- Release Year: 2008
- Platforms: Windows
- Publisher: Game Factory Interactive Ltd., Russobit-M
- Developer: Deep Shadows
- Genre: Action, Driving, Racing, Role-playing
- Perspective: 1st-person, 3rd-person
- Game Mode: Single-player
- Gameplay: Bartering, Character development, Driving, Faction missions, Open World, Role-playing, Sandbox, Shooter
- Setting: Archipelago, Caribbean
- Average Score: 100/100

Description
Xenus II: White Gold is a prequel to Boiling Point: Road to Hell, set in a Caribbean archipelago where players assume the role of Saul Meyers, a former special military operative reinstated as a government agent to combat a powerful new drug. The game combines first-person shooter action with open-world sandbox exploration, driving, and role-playing elements, featuring missions from seven factions and a perk-based progression system for skill development.
Gameplay Videos
Where to Buy Xenus II: White Gold
Xenus II: White Gold Guides & Walkthroughs
Xenus II: White Gold Reviews & Reception
metacritic.com (100/100): One of the best gaming experiences from my school years. Its really baggy and badly optimized, but still so much fun to play. Game had its decent fun base back then.
Xenus II: White Gold Cheats & Codes
PC
Open the console by pressing ‘~’ and enter the commands.
| Code | Effect |
|---|---|
| addhealth | +10 health |
| addarmor | +10 armor |
| addammo 100 | Get 100 ammo |
| drawhud 0 | HUD off |
| drawhud 1 | HUD on |
Xenus II: White Gold: A Frozen Mirage of Open-World Ambition
Introduction: The Allure and Agony of a Cult Artifact
In the sprawling museum of video game history, certain titles reside not in the hall of fame, but in the dimly lit annex marked “Fascinating Failures” or “Cult Curiosities.” Xenus II: White Gold (also known as White Gold: War in Paradise) is a prime, towering exhibit in that annex. Released in 2008 by the Ukrainian studio Deep Shadows, it arrived as a sequel-prequel to the already notorious Boiling Point: Road to Hell, promising a refined, vast Caribbean sandbox where first-person shooter action fused with RPG progression. Its thesis—a seamless, reactive world populated by seven warring factions, dozens of vehicles, and a perk-based character system—was audacious. Yet, its execution is a story of profound ambition perpetually at war with crippling technical limitations and design inconsistencies. This review posits that White Gold is not merely a bad game, but a profoundly important one: a crystallized artifact of Eastern European game development’s struggle to match Western blockbuster aspirations with limited resources, resulting in a chaotic, beautiful, and endlessly frustrating experience that has nonetheless garnered a fiercely devoted following.