, Scout, Scientist, Heavy) with unique stats. Adds tactical depth to team composition.
Dynamic Water Pools of water can be created/moved, damaging worms over time. Introduces new environmental hazards and strategies.
Physics Objects Destructible objects (flasks, barrels) release fire/poison when broken. Encourages creative weaponization of the environment.
Telekinesis Players can move objects mid-air. Expands tactical options but can feel gimmicky.
Teleswap Instantly swap positions with another worm. Useful for escaping danger or repositioning.

Classes: Balancing Power & Gimmicks

The class system is Revolution’s most significant addition, offering asymmetrical gameplay:

  • Soldier: The jack-of-all-stats, identical to classic worms.
  • Scout: Fast, agile, but fragile—ideal for flanking or escaping.
  • Scientist: Support role—heals teammates and builds stronger defenses.
  • Heavy: Slow but powerful—excels in direct combat but struggles with mobility.

Pros:
– Encourages team synergy (e.g., pairing Scouts with Heavies).
– Adds replayability in multiplayer.

Cons:
Heavies feel cumbersome in fast-paced matches.
Scouts can dominate if players exploit their mobility.

Weapons & Utilities: A Lethal Arsenal

The game features a vast array of weapons, from classics (Holy Hand Grenade, Super Sheep) to new additions (Water Pistol, Telekinesis). Standout tools include:
Boggy B: A superweapon that summons the series’ mascot to drop a grenade.
Buffalo of Lies: A decoy animal that explodes when shot.
Plug Hole: Drains dynamic water, saving worms from drowning.

Critique:
– Some weapons (Homing Missile, Telekinesis) feel underpowered or finicky.
– The water mechanics, while innovative, are less impactful than traditional explosives.

Multiplayer & Customization: The Heart of Worms

Worms Revolution shines in multiplayer, offering:
Local/online matches (up to 4 players).
Three modes:
Classic: Traditional Worms rules.
Deathmatch: Includes classes and dynamic water.
Forts: Teams start on separate islands.
Deep customization:
– Adjust weapon loadouts, health, turn times, and environmental rules.
Worm appearance (hats, voices, gravestones).

Verdict:
The multiplayer is where Revolution excels, offering endless replayability for groups. The lack of a robust matchmaking system (relying on player-hosted games) is a minor drawback.

Single-Player Campaign: A Mixed Bag

The 32-mission campaign is structured as a tutorial-heavy progression, with Don Keystone guiding players through:
Four themes (Sewer, Beach, Spooky, Farmyard).
Boss battles (e.g., Poisonous Pete, Dr. Frankenworm).

Strengths:
Matt Berry’s narration elevates the experience.
Later missions offer genuine challenge.

Weaknesses:
Early levels feel like a slog due to forced tutorials.
AI can be frustratingly accurate with weapons like the bazooka.


World-Building, Art & Sound: A Tiny War, a Grand Stage

Visual Direction: Emphasizing Scale

Worms Revolution’s art style is a deliberate departure from earlier entries:
2.5D rendering gives depth to the environments while maintaining tactical clarity.
Exaggerated scale: Worms are dwarfed by towering animals (e.g., cows, alligators) and human structures (castles, junkyards).
Thematic variety: Each terrain type (Beach, Medieval, Mars) has distinct visual flair.

Standout Design Choices:
Dynamic water is rendered as a gelatinous, semi-transparent fluid, adding a surreal touch.
Damage effects (e.g., bandaged worms, missing teeth) make combat feel more visceral.

Sound Design: Comedy Meets Carnage

The audio design reinforces the game’s tonal balance between warfare and whimsy:
Matt Berry’s voice acting is the star, delivering lines with perfect comedic timing.
Weapon sounds are satisfyingly crunchy (e.g., the Concrete Donkey’s thud).
Music is minimalist, relying on short loops that avoid distraction.

Critique:
– Some sound effects (e.g., water splashes) feel underwhelming.
– The lack of ambient tracks in some levels can make battles feel too quiet.


Reception & Legacy: A Revolution or a Side Step?

Critical Reception: Praise with Reservations

Worms Revolution received generally positive reviews, with critics praising its innovations while noting minor flaws:

Outlets Score Praise Criticism
IGN 8.5/10 Fun gameplay, deep customization. Physics objects lack impact.
GamesRadar 70/100 Strategic depth, humor. Overemphasis on physics, difficulty spikes.
Destructoid 8/10 Matt Berry’s narration, multiplayer. AI inconsistencies.
Polygon 5/10 New mechanics. 3D elements feel gimmicky.
Metacritic 73/100 “Mixed or average” consensus.

Player Reception (Steam):
87/100 (Very Positive) from 8,936 reviews.
– Praised for multiplayer longevity and humor.
– Criticized for AI quirks and occasional crashes.

Legacy: Influencing Future Worms Games

Worms Revolution’s innovations had a lasting impact on the franchise:
1. Class System: Reappeared in Worms Clan Wars and Worms W.M.D.
2. Dynamic Water: Became a staple in later entries.
3. 2.5D Engine: Influenced Worms Battlegrounds and Worms W.M.D.’s art style.
4. Narration: Worms W.M.D. continued the mockumentary tone with new voice actors.

However, some elements (Telekinesis, Teleswap) were dropped in subsequent games, suggesting they were experimental rather than revolutionary.


Conclusion: A Worthy Evolution, Not a Full Revolution

Worms Revolution: Deluxe Edition is a bold, flawed, but ultimately successful reinvention of a classic formula. It modernized the series with dynamic physics, classes, and enhanced customization, while retaining the charm, humor, and strategic depth that define Worms.

Final Verdict:
Strengths:
Matt Berry’s narration is a masterstroke.
Multiplayer remains unmatched in chaotic fun.
Classes and dynamic water add meaningful depth.

Weaknesses:
Physics objects feel underutilized.
AI can be frustrating.
Some mechanics (Telekinesis) are gimmicky.

Score: 8.5/10 – A must-play for fans of turn-based strategy, though not without its quirks.

Legacy: While not a full revolution, it paved the way for future Worms games, proving that even a 17-year-old franchise could evolve without losing its soul.


Final Thought:
“Worms Revolution may not have started a war, but it certainly won the battle for innovation in 2012.” 🎯🐛

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